mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
173 lines
3.7 KiB
Go
173 lines
3.7 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package convert
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import (
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"io"
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"math"
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"github.com/hajimehoshi/ebiten/audio"
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)
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func sinc(x float64) float64 {
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if x == 0 {
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return 1
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}
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return math.Sin(x) / x
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}
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type Resampling struct {
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source audio.ReadSeekCloser
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size int64
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from int
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to int
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pos int64
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srcPos int64
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srcCacheL []float64
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srcCacheR []float64
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}
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func NewResampling(source audio.ReadSeekCloser, size int64, from, to int) *Resampling {
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r := &Resampling{
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source: source,
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size: size,
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from: from,
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to: to,
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}
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r.srcCacheL = make([]float64, r.size/4)
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r.srcCacheR = make([]float64, r.size/4)
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return r
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}
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func (r *Resampling) Size() int64 {
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return int64(float64(r.size) * float64(r.to) / float64(r.from))
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}
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func (r *Resampling) src(i int) (float64, float64, error) {
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// Use int here since int64 is very slow on browsers.
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// TODO: Resampling is too heavy on browsers. How about using OfflineAudioContext?
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if i < 0 {
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return 0, 0, nil
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}
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if len(r.srcCacheL) <= i {
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return 0, 0, nil
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}
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pos := int(r.srcPos) / 4
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if pos <= i {
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buf := make([]uint8, 4096)
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n, err := r.source.Read(buf)
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if err != nil && err != io.EOF {
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return 0, 0, err
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}
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n = n / 4 * 4
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buf = buf[:n]
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for i := 0; i < len(buf)/4; i++ {
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srcL := float64(int16(buf[4*i])|(int16(buf[4*i+1])<<8)) / (1<<15 - 1)
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srcR := float64(int16(buf[4*i+2])|(int16(buf[4*i+3])<<8)) / (1<<15 - 1)
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r.srcCacheL[pos+i] = srcL
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r.srcCacheR[pos+i] = srcR
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}
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r.srcPos += int64(n)
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}
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return r.srcCacheL[i], r.srcCacheR[i], nil
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}
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func (r *Resampling) at(t int64) (float64, float64, error) {
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const windowSize = 8
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tInSrc := float64(t) * float64(r.from) / float64(r.to)
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startN := int64(tInSrc) - windowSize
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if startN < 0 {
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startN = 0
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}
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if r.size/4 < startN {
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startN = r.size / 4
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}
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endN := int64(tInSrc) + windowSize + 1
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if r.size/4 < endN {
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endN = r.size / 4
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}
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lv := 0.0
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rv := 0.0
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for n := startN; n < endN; n++ {
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srcL, srcR, err := r.src(int(n))
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if err != nil {
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return 0, 0, err
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}
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w := 0.5 + 0.5*math.Cos(2*math.Pi*(tInSrc-float64(n))/(windowSize*2+1))
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s := sinc(math.Pi*(tInSrc-float64(n))) * w
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lv += srcL * s
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rv += srcR * s
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}
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if lv < -1 {
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lv = -1
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}
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if lv > 1 {
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lv = 1
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}
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if rv < -1 {
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rv = -1
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}
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if rv > 1 {
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rv = 1
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}
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return lv, rv, nil
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}
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func (r *Resampling) Read(b []uint8) (int, error) {
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if r.pos == r.Size() {
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return 0, io.EOF
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}
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n := len(b) / 4 * 4
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if r.Size()-r.pos <= int64(n) {
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n = int(r.Size() - r.pos)
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}
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for i := 0; i < n/4; i++ {
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l, r, err := r.at(r.pos/4 + int64(i))
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if err != nil {
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return 0, err
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}
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l16 := int16(l * (1<<15 - 1))
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r16 := int16(r * (1<<15 - 1))
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b[4*i] = uint8(l16)
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b[4*i+1] = uint8(l16 >> 8)
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b[4*i+2] = uint8(r16)
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b[4*i+3] = uint8(r16 >> 8)
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}
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r.pos += int64(n)
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return n, nil
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}
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func (r *Resampling) Seek(offset int64, whence int) (int64, error) {
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switch whence {
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case io.SeekStart:
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r.pos = offset
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case io.SeekCurrent:
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r.pos += offset
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case io.SeekEnd:
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r.pos += r.Size() + offset
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}
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if r.pos < 0 {
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r.pos = 0
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}
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if r.Size() <= r.pos {
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r.pos = r.Size()
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}
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return r.pos, nil
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}
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func (r *Resampling) Close() error {
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return r.source.Close()
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}
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