mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
461 lines
17 KiB
Go
461 lines
17 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ios && !ebitencbackend
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// +build ios,!ebitencbackend
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package gamepad
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation -framework GameController
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//
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// #import <GameController/GameController.h>
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//
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// static NSString* GCInputXboxShareButton = @"Button Share";
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//
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// enum ControllerButton {
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// kControllerButtonInvalid = -1,
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// kControllerButtonA,
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// kControllerButtonB,
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// kControllerButtonX,
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// kControllerButtonY,
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// kControllerButtonBack,
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// kControllerButtonGuide,
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// kControllerButtonStart,
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// kControllerButtonLeftStick,
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// kControllerButtonRightStick,
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// kControllerButtonLeftShoulder,
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// kControllerButtonRightShoulder,
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// kControllerButtonDpadUp,
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// kControllerButtonDpadDown,
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// kControllerButtonDpadLeft,
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// kControllerButtonDpadRight,
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// kControllerButtonMisc1,
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// kControllerButtonPaddle1,
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// kControllerButtonPaddle2,
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// kControllerButtonPaddle3,
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// kControllerButtonPaddle4,
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// kControllerButtonTouchpad,
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// kControllerButtonMax,
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// };
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//
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// enum HatState : uint8_t {
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// kHatCentered = 0x00,
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// kHatUp = 0x01,
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// kHatRight = 0x02,
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// kHatDown = 0x04,
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// kHatLeft = 0x08,
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// kHatRightUp = kHatRight | kHatUp,
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// kHatRightDown = kHatRight | kHatDown,
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// kHatLeftUp = kHatLeft | kHatUp,
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// kHatLeftDown = kHatLeft | kHatDown,
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// };
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//
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// enum USBVendor {
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// kUSBVendorApple = 0x05ac,
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// kUSBVendorMicrosoft = 0x045e,
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// kUSBVendorSony = 0x054c,
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// };
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//
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// enum USBProduct {
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// kUSBProductSonyDS4Slim = 0x09cc,
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// kUSBProductSonyDS5 = 0x0ce6,
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// kUSBProductXboxOneEliteSeries2Bluetooth = 0x0b05,
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// kUSBProductXboxOneSRev1Bluetooth = 0x02e0,
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// kUSBProductXboxSeriesXBluetooth = 0x0b13,
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// };
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//
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// struct ControllerProperty {
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// uint8_t nAxes;
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// uint8_t nButtons;
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// uint8_t nHats;
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// uint16_t buttonMask;
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// char guid[16];
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// char name[256];
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// bool hasDualshockTouchpad;
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// bool hasXboxPaddles;
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// bool hasXboxShareButton;
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// };
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//
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// void ebitenAddGamepad(uintptr_t controller, struct ControllerProperty* prop);
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// void ebitenRemoveGamepad(uintptr_t controller);
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//
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// static size_t min(size_t a, size_t b) {
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// return a < b ? a : b;
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// }
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//
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// static void getControllerPropertyFromController(GCController* controller, struct ControllerProperty* property) {
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// @autoreleasepool {
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// uint16_t vendor = 0;
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// uint16_t product = 0;
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// uint16_t subtype = 0;
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//
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// const char* name = nil;
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// if (controller.vendorName) {
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// name = controller.vendorName.UTF8String;
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// }
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// if (!name) {
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// name = "MFi Gamepad";
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// }
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// memcpy(property->name, name, min(sizeof(property->name), strlen(name)));
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//
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// bool isXbox = false;
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// bool isPS4 = false;
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// bool isPS5 = false;
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// if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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// NSString* productCategory = [controller productCategory];
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// if ([productCategory isEqualToString:@"DualShock 4"]) {
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// isPS4 = 1;
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// } else if ([productCategory isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([productCategory isEqualToString:@"Xbox One"]) {
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// isXbox = 1;
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// }
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// } else {
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// NSString* vendorName = [controller vendorName];
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// if ([vendorName isEqualToString:@"DUALSHOCK"]) {
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// isPS4 = 1;
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// } else if ([vendorName isEqualToString:@"DualSense"]) {
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// isPS5 = 1;
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// } else if ([vendorName isEqualToString:@"Xbox"]) {
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// isXbox = 1;
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// }
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// property->nButtons += 6;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonLeftStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
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// property->buttonMask |= (1 << kControllerButtonRightStick);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
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// property->buttonMask |= (1 << kControllerButtonBack);
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// property->nButtons++;
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// }
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// if ([gamepad respondsToSelector:@selector(buttonHome)] && gamepad.buttonHome) {
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// property->buttonMask |= (1 << kControllerButtonGuide);
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// property->nButtons++;
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// }
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//
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons++;
