mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
874 lines
39 KiB
Go
874 lines
39 KiB
Go
// SPDX-License-Identifier: MIT
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// +build !js
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// +build !windows
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package gl
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// #cgo darwin LDFLAGS: -framework OpenGL
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// #cgo linux freebsd pkg-config: gl
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//
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// #ifndef APIENTRY
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// #define APIENTRY
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// #endif
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//
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// #ifndef APIENTRYP
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// #define APIENTRYP APIENTRY *
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// #endif
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//
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// #ifndef GLAPI
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// #define GLAPI extern
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// #endif
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//
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// #include <stddef.h>
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//
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// #ifndef GLEXT_64_TYPES_DEFINED
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// /* This code block is duplicated in glxext.h, so must be protected */
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// #define GLEXT_64_TYPES_DEFINED
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// /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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// /* (as used in the GL_EXT_timer_query extension). */
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// #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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// #include <inttypes.h>
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// #elif defined(__sun__) || defined(__digital__)
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// #include <inttypes.h>
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// #if defined(__STDC__)
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// #if defined(__arch64__) || defined(_LP64)
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// typedef long int int64_t;
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// typedef unsigned long int uint64_t;
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// #else
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// typedef long long int int64_t;
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// typedef unsigned long long int uint64_t;
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// #endif /* __arch64__ */
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// #endif /* __STDC__ */
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// #elif defined( __VMS ) || defined(__sgi)
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// #include <inttypes.h>
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// #elif defined(__SCO__) || defined(__USLC__)
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// #include <stdint.h>
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// #elif defined(__UNIXOS2__) || defined(__SOL64__)
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// typedef long int int32_t;
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// typedef long long int int64_t;
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// typedef unsigned long long int uint64_t;
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// #else
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// /* Fallback if nothing above works */
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// #include <inttypes.h>
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// #endif
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// #endif
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//
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// typedef unsigned int GLenum;
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// typedef unsigned char GLboolean;
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// typedef unsigned int GLbitfield;
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// typedef signed char GLbyte;
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// typedef short GLshort;
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// typedef int GLint;
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// typedef int GLclampx;
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// typedef unsigned char GLubyte;
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// typedef unsigned short GLushort;
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// typedef unsigned int GLuint;
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// typedef int GLsizei;
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// typedef float GLfloat;
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// typedef float GLclampf;
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// typedef double GLdouble;
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// typedef double GLclampd;
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// typedef void *GLeglClientBufferEXT;
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// typedef void *GLeglImageOES;
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// typedef char GLchar;
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// typedef char GLcharARB;
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// #ifdef __APPLE__
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// typedef void *GLhandleARB;
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// #else
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// typedef unsigned int GLhandleARB;
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// #endif
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// typedef GLint GLfixed;
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// typedef ptrdiff_t GLintptr;
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// typedef ptrdiff_t GLsizeiptr;
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// typedef int64_t GLint64;
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// typedef uint64_t GLuint64;
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// typedef ptrdiff_t GLintptrARB;
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// typedef ptrdiff_t GLsizeiptrARB;
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// typedef int64_t GLint64EXT;
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// typedef uint64_t GLuint64EXT;
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// typedef uintptr_t GLsync;
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//
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// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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// typedef unsigned short GLhalfNV;
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// typedef GLintptr GLvdpauSurfaceNV;
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// typedef void (APIENTRY *GLVULKANPROCNV)(void);
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// typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader);
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// typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name);
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// typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer);
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// typedef void (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum target, GLuint framebuffer);
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// typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture);
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// typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor);
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// typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
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// typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
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// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum target);
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// typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader);
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// typedef GLuint (APIENTRYP GPCREATEPROGRAM)();
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// typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type);
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// typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers);
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// typedef void (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei n, const GLuint * framebuffers);
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// typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program);
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// typedef void (APIENTRYP GPDELETESHADER)(GLuint shader);
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// typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures);
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// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index);
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// typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const uintptr_t indices);
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// typedef void (APIENTRYP GPENABLE)(GLenum cap);
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// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index);
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// typedef void (APIENTRYP GPFLUSH)();
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// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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// typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers);
