mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
4de807cc44
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
474 lines
11 KiB
Go
474 lines
11 KiB
Go
// Copyright 2022 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build !android && !nintendosdk
|
|
|
|
package gamepad
|
|
|
|
import (
|
|
"fmt"
|
|
"os"
|
|
"path/filepath"
|
|
"regexp"
|
|
"runtime"
|
|
"time"
|
|
"unsafe"
|
|
|
|
"golang.org/x/sys/unix"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
|
|
)
|
|
|
|
const dirName = "/dev/input"
|
|
|
|
var reEvent = regexp.MustCompile(`^event[0-9]+$`)
|
|
|
|
func isBitSet(s []byte, bit int) bool {
|
|
return s[bit/8]&(1<<(bit%8)) != 0
|
|
}
|
|
|
|
type nativeGamepadsImpl struct {
|
|
inotify int
|
|
watch int
|
|
}
|
|
|
|
func newNativeGamepadsImpl() nativeGamepads {
|
|
return &nativeGamepadsImpl{}
|
|
}
|
|
|
|
func (g *nativeGamepadsImpl) init(gamepads *gamepads) error {
|
|
// Check the existence of the directory `dirName`.
|
|
var stat unix.Stat_t
|
|
if err := unix.Stat(dirName, &stat); err != nil {
|
|
if err == unix.ENOENT {
|
|
return nil
|
|
}
|
|
return fmt.Errorf("gamepad: Stat failed: %w", err)
|
|
}
|
|
if stat.Mode&unix.S_IFDIR == 0 {
|
|
return nil
|
|
}
|
|
|
|
inotify, err := unix.InotifyInit1(unix.IN_NONBLOCK | unix.IN_CLOEXEC)
|
|
if err != nil {
|
|
return fmt.Errorf("gamepad: InotifyInit1 failed: %w", err)
|
|
}
|
|
g.inotify = inotify
|
|
|
|
if g.inotify > 0 {
|
|
// Register for IN_ATTRIB to get notified when udev is done.
|
|
// This works well in practice but the true way is libudev.
|
|
watch, err := unix.InotifyAddWatch(g.inotify, dirName, unix.IN_CREATE|unix.IN_ATTRIB|unix.IN_DELETE)
|
|
if err != nil {
|
|
return fmt.Errorf("gamepad: InotifyAddWatch failed: %w", err)
|
|
}
|
|
g.watch = watch
|
|
}
|
|
|
|
ents, err := os.ReadDir(dirName)
|
|
if err != nil {
|
|
return fmt.Errorf("gamepad: ReadDir(%s) failed: %w", dirName, err)
|
|
}
|
|
for _, ent := range ents {
|
|
if ent.IsDir() {
|
|
continue
|
|
}
|
|
if !reEvent.MatchString(ent.Name()) {
|
|
continue
|
|
}
|
|
if err := g.openGamepad(gamepads, filepath.Join(dirName, ent.Name())); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (*nativeGamepadsImpl) openGamepad(gamepads *gamepads, path string) (err error) {
|
|
if gamepads.find(func(gamepad *Gamepad) bool {
|
|
return gamepad.native.(*nativeGamepadImpl).path == path
|
|
}) != nil {
|
|
return nil
|
|
}
|
|
|
|
fd, err := unix.Open(path, unix.O_RDONLY|unix.O_NONBLOCK, 0)
|
|
if err != nil {
|
|
if err == unix.EACCES {
|
|
return nil
|
|
}
|
|
// This happens with the Snap sandbox.
|
|
if err == unix.EPERM {
|
|
return nil
|
|
}
|
|
// This happens just after a disconnection.
