mirror of
https://github.com/hajimehoshi/ebiten.git
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1152439e65
Fixes #456
318 lines
9.9 KiB
Go
318 lines
9.9 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"image"
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"image/color"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/math"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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)
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// Image represents a rectangle set of pixels.
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// The pixel format is alpha-premultiplied RGBA.
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// Image implements image.Image.
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//
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// Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil.
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type Image struct {
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restorable *restorable.Image
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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return i.restorable.Size()
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}
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// Clear resets the pixels of the image into 0.
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//
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// When the image is disposed, Clear does nothing.
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//
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// Clear always returns nil as of 1.5.0-alpha.
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func (i *Image) Clear() error {
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i.restorable.Fill(0, 0, 0, 0)
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return nil
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}
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// Fill fills the image with a solid color.
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//
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// When the image is disposed, Fill does nothing.
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//
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// Fill always returns nil as of 1.5.0-alpha.
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func (i *Image) Fill(clr color.Color) error {
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r, g, b, a := clr.RGBA()
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i.restorable.Fill(uint8(r>>8), uint8(g>>8), uint8(b>>8), uint8(a>>8))
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return nil
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}
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// DrawImage draws the given image on the image i.
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//
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// DrawImage accepts the options. For details, see the document of DrawImageOptions.
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//
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// DrawImage determinines the part to draw, then DrawImage applies the geometry matrix and the color matrix.
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//
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// For drawing, the pixels of the argument image at the time of this call is adopted.
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// Even if the argument image is mutated after this call,
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// the drawing result is never affected.
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//
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// When the i is disposed, DrawImage does nothing.
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//
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// When the given image is as same as i, DrawImage panics.
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//
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// DrawImage works more efficiently as batches
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// when the successive calls of DrawImages satisfies the below conditions:
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//
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// * All render targets are same (A in A.DrawImage(B, op))
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// * All render sources are same (B in A.DrawImage(B, op))
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// * All ColorM values are same
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// * All CompositeMode values are same
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//
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// For more performance tips, see https://github.com/hajimehoshi/ebiten/wiki/Performance-Tips.
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//
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// DrawImage always returns nil as of 1.5.0-alpha.
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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if i == img {
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panic("ebiten: Image.DrawImage: img must be different from the receiver")
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}
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if i.restorable == nil {
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return nil
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}
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.ImageParts
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// Parts is deprecated. This implementations is for backward compatibility.
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if parts == nil && options.Parts != nil {
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parts = imageParts(options.Parts)
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}
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// ImageParts is deprecated. This implementations is for backward compatibility.
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if parts != nil {
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l := parts.Len()
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for idx := 0; idx < l; idx++ {
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sx0, sy0, sx1, sy1 := parts.Src(idx)
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dx0, dy0, dx1, dy1 := parts.Dst(idx)
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op := &DrawImageOptions{
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ColorM: options.ColorM,
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CompositeMode: options.CompositeMode,
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}
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r := image.Rect(sx0, sy0, sx1, sy1)
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op.SourceRect = &r
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op.GeoM.Scale(
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float64(dx1-dx0)/float64(sx1-sx0),
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float64(dy1-dy0)/float64(sy1-sy0))
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op.GeoM.Translate(float64(dx0), float64(dy0))
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op.GeoM.Concat(options.GeoM)
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i.DrawImage(img, op)
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}
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return nil
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}
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w, h := img.restorable.Size()
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sx0, sy0, sx1, sy1 := 0, 0, w, h
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if r := options.SourceRect; r != nil {
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sx0 = r.Min.X
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sy0 = r.Min.Y
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sx1 = r.Max.X
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sy1 = r.Max.Y
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}
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vs := vertices(sx0, sy0, sx1, sy1, w, h, &options.GeoM.impl)
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mode := opengl.CompositeMode(options.CompositeMode)
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i.restorable.DrawImage(img.restorable, vs, &options.ColorM.impl, mode)
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return nil
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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w, h := i.restorable.Size()
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return image.Rect(0, 0, w, h)
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}
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// ColorModel returns the color model of the image.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
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//
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// At always returns color.Transparend if the image is disposed.
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//
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// At can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
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func (i *Image) At(x, y int) color.Color {
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if i.restorable == nil {
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return color.Transparent
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}
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// TODO: Error should be delayed until flushing. Do not panic here.
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clr, err := i.restorable.At(x, y)
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if err != nil {
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panic(err)
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}
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return clr
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}
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// Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values.
