mirror of
https://github.com/hajimehoshi/ebiten.git
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63 lines
1.5 KiB
Go
63 lines
1.5 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package monogame
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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type RenderTarget2D interface {
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SetAsDestination(viewportWidth, viewportHeight int)
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SetAsSource()
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ReplacePixels(args []*driver.ReplacePixelsArgs)
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Dispose()
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}
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type Image struct {
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v RenderTarget2D
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g *Graphics
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width int
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height int
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}
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func (i *Image) Dispose() {
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i.v.Dispose()
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}
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func (*Image) IsInvalidated() bool {
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return false
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}
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func (*Image) Pixels() ([]byte, error) {
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panic("monogame: Pixels is not implemented yet")
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return nil, nil
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}
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func (i *Image) SetAsDestination() {
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w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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i.v.SetAsDestination(w, h)
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}
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func (i *Image) SetAsSource() {
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i.v.SetAsSource()
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}
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func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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i.v.ReplacePixels(args)
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}
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