|
|
if err == unix.ENOENT {
|
|
return nil
|
|
}
|
|
return fmt.Errorf("gamepad: Open failed: %w", err)
|
|
}
|
|
defer func() {
|
|
if err != nil {
|
|
_ = unix.Close(fd)
|
|
}
|
|
}()
|
|
|
|
evBits := make([]byte, (unix.EV_CNT+7)/8)
|
|
keyBits := make([]byte, (_KEY_CNT+7)/8)
|
|
absBits := make([]byte, (_ABS_CNT+7)/8)
|
|
var id input_id
|
|
if err := ioctl(fd, _EVIOCGBIT(0, uint(len(evBits))), unsafe.Pointer(&evBits[0])); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for evBits failed: %w", err)
|
|
}
|
|
if err := ioctl(fd, _EVIOCGBIT(unix.EV_KEY, uint(len(keyBits))), unsafe.Pointer(&keyBits[0])); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for keyBits failed: %w", err)
|
|
}
|
|
if err := ioctl(fd, _EVIOCGBIT(unix.EV_ABS, uint(len(absBits))), unsafe.Pointer(&absBits[0])); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for absBits failed: %w", err)
|
|
}
|
|
if err := ioctl(fd, _EVIOCGID(), unsafe.Pointer(&id)); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for an ID failed: %w", err)
|
|
}
|
|
|
|
if !isBitSet(evBits, unix.EV_KEY) {
|
|
if err := unix.Close(fd); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
if !isBitSet(evBits, unix.EV_ABS) {
|
|
if err := unix.Close(fd); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
cname := make([]byte, 256)
|
|
name := "Unknown"
|
|
// TODO: Is it OK to ignore the error here?
|
|
if err := ioctl(fd, uint(_EVIOCGNAME(uint(len(cname)))), unsafe.Pointer(&cname[0])); err == nil {
|
|
name = unix.ByteSliceToString(cname)
|
|
}
|
|
|
|
var sdlID string
|
|
if id.vendor != 0 && id.product != 0 && id.version != 0 {
|
|
sdlID = fmt.Sprintf("%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
|
|
byte(id.bustype), byte(id.bustype>>8),
|
|
byte(id.vendor), byte(id.vendor>>8),
|
|
byte(id.product), byte(id.product>>8),
|
|
byte(id.version), byte(id.version>>8))
|
|
} else {
|
|
bs := []byte(name)
|
|
if len(bs) < 12 {
|
|
bs = append(bs, make([]byte, 12-len(bs))...)
|
|
}
|
|
sdlID = fmt.Sprintf("%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
|
|
byte(id.bustype), byte(id.bustype>>8),
|
|
bs[0], bs[1], bs[2], bs[3], bs[4], bs[5], bs[6], bs[7], bs[8], bs[9], bs[10], bs[11])
|
|
}
|
|
|
|
n := &nativeGamepadImpl{
|
|
path: path,
|
|
fd: fd,
|
|
}
|
|
gp := gamepads.add(name, sdlID)
|
|
gp.native = n
|
|
runtime.SetFinalizer(gp, func(gp *Gamepad) {
|
|
n.close()
|
|
})
|
|
|
|
var axisCount int
|
|
var buttonCount int
|
|
var hatCount int
|
|
for code := _BTN_MISC; code < _KEY_CNT; code++ {
|
|
if !isBitSet(keyBits, code) {
|
|
continue
|
|
}
|
|
n.keyMap[code-_BTN_MISC] = buttonCount
|
|
buttonCount++
|
|
}
|
|
for code := 0; code < _ABS_CNT; code++ {
|
|
n.absMap[code] = -1
|
|
if !isBitSet(absBits, code) {
|
|
continue
|
|
}
|
|
if code >= _ABS_HAT0X && code <= _ABS_HAT3Y {
|
|
n.absMap[code] = hatCount
|
|
hatCount++
|
|
// Skip Y.
