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https://github.com/hajimehoshi/ebiten.git
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37 lines
685 B
GLSL
37 lines
685 B
GLSL
void F0(out float l0, out float l1[4], out vec4 l2);
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void F1(out float l0, out float l1[4], out vec4 l2);
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void F0(out float l0, out float l1[4], out vec4 l2) {
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l0 = float(0);
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l1[0] = float(0);
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l1[1] = float(0);
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l1[2] = float(0);
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l1[3] = float(0);
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l2 = vec4(0);
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return;
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}
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void F1(out float l0, out float l1[4], out vec4 l2) {
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float l3 = float(0);
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float l4[4];
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l4[0] = float(0);
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l4[1] = float(0);
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l4[2] = float(0);
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l4[3] = float(0);
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vec4 l5 = vec4(0);
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l0 = float(0);
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l1[0] = float(0);
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l1[1] = float(0);
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l1[2] = float(0);
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l1[3] = float(0);
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l2 = vec4(0);
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F0(l3, l4, l5);
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l0 = l3;
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l1[0] = l4[0];
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l1[1] = l4[1];
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l1[2] = l4[2];
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l1[3] = l4[3];
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l2 = l5;
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return;
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}
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