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//
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// if ([controller respondsToSelector:@selector(physicalInputProfile)]) {
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// if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) {
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// property->hasDualshockTouchpad = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle1);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle2);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleThree] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle3);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxPaddleFour] != nil) {
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// property->hasXboxPaddles = true;
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// property->buttonMask |= (1 << kControllerButtonPaddle4);
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// property->nButtons++;
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// }
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// if (controller.physicalInputProfile.buttons[GCInputXboxShareButton] != nil) {
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// property->hasXboxShareButton = true;
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// property->buttonMask |= (1 << kControllerButtonMisc1);
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// property->nButtons++;
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// }
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// }
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//
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// #pragma clang diagnostic pop
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//
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// if (isXbox) {
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// vendor = kUSBVendorMicrosoft;
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// if (property->hasXboxPaddles) {
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// product = kUSBProductXboxOneEliteSeries2Bluetooth;
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// subtype = 1;
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// } else if (property->hasXboxShareButton) {
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// product = kUSBProductXboxSeriesXBluetooth;
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// subtype = 1;
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// } else {
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// product = kUSBProductXboxOneSRev1Bluetooth;
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// subtype = 0;
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// }
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// } else if (isPS4) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS4Slim;
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// if (property->hasDualshockTouchpad) {
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// subtype = 1;
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// } else {
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// subtype = 0;
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// }
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// } else if (isPS5) {
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// vendor = kUSBVendorSony;
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// product = kUSBProductSonyDS5;
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// subtype = 0;
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// } else {
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// vendor = kUSBVendorApple;
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// product = 1;
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// subtype = 1;
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// }
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//
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// property->nAxes = 6;
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// property->nHats = 1;
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// }
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//
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// const int kSDLHardwareBusBluetooth = 0x05;
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// property->guid[0] = (uint8_t)(kSDLHardwareBusBluetooth);
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// property->guid[1] = (uint8_t)(kSDLHardwareBusBluetooth >> 8);
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// property->guid[2] = 0;
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// property->guid[3] = 0;
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// property->guid[4] = (uint8_t)(vendor);
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// property->guid[5] = (uint8_t)(vendor >> 8);
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// property->guid[6] = 0;
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// property->guid[7] = 0;
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// property->guid[8] = (uint8_t)(product);
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// property->guid[9] = (uint8_t)(product >> 8);
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// property->guid[10] = 0;
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// property->guid[11] = 0;
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// property->guid[12] = (uint8_t)(property->buttonMask);
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// property->guid[13] = (uint8_t)(property->buttonMask >> 8);
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// if (vendor == kUSBVendorApple) {
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// property->guid[14] = 'm';
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// } else {
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// property->guid[14] = 0;
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// }
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// property->guid[15] = subtype;
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// }
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// }
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//
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// static void addController(GCController* controller) {
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// // Ignore if the controller is not an actual controller.
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// if (!controller.extendedGamepad && controller.microGamepad) {
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// return;
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// }
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//
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// struct ControllerProperty property = {};
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// getControllerPropertyFromController(controller, &property);
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// ebitenAddGamepad((uintptr_t)(controller), &property);
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// }
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//
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// static void removeController(GCController* controller) {
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// ebitenRemoveGamepad((uintptr_t)(controller));
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// }
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//
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// struct ControllerState {
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// uint8_t buttons[32];
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// float axes[32];
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// enum HatState hat;
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// };
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//
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// static enum HatState getHatState(GCControllerDirectionPad* dpad) {
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// enum HatState hat = 0;
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// if (dpad.up.isPressed) {
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// hat |= kHatUp;
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// } else if (dpad.down.isPressed) {
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// hat |= kHatDown;
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// }
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// if (dpad.left.isPressed) {
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// hat |= kHatLeft;
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// } else if (dpad.right.isPressed) {
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// hat |= kHatRight;
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// }
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// return hat;
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// }
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//
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// static void getControllerState(uintptr_t controller_ptr, struct ControllerState* controllerState,
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// uint16_t buttonMask, uint8_t nHats,
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// bool hasDualshockTouchpad, bool hasXboxPaddles, bool hasXboxShareButton) {
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// GCController* controller = (GCController*)(controller_ptr);
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// @autoreleasepool {
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// if (controller.extendedGamepad) {
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// GCExtendedGamepad* gamepad = controller.extendedGamepad;
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//
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// controllerState->axes[0] = gamepad.leftThumbstick.xAxis.value;
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// controllerState->axes[1] = -gamepad.leftThumbstick.yAxis.value;
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// controllerState->axes[2] = gamepad.leftTrigger.value * 2 - 1;