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// typedef void (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei n, GLuint * framebuffers);
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// typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures);
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// typedef void (APIENTRYP GPGETDOUBLEI_V)(GLenum target, GLuint index, GLdouble * data);
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// typedef void (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum pname, GLuint index, GLdouble * params);
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// typedef GLenum (APIENTRYP GPGETERROR)();
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// typedef void (APIENTRYP GPGETFLOATI_V)(GLenum target, GLuint index, GLfloat * data);
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// typedef void (APIENTRYP GPGETFLOATI_VEXT)(GLenum pname, GLuint index, GLfloat * params);
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// typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data);
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// typedef void (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum value, GLuint index, GLuint64EXT * result);
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// typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data);
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// typedef void (APIENTRYP GPGETPOINTERI_VEXT)(GLenum pname, GLuint index, void ** params);
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// typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params);
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// typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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// typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params);
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// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
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// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
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// typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name);
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// typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data);
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// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
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// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
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// typedef GLboolean (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint framebuffer);
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// typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program);
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// typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture);
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// typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program);
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// typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param);
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// typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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// typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
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// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
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// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
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// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
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// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
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// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
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// typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value);
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// typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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// typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program);
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// typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer);
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// typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
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//
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// static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) {
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// (*fnptr)(program, shader);
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// }
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// static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) {
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// (*fnptr)(program, index, name);
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// }
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// static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) {
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// (*fnptr)(target, buffer);
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// }
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// static void glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum target, GLuint framebuffer) {
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// (*fnptr)(target, framebuffer);
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// }
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// static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) {
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// (*fnptr)(target, texture);
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// }
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// static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) {
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// (*fnptr)(sfactor, dfactor);
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// }
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// static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
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// (*fnptr)(target, size, data, usage);
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// }
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// static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
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// (*fnptr)(target, offset, size, data);
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// }
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// static GLenum glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum target) {
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// return (*fnptr)(target);
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// }
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// static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) {
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// (*fnptr)(shader);
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// }
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// static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) {
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// return (*fnptr)();
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// }
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// static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) {
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// return (*fnptr)(type);
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// }
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// static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) {
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// (*fnptr)(n, buffers);
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// }
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// static void glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei n, const GLuint * framebuffers) {
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// (*fnptr)(n, framebuffers);
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// }
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// static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) {
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// (*fnptr)(program);
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// }
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// static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) {
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// (*fnptr)(shader);
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// }
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// static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) {
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// (*fnptr)(n, textures);
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// }
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// static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
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// (*fnptr)(index);
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// }
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// static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const uintptr_t indices) {
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// (*fnptr)(mode, count, type, indices);
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// }
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// static void glowEnable(GPENABLE fnptr, GLenum cap) {
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// (*fnptr)(cap);
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// }
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// static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
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// (*fnptr)(index);
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// }
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// static void glowFlush(GPFLUSH fnptr) {
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// (*fnptr)();
