mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
7b6ce7dcba
Updates #2183
68 lines
1.9 KiB
Go
68 lines
1.9 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ios && !ebitenginecbackend && !ebitencbackend
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// +build !ios,!ebitenginecbackend,!ebitencbackend
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework CoreGraphics
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//
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// #import "CoreGraphics/CoreGraphics.h"
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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type nativeInput struct {
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keyPressed map[C.CGKeyCode]bool
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}
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func (i *Input) updateKeys(window *glfw.Window) {
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if i.keyPressed == nil {
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i.keyPressed = map[C.CGKeyCode]bool{}
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}
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if window.GetAttrib(glfw.Focused) != glfw.True {
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for _, cgKey := range uiKeyToCGKey {
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i.keyPressed[C.CGKeyCode(cgKey)] = false
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}
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return
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}
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// Record the key states instead of calling CGEventSourceKeyState every time at IsKeyPressed.
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// There is an assumption that the key states never change during one tick.
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// Without this assumption, some functions in inpututil would not work correctly.
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for _, cgKey := range uiKeyToCGKey {
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i.keyPressed[C.CGKeyCode(cgKey)] = bool(C.CGEventSourceKeyState(C.kCGEventSourceStateCombinedSessionState, C.CGKeyCode(cgKey)))
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}
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if !i.ui.isRunning() {
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return false
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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k, ok := uiKeyToCGKey[key]
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if !ok {
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return false
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}
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return i.keyPressed[C.CGKeyCode(k)]
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}
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