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https://github.com/hajimehoshi/ebiten.git
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d1b9a0a9a1
After this change, the input APIs will return more consistent results for one frame. Closes #2496
40 lines
1.1 KiB
Go
40 lines
1.1 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build nintendosdk
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
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)
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func (u *userInterfaceImpl) updateInputState() {
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u.nativeTouches = u.nativeTouches[:0]
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u.nativeTouches = nintendosdk.AppendTouches(u.nativeTouches)
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for i := range u.inputState.Touches {
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u.inputState.Touches[i].Valid = false
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}
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for i, t := range u.nativeTouches {
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x, y := u.context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
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u.inputState.Touches[i] = Touch{
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Valid: true,
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ID: TouchID(t.ID),
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X: int(x),
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Y: int(y),
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}
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}
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}
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