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// }
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// static void glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
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// (*fnptr)(target, attachment, textarget, texture, level);
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// }
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// static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) {
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// (*fnptr)(n, buffers);
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// }
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// static void glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei n, GLuint * framebuffers) {
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// (*fnptr)(n, framebuffers);
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// }
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// static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) {
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// (*fnptr)(n, textures);
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// }
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// static void glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum target, GLuint index, GLdouble * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum pname, GLuint index, GLdouble * params) {
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// (*fnptr)(pname, index, params);
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// }
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// static GLenum glowGetError(GPGETERROR fnptr) {
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// return (*fnptr)();
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// }
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// static void glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum target, GLuint index, GLfloat * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum pname, GLuint index, GLfloat * params) {
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// (*fnptr)(pname, index, params);
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// }
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// static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum value, GLuint index, GLuint64EXT * result) {
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// (*fnptr)(value, index, result);
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// }
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// static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) {
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// (*fnptr)(pname, data);
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// }
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// static void glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum pname, GLuint index, void ** params) {
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// (*fnptr)(pname, index, params);
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// }
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// static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) {
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// (*fnptr)(program, pname, params);
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// }
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// static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
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// (*fnptr)(shader, bufSize, length, infoLog);
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// }
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// static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) {
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// (*fnptr)(shader, pname, params);
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// }
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// static void glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint64 * param) {
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// (*fnptr)(xfb, pname, index, param);
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// }
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// static void glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint * param) {
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// (*fnptr)(xfb, pname, index, param);
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// }
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// static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) {
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// return (*fnptr)(program, name);
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// }
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// static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
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// (*fnptr)(vaobj, index, pname, param);
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// }
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// static void glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, void ** param) {
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// (*fnptr)(vaobj, index, pname, param);
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// }
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// static GLboolean glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint framebuffer) {
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// return (*fnptr)(framebuffer);
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// }
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// static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) {
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// return (*fnptr)(program);
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// }
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// static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) {
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// return (*fnptr)(texture);
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// }
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// static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) {
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// (*fnptr)(program);
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// }
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// static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) {
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// (*fnptr)(pname, param);
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// }
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// static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
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// (*fnptr)(x, y, width, height, format, type, pixels);
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// }
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// static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
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// (*fnptr)(shader, count, string, length);
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// }
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// static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
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// (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
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// }
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// static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
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// (*fnptr)(target, pname, param);
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// }
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// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
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// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
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// }
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// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
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// (*fnptr)(location, v0);
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// }
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// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
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// (*fnptr)(location, v0);
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// }
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// static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
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// (*fnptr)(location, count, value);
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// }
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// static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
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// (*fnptr)(location, count, value);
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// }
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// static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
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// (*fnptr)(location, count, transpose, value);
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// }
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// static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) {
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// (*fnptr)(program);
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// }
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// static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer) {
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// (*fnptr)(index, size, type, normalized, stride, pointer);
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// }
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// static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
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// (*fnptr)(x, y, width, height);
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// }
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import "C"
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import (
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"errors"
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"unsafe"