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// controllerState->axes[3] = gamepad.rightThumbstick.xAxis.value;
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// controllerState->axes[4] = -gamepad.rightThumbstick.yAxis.value;
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// controllerState->axes[5] = gamepad.rightTrigger.value * 2 - 1;
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//
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// int buttonCount = 0;
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// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
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//
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// #pragma clang diagnostic push
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// #pragma clang diagnostic ignored "-Wunguarded-availability-new"
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//
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// if (buttonMask & (1 << kControllerButtonLeftStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.leftThumbstickButton.isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonRightStick)) {
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// controllerState->buttons[buttonCount++] = gamepad.rightThumbstickButton.isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonBack)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonOptions.isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonGuide)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonHome.isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonStart)) {
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// controllerState->buttons[buttonCount++] = gamepad.buttonMenu.isPressed;
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// }
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//
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// if (hasDualshockTouchpad) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton].isPressed;
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// }
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// if (hasXboxPaddles) {
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// if (buttonMask & (1 << kControllerButtonPaddle1)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleOne].isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonPaddle2)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleTwo].isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonPaddle3)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleThree].isPressed;
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// }
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// if (buttonMask & (1 << kControllerButtonPaddle4)) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxPaddleFour].isPressed;
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// }
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// }
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// if (hasXboxShareButton) {
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// controllerState->buttons[buttonCount++] = controller.physicalInputProfile.buttons[GCInputXboxShareButton].isPressed;
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// }
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//
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// #pragma clang diagnostic pop
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//
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// if (nHats) {
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// controllerState->hat = getHatState(gamepad.dpad);
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// }
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// }
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// }
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// }
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//
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// static void initializeGamepads(void) {
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// @autoreleasepool {
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// for (GCController* controller in [GCController controllers]) {
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// addController(controller);
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// }
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// NSNotificationCenter* center = [NSNotificationCenter defaultCenter];
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// [center addObserverForName:GCControllerDidConnectNotification
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// object:nil
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// queue:nil
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// usingBlock:^(NSNotification* notification) {
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// addController(notification.object);
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// }];
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// [center addObserverForName:GCControllerDidDisconnectNotification
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// object:nil
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// queue:nil
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// usingBlock:^(NSNotification* notification) {
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// removeController(notification.object);
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// }];
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// }
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// }
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import "C"
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//export ebitenAddGamepad
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func ebitenAddGamepad(controller C.uintptr_t, prop *C.struct_ControllerProperty) {
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theGamepads.addIOSGamepad(controller, prop)
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}
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//export ebitenRemoveGamepad
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func ebitenRemoveGamepad(controller C.uintptr_t) {
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theGamepads.removeIOSGamepad(controller)
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}
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func (g *gamepads) addIOSGamepad(controller C.uintptr_t, prop *C.struct_ControllerProperty) {
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g.m.Lock()
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defer g.m.Unlock()
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name := C.GoString(&prop.name[0])
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sdlID := C.GoStringN(&prop.guid[0], 16)
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gp := g.add(name, sdlID)
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gp.controller = uintptr(controller)
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gp.axes = make([]float64, prop.nAxes)
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gp.buttons = make([]bool, prop.nButtons+prop.nHats*4)
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gp.hats = make([]int, prop.nHats)
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gp.buttonMask = uint16(prop.buttonMask)
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gp.hasDualshockTouchpad = bool(prop.hasDualshockTouchpad)
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gp.hasXboxPaddles = bool(prop.hasXboxPaddles)
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gp.hasXboxShareButton = bool(prop.hasXboxShareButton)
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}
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func (g *gamepads) removeIOSGamepad(controller C.uintptr_t) {
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g.m.Lock()
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defer g.m.Unlock()
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g.remove(func(gamepad *Gamepad) bool {
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return gamepad.controller == uintptr(controller)
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})
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}
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func initializeIOSGamepads() {
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C.initializeGamepads()
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}
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func (g *nativeGamepad) updateIOSGamepad() {
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var state C.struct_ControllerState
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C.getControllerState(C.uintptr_t(g.controller), &state, C.uint16_t(g.buttonMask), C.uint8_t(len(g.hats)),
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C.bool(g.hasDualshockTouchpad), C.bool(g.hasXboxPaddles), C.bool(g.hasXboxShareButton))
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nButtons := len(g.buttons) - len(g.hats)*4
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for i := 0; i < nButtons; i++ {
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g.buttons[i] = state.buttons[i] != 0
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}
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// Follow the GLFW way to process hats.
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// See _glfwInputJoystickHat.
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if len(g.hats) > 0 {
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base := len(g.buttons) - len(g.hats)*4
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g.buttons[base] = state.hat&0x01 != 0
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g.buttons[base+1] = state.hat&0x02 != 0
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g.buttons[base+2] = state.hat&0x04 != 0
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g.buttons[base+3] = state.hat&0x08 != 0
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}
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for i := range g.axes {
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g.axes[i] = float64(state.axes[i])
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}
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if len(g.hats) > 0 {
|
|
g.hats[0] = int(state.hat)
|
|
}
|
|
}
|