|
|
code++
|
|
continue
|
|
}
|
|
if err := ioctl(n.fd, uint(_EVIOCGABS(uint(code))), unsafe.Pointer(&n.absInfo[code])); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for an abs at openGamepad failed: %w", err)
|
|
}
|
|
n.absMap[code] = axisCount
|
|
axisCount++
|
|
}
|
|
|
|
n.axisCount_ = axisCount
|
|
n.buttonCount_ = buttonCount
|
|
n.hatCount_ = hatCount
|
|
|
|
if err := n.pollAbsState(); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *nativeGamepadsImpl) update(gamepads *gamepads) error {
|
|
if g.inotify <= 0 {
|
|
return nil
|
|
}
|
|
|
|
buf := make([]byte, 16384)
|
|
n, err := unix.Read(g.inotify, buf[:])
|
|
if err != nil {
|
|
if err == unix.EAGAIN {
|
|
return nil
|
|
}
|
|
return fmt.Errorf("gamepad: Read failed: %w", err)
|
|
}
|
|
buf = buf[:n]
|
|
|
|
for len(buf) > 0 {
|
|
e := unix.InotifyEvent{
|
|
Wd: int32(buf[0]) | int32(buf[1])<<8 | int32(buf[2])<<16 | int32(buf[3])<<24,
|
|
Mask: uint32(buf[4]) | uint32(buf[5])<<8 | uint32(buf[6])<<16 | uint32(buf[7])<<24,
|
|
Cookie: uint32(buf[8]) | uint32(buf[9])<<8 | uint32(buf[10])<<16 | uint32(buf[11])<<24,
|
|
Len: uint32(buf[12]) | uint32(buf[13])<<8 | uint32(buf[14])<<16 | uint32(buf[15])<<24,
|
|
}
|
|
name := unix.ByteSliceToString(buf[16 : 16+e.Len-1]) // len includes the null terminate.
|
|
buf = buf[16+e.Len:]
|
|
if !reEvent.MatchString(name) {
|
|
continue
|
|
}
|
|
|
|
path := filepath.Join(dirName, name)
|
|
if e.Mask&(unix.IN_CREATE|unix.IN_ATTRIB) != 0 {
|
|
if err := g.openGamepad(gamepads, path); err != nil {
|
|
return err
|
|
}
|
|
continue
|
|
}
|
|
if e.Mask&unix.IN_DELETE != 0 {
|
|
if gp := gamepads.find(func(gamepad *Gamepad) bool {
|
|
return gamepad.native.(*nativeGamepadImpl).path == path
|
|
}); gp != nil {
|
|
gp.native.(*nativeGamepadImpl).close()
|
|
gamepads.remove(func(gamepad *Gamepad) bool {
|
|
return gamepad == gp
|
|
})
|
|
}
|
|
continue
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
type nativeGamepadImpl struct {
|
|
fd int
|
|
path string
|
|
keyMap [_KEY_CNT - _BTN_MISC]int
|
|
absMap [_ABS_CNT]int
|
|
absInfo [_ABS_CNT]input_absinfo
|
|
dropped bool
|
|
|
|
axes [_ABS_CNT]float64
|
|
buttons [_KEY_CNT - _BTN_MISC]bool
|
|
hats [4]int
|
|
|
|
axisCount_ int
|
|
buttonCount_ int
|
|
hatCount_ int
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) close() {
|
|
if g.fd != 0 {
|
|
_ = unix.Close(g.fd)
|
|
}
|
|
g.fd = 0
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) update(gamepad *gamepads) error {
|
|
if g.fd == 0 {
|
|
return nil
|
|
}
|
|
|
|
for {
|
|
buf := make([]byte, unsafe.Sizeof(input_event{}))
|
|
// TODO: Should the returned byte count be cared?
|
|
if _, err := unix.Read(g.fd, buf); err != nil {
|
|
if err == unix.EAGAIN {
|
|
break
|
|
}
|
|
// Disconnected
|
|
if err == unix.ENODEV {
|
|
g.close()
|
|
return nil
|
|
}
|
|
return fmt.Errorf("gamepad: Read failed: %w", err)
|
|
}
|
|
|
|
const (
|
|
offsetTyp = unsafe.Offsetof(input_event{}.typ)
|
|
offsetCode = unsafe.Offsetof(input_event{}.code)
|
|
offsetValue = unsafe.Offsetof(input_event{}.value)
|
|
)
|
|
// time is not used.