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)
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var (
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gpAttachShader C.GPATTACHSHADER
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gpBindAttribLocation C.GPBINDATTRIBLOCATION
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gpBindBuffer C.GPBINDBUFFER
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gpBindFramebufferEXT C.GPBINDFRAMEBUFFEREXT
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gpBindTexture C.GPBINDTEXTURE
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gpBlendFunc C.GPBLENDFUNC
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gpBufferData C.GPBUFFERDATA
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gpBufferSubData C.GPBUFFERSUBDATA
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gpCheckFramebufferStatusEXT C.GPCHECKFRAMEBUFFERSTATUSEXT
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gpCompileShader C.GPCOMPILESHADER
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gpCreateProgram C.GPCREATEPROGRAM
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gpCreateShader C.GPCREATESHADER
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gpDeleteBuffers C.GPDELETEBUFFERS
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gpDeleteFramebuffersEXT C.GPDELETEFRAMEBUFFERSEXT
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gpDeleteProgram C.GPDELETEPROGRAM
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gpDeleteShader C.GPDELETESHADER
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gpDeleteTextures C.GPDELETETEXTURES
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gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY
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gpDrawElements C.GPDRAWELEMENTS
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gpEnable C.GPENABLE
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gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY
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gpFlush C.GPFLUSH
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gpFramebufferTexture2DEXT C.GPFRAMEBUFFERTEXTURE2DEXT
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gpGenBuffers C.GPGENBUFFERS
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gpGenFramebuffersEXT C.GPGENFRAMEBUFFERSEXT
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gpGenTextures C.GPGENTEXTURES
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gpGetDoublei_v C.GPGETDOUBLEI_V
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gpGetDoublei_vEXT C.GPGETDOUBLEI_VEXT
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gpGetError C.GPGETERROR
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gpGetFloati_v C.GPGETFLOATI_V
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gpGetFloati_vEXT C.GPGETFLOATI_VEXT
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gpGetIntegeri_v C.GPGETINTEGERI_V
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gpGetIntegerui64i_vNV C.GPGETINTEGERUI64I_VNV
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gpGetIntegerv C.GPGETINTEGERV
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gpGetPointeri_vEXT C.GPGETPOINTERI_VEXT
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gpGetProgramiv C.GPGETPROGRAMIV
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gpGetShaderInfoLog C.GPGETSHADERINFOLOG
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gpGetShaderiv C.GPGETSHADERIV
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gpGetTransformFeedbacki64_v C.GPGETTRANSFORMFEEDBACKI64_V
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gpGetTransformFeedbacki_v C.GPGETTRANSFORMFEEDBACKI_V
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gpGetUniformLocation C.GPGETUNIFORMLOCATION
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gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT
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gpGetVertexArrayIntegeri_vEXT C.GPGETVERTEXARRAYINTEGERI_VEXT
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gpGetVertexArrayPointeri_vEXT C.GPGETVERTEXARRAYPOINTERI_VEXT
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gpIsFramebufferEXT C.GPISFRAMEBUFFEREXT
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gpIsProgram C.GPISPROGRAM
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gpIsTexture C.GPISTEXTURE
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gpLinkProgram C.GPLINKPROGRAM
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gpPixelStorei C.GPPIXELSTOREI
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gpReadPixels C.GPREADPIXELS
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gpShaderSource C.GPSHADERSOURCE
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gpTexImage2D C.GPTEXIMAGE2D
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gpTexParameteri C.GPTEXPARAMETERI
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gpTexSubImage2D C.GPTEXSUBIMAGE2D
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gpUniform1f C.GPUNIFORM1F
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gpUniform1i C.GPUNIFORM1I
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gpUniform2fv C.GPUNIFORM2FV
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gpUniform4fv C.GPUNIFORM4FV
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gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV
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gpUseProgram C.GPUSEPROGRAM
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gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
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gpViewport C.GPVIEWPORT
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)
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func boolToInt(b bool) int {
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if b {
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return 1
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}
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return 0
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}
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func AttachShader(program uint32, shader uint32) {
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C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
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}
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func BindAttribLocation(program uint32, index uint32, name *uint8) {
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C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
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}
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func BindBuffer(target uint32, buffer uint32) {
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C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
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}
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func BindFramebufferEXT(target uint32, framebuffer uint32) {
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C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer))
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}
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func BindTexture(target uint32, texture uint32) {
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C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
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}
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func BlendFunc(sfactor uint32, dfactor uint32) {
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C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
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}
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func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
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C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
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}
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func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
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C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
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}
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func CheckFramebufferStatusEXT(target uint32) uint32 {
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ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target))
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return (uint32)(ret)
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}
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func CompileShader(shader uint32) {
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C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
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}
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func CreateProgram() uint32 {
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ret := C.glowCreateProgram(gpCreateProgram)
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return (uint32)(ret)
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}
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func CreateShader(xtype uint32) uint32 {
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ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
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return (uint32)(ret)
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}
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func DeleteBuffers(n int32, buffers *uint32) {
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C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
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}
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func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
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C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
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}
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func DeleteProgram(program uint32) {
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C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
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}