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//
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// Dispose is useful to save memory.
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//
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// When the image is disposed, Dipose does nothing.
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//
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// Dipose always return nil as of 1.5.0-alpha.
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func (i *Image) Dispose() error {
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if i.restorable == nil {
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return nil
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}
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i.restorable.Dispose()
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i.restorable = nil
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runtime.SetFinalizer(i, nil)
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return nil
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}
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// ReplacePixels replaces the pixels of the image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
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//
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// ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D).
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//
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// When len(p) is not appropriate, ReplacePixels panics.
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//
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// When the image is disposed, ReplacePixels does nothing.
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//
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// ReplacePixels always returns nil as of 1.5.0-alpha.
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func (i *Image) ReplacePixels(p []uint8) error {
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if i.restorable == nil {
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return nil
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}
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w, h := i.restorable.Size()
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if l := 4 * w * h; len(p) != l {
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panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l))
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}
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w2, h2 := math.NextPowerOf2Int(w), math.NextPowerOf2Int(h)
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pix := make([]uint8, 4*w2*h2)
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for j := 0; j < h; j++ {
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copy(pix[j*w2*4:], p[j*w*4:(j+1)*w*4])
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}
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i.restorable.ReplacePixels(pix)
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return nil
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}
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// A DrawImageOptions represents options to render an image on an image.
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type DrawImageOptions struct {
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// SourceRect is the region of the source image to draw.
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// If SourceRect is nil, whole image is used.
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SourceRect *image.Rectangle
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// GeoM is a geometry matrix to draw.
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// The default (zero) value is identify, which draws the image at (0, 0).
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GeoM GeoM
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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// Deprecated (as of 1.5.0-alpha): Use SourceRect instead.
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ImageParts ImageParts
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// Deprecated (as of 1.1.0-alpha): Use SourceRect instead.
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Parts []ImagePart
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}
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// NewImage returns an empty image.
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//
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// If width or height is less than 1 or more than MaxImageSize, NewImage panics.
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//
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// Error returned by NewImage is always nil as of 1.5.0-alpha.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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checkSize(width, height)
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r := restorable.NewImage(width, height, graphics.Filter(filter), false)
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r.Fill(0, 0, 0, 0)
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i, nil
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}
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// newVolatileImage returns an empty 'volatile' image.
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// A volatile image is always cleared at the start of a frame.
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//
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// This is suitable for offscreen images that pixels are changed often.
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//
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// Pixels in regular non-volatile images are saved at each end of a frame if the image
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// is changed, and restored automatically from the saved pixels on GL context lost.
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// On the other hand, pixels in volatile images are not saved.
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// Saving pixels is an expensive operation, and it is desirable to avoid it if possible.
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//
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// Note that volatile images are internal only and will never be source of drawing.
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//
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// If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics.
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//
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// Error returned by newVolatileImage is always nil as of 1.5.0-alpha.
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func newVolatileImage(width, height int, filter Filter) *Image {
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checkSize(width, height)
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r := restorable.NewImage(width, height, graphics.Filter(filter), true)
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r.Fill(0, 0, 0, 0)
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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// NewImageFromImage creates a new image with the given image (source).
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//
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// If source's width or height is less than 1 or more than MaxImageSize, NewImageFromImage panics.
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//
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// Error returned by NewImageFromImage is always nil as of 1.5.0-alpha.
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func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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size := source.Bounds().Size()
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checkSize(size.X, size.Y)
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r := restorable.NewImageFromImage(source, graphics.Filter(filter))
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i, nil
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}
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func newImageWithScreenFramebuffer(width, height int, offsetX, offsetY float64) *Image {
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checkSize(width, height)
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r := restorable.NewScreenFramebufferImage(width, height, offsetX, offsetY)
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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// MaxImageSize represents the maximum width/height of an image.
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const MaxImageSize = restorable.MaxImageSize
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func checkSize(width, height int) {
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if width <= 0 {
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panic("ebiten: width must be more than 0")
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}
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if height <= 0 {
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panic("ebiten: height must be more than 0")
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}
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if width > MaxImageSize {
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panic(fmt.Sprintf("ebiten: width (%d) must be less than or equal to %d", width, MaxImageSize))
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}
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if height > MaxImageSize {
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panic(fmt.Sprintf("ebiten: height (%d) must be less than or equal to %d", height, MaxImageSize))
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}
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}
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