|
|
e := input_event{
|
|
typ: uint16(buf[offsetTyp]) | uint16(buf[offsetTyp+1])<<8,
|
|
code: uint16(buf[offsetCode]) | uint16(buf[offsetCode+1])<<8,
|
|
value: int32(buf[offsetValue]) | int32(buf[offsetValue+1])<<8 | int32(buf[offsetValue+2])<<16 | int32(buf[offsetValue+3])<<24,
|
|
}
|
|
|
|
if e.typ == unix.EV_SYN {
|
|
switch e.code {
|
|
case _SYN_DROPPED:
|
|
g.dropped = true
|
|
case _SYN_REPORT:
|
|
g.dropped = false
|
|
if err := g.pollAbsState(); err != nil {
|
|
return fmt.Errorf("gamepad: poll absolute state: %w", err)
|
|
}
|
|
}
|
|
}
|
|
if g.dropped {
|
|
continue
|
|
}
|
|
|
|
switch e.typ {
|
|
case unix.EV_KEY:
|
|
if int(e.code-_BTN_MISC) < len(g.keyMap) {
|
|
idx := g.keyMap[e.code-_BTN_MISC]
|
|
g.buttons[idx] = e.value != 0
|
|
}
|
|
case unix.EV_ABS:
|
|
g.handleAbsEvent(int(e.code), e.value)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) pollAbsState() error {
|
|
for code := 0; code < _ABS_CNT; code++ {
|
|
if g.absMap[code] < 0 {
|
|
continue
|
|
}
|
|
if err := ioctl(g.fd, uint(_EVIOCGABS(uint(code))), unsafe.Pointer(&g.absInfo[code])); err != nil {
|
|
return fmt.Errorf("gamepad: ioctl for an abs at pollAbsState failed: %w", err)
|
|
}
|
|
g.handleAbsEvent(code, g.absInfo[code].value)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) handleAbsEvent(code int, value int32) {
|
|
index := g.absMap[code]
|
|
|
|
if code >= _ABS_HAT0X && code <= _ABS_HAT3Y {
|
|
axis := (code - _ABS_HAT0X) % 2
|
|
|
|
switch axis {
|
|
case 0:
|
|
switch {
|
|
case value < 0:
|
|
g.hats[index] |= hatLeft
|
|
g.hats[index] &^= hatRight
|
|
case value > 0:
|
|
g.hats[index] &^= hatLeft
|
|
g.hats[index] |= hatRight
|
|
default:
|
|
g.hats[index] &^= hatLeft | hatRight
|
|
}
|
|
case 1:
|
|
switch {
|
|
case value < 0:
|
|
g.hats[index] |= hatUp
|
|
g.hats[index] &^= hatDown
|
|
case value > 0:
|
|
g.hats[index] &^= hatUp
|
|
g.hats[index] |= hatDown
|
|
default:
|
|
g.hats[index] &^= hatUp | hatDown
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
info := g.absInfo[code]
|
|
v := float64(value)
|
|
if r := float64(info.maximum) - float64(info.minimum); r != 0 {
|
|
v = (v - float64(info.minimum)) / r
|
|
v = v*2 - 1
|
|
}
|
|
g.axes[index] = v
|
|
}
|
|
|
|
func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
|
|
return false
|
|
}
|
|
|
|
func (*nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
|
|
return false
|
|
}
|
|
|
|
func (*nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
|
|
return false
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) axisCount() int {
|
|
return g.axisCount_
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) buttonCount() int {
|
|
return g.buttonCount_
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) hatCount() int {
|
|
return g.hatCount_
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) axisValue(axis int) float64 {
|
|
if axis < 0 || axis >= g.axisCount_ {
|
|
return 0
|
|
}
|
|
return g.axes[axis]
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) isButtonPressed(button int) bool {
|
|
if button < 0 || button >= g.buttonCount_ {
|
|
return false
|
|
}
|
|
return g.buttons[button]
|
|
}
|
|
|
|
func (*nativeGamepadImpl) buttonValue(button int) float64 {
|
|
panic("gamepad: buttonValue is not implemented")
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) hatState(hat int) int {
|
|
if hat < 0 || hat >= g.hatCount_ {
|
|
return hatCentered
|
|
}
|
|
return g.hats[hat]
|
|
}
|
|
|
|
func (g *nativeGamepadImpl) vibrate(duration time.Duration, strongMagnitude float64, weakMagnitude float64) {
|
|
// TODO: Implement this (#1452)
|
|
}
|