ebiten/internal/graphicsdriver/metal/mtl/dispatch_darwin.go
Hajime Hoshi c46f62e184 all: add a new package shaderprecomp
The current implementation is only for macOS so far.

Updates #2861
2024-05-05 03:51:04 +09:00

40 lines
1.1 KiB
Go

// Copyright 2024 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package mtl
import (
"unsafe"
"github.com/ebitengine/purego"
)
var libSystem uintptr
var (
dispatchDataCreate func(buffer unsafe.Pointer, size uint, queue uintptr, destructor uintptr) uintptr
dispatchRelease func(obj uintptr)
)
func init() {
lib, err := purego.Dlopen("/usr/lib/libSystem.B.dylib", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
if err != nil {
panic(err)
}
libSystem = lib
purego.RegisterLibFunc(&dispatchDataCreate, libSystem, "dispatch_data_create")
purego.RegisterLibFunc(&dispatchRelease, libSystem, "dispatch_release")
}