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func DeleteShader(shader uint32) {
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C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
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}
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func DeleteTextures(n int32, textures *uint32) {
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C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
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}
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func DisableVertexAttribArray(index uint32) {
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C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
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}
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func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) {
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C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), C.uintptr_t(indices))
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}
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func Enable(cap uint32) {
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C.glowEnable(gpEnable, (C.GLenum)(cap))
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}
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func EnableVertexAttribArray(index uint32) {
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C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
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}
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func Flush() {
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C.glowFlush(gpFlush)
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}
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func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
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C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
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}
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func GenBuffers(n int32, buffers *uint32) {
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C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
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}
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func GenFramebuffersEXT(n int32, framebuffers *uint32) {
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C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
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}
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func GenTextures(n int32, textures *uint32) {
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C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
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}
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func GetDoublei_v(target uint32, index uint32, data *float64) {
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C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
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}
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func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
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C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
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}
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func GetError() uint32 {
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ret := C.glowGetError(gpGetError)
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return (uint32)(ret)
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}
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func GetFloati_v(target uint32, index uint32, data *float32) {
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C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
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}
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func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
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C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
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}
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func GetIntegeri_v(target uint32, index uint32, data *int32) {
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C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
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}
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func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
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C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result)))
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}
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func GetIntegerv(pname uint32, data *int32) {
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C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
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}
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func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
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C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params)
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}
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func GetProgramiv(program uint32, pname uint32, params *int32) {
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C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
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}
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func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
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C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
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}
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func GetShaderiv(shader uint32, pname uint32, params *int32) {
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C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
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}
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func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
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C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param)))
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}
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func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
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C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param)))
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}
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func GetUniformLocation(program uint32, name *uint8) int32 {
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ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
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return (int32)(ret)
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}
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func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
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C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data)))
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}
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func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
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C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
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}
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func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
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C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param)
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}
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func IsFramebufferEXT(framebuffer uint32) bool {
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ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
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return ret == TRUE
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}
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func IsProgram(program uint32) bool {
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ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
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return ret == TRUE
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}
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func IsTexture(texture uint32) bool {
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ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
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return ret == TRUE
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}
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func LinkProgram(program uint32) {
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C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
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}
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func PixelStorei(pname uint32, param int32) {
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C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
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}
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func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
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}
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func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
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C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
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}
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func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
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}
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func TexParameteri(target uint32, pname uint32, param int32) {
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C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
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}
