ebiten/internal/shader/shader_test.go
2020-05-09 18:05:55 +09:00

76 lines
1.5 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader_test
import (
"testing"
. "github.com/hajimehoshi/ebiten/internal/shader"
)
func TestDump(t *testing.T) {
tests := []struct {
In string
Dump string
}{
{
In: `package main
type VertexOut struct {
Position vec4 ` + "`kage:\"position\"`" + `
TexCoord vec2
Color vec4
}
var Foo float
var (
Bar vec2
Baz, Quux vec3
qux vec4
)
const C1 float = 1
const C2, C3 float = 2, 3
func foo() {
}
`,
Dump: `var Position varying vec4 // position
var Color varying vec4
var TexCoord varying vec2
var Bar uniform vec2
var Baz uniform vec3
var Foo uniform float
var Quux uniform vec3
const C1 float = 1
const C2 float = 2
const C3 float = 3
var qux vec4
func foo
`,
},
}
for _, tc := range tests {
s, err := NewShader([]byte(tc.In))
if err != nil {
t.Error(err)
continue
}
if got, want := s.Dump(), tc.Dump; got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}
}