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func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
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C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
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}
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func Uniform1f(location int32, v0 float32) {
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C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
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}
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func Uniform1i(location int32, v0 int32) {
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C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
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}
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func Uniform2fv(location int32, count int32, value *float32) {
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C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
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}
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func Uniform4fv(location int32, count int32, value *float32) {
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C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
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}
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func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
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C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
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}
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func UseProgram(program uint32) {
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C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
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}
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func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) {
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C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), C.uintptr_t(pointer))
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}
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func Viewport(x int32, y int32, width int32, height int32) {
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C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
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}
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// InitWithProcAddrFunc intializes the package using the specified OpenGL
|
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// function pointer loading function. For more cases Init should be used
|
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func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
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gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
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if gpAttachShader == nil {
|
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return errors.New("glAttachShader")
|
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}
|
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gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
|
|
if gpBindAttribLocation == nil {
|
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return errors.New("glBindAttribLocation")
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}
|
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gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
|
|
if gpBindBuffer == nil {
|
|
return errors.New("glBindBuffer")
|
|
}
|
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gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT"))
|
|
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
|
|
if gpBindTexture == nil {
|
|
return errors.New("glBindTexture")
|
|
}
|
|
gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
|
|
if gpBlendFunc == nil {
|
|
return errors.New("glBlendFunc")
|
|
}
|
|
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
|
|
if gpBufferData == nil {
|
|
return errors.New("glBufferData")
|
|
}
|
|
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
|
|
if gpBufferSubData == nil {
|
|
return errors.New("glBufferSubData")
|
|
}
|
|
gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT"))
|
|
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
|
|
if gpCompileShader == nil {
|
|
return errors.New("glCompileShader")
|
|
}
|
|
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
|
|
if gpCreateProgram == nil {
|
|
return errors.New("glCreateProgram")
|
|
}
|
|
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
|
|
if gpCreateShader == nil {
|
|
return errors.New("glCreateShader")
|
|
}
|
|
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
|
|
if gpDeleteBuffers == nil {
|
|
return errors.New("glDeleteBuffers")
|
|
}
|
|
gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT"))
|
|
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
|
|
if gpDeleteProgram == nil {
|
|
return errors.New("glDeleteProgram")
|
|
}
|
|
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
|
|
if gpDeleteShader == nil {
|
|
return errors.New("glDeleteShader")
|
|
}
|
|
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
|
|
if gpDeleteTextures == nil {
|
|
return errors.New("glDeleteTextures")
|
|
}
|
|
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
|
|
if gpDisableVertexAttribArray == nil {
|
|
return errors.New("glDisableVertexAttribArray")
|
|
}
|
|
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
|
|
if gpDrawElements == nil {
|
|
return errors.New("glDrawElements")
|
|
}
|
|
gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
|
|
if gpEnable == nil {
|
|
return errors.New("glEnable")
|
|
}
|
|
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
|
|
if gpEnableVertexAttribArray == nil {
|
|
return errors.New("glEnableVertexAttribArray")
|
|
}
|
|
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
|
|
if gpFlush == nil {
|
|
return errors.New("glFlush")
|
|
}
|
|
gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT"))
|
|
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
|
|
if gpGenBuffers == nil {
|
|
return errors.New("glGenBuffers")
|
|
}
|
|
gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT"))
|
|
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
|
|
if gpGenTextures == nil {
|
|
return errors.New("glGenTextures")
|
|
}
|
|
gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v"))
|
|
gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT"))
|
|
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
|
|
if gpGetError == nil {
|
|
return errors.New("glGetError")
|
|
}
|
|
gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v"))
|
|
gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT"))
|
|
gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
|
|
gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV"))
|
|
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
|
|
if gpGetIntegerv == nil {
|
|
return errors.New("glGetIntegerv")
|
|
}
|
|
gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT"))
|
|
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
|
|
if gpGetProgramiv == nil {
|
|
return errors.New("glGetProgramiv")
|
|
}
|
|
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
|
|
if gpGetShaderInfoLog == nil {
|
|
return errors.New("glGetShaderInfoLog")
|
|
}
|
|
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
|
|
if gpGetShaderiv == nil {
|
|
return errors.New("glGetShaderiv")
|
|
}
|
|
gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v"))
|
|
gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v"))
|
|
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
|
|
if gpGetUniformLocation == nil {
|
|
return errors.New("glGetUniformLocation")
|
|
}
|
|
gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT"))
|
|
gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
|
|
gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT"))
|
|
gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT"))
|
|
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
|
|
if gpIsProgram == nil {
|
|
return errors.New("glIsProgram")
|
|
}
|
|
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
|
|
if gpIsTexture == nil {
|
|
return errors.New("glIsTexture")
|
|
}
|
|
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
|
|
if gpLinkProgram == nil {
|
|
return errors.New("glLinkProgram")
|
|
}
|
|
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
|
|
if gpPixelStorei == nil {
|
|
return errors.New("glPixelStorei")
|
|
}
|
|
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
|
|
if gpReadPixels == nil {
|
|
return errors.New("glReadPixels")
|
|
}
|
|
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
|
|
if gpShaderSource == nil {
|
|
return errors.New("glShaderSource")
|
|
}
|
|
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
|
|
if gpTexImage2D == nil {
|
|
return errors.New("glTexImage2D")
|
|
}
|
|
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
|
|
if gpTexParameteri == nil {
|
|
return errors.New("glTexParameteri")
|
|
}
|
|
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
|
|
if gpTexSubImage2D == nil {
|
|
return errors.New("glTexSubImage2D")
|
|
}
|
|
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
|
|
if gpUniform1f == nil {
|
|
return errors.New("glUniform1f")
|
|
}
|
|
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
|
|
if gpUniform1i == nil {
|
|
return errors.New("glUniform1i")
|
|
}
|
|
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
|
|
if gpUniform2fv == nil {
|
|
return errors.New("glUniform2fv")
|
|
}
|
|
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
|
|
if gpUniform4fv == nil {
|
|
return errors.New("glUniform4fv")
|
|
}
|
|
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
|
|
if gpUniformMatrix4fv == nil {
|
|
return errors.New("glUniformMatrix4fv")
|
|
}
|
|
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
|
|
if gpUseProgram == nil {
|
|
return errors.New("glUseProgram")
|
|
}
|
|
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
|
|
if gpVertexAttribPointer == nil {
|
|
return errors.New("glVertexAttribPointer")
|
|
}
|
|
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
|
|
if gpViewport == nil {
|
|
return errors.New("glViewport")
|
|
}
|
|
return nil
|
|
}
|