mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
91 lines
1.9 KiB
Go
91 lines
1.9 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build ebitencbackend
|
|
// +build ebitencbackend
|
|
|
|
package ui
|
|
|
|
import (
|
|
"sync"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
|
)
|
|
|
|
type Input struct {
|
|
gamepads []cbackend.Gamepad
|
|
touches []cbackend.Touch
|
|
|
|
m sync.Mutex
|
|
}
|
|
|
|
func (i *Input) update(context *context) {
|
|
i.m.Lock()
|
|
defer i.m.Unlock()
|
|
|
|
gamepad.Update()
|
|
|
|
i.touches = i.touches[:0]
|
|
i.touches = cbackend.AppendTouches(i.touches)
|
|
|
|
for idx, t := range i.touches {
|
|
x, y := context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
|
|
i.touches[idx].X = int(x)
|
|
i.touches[idx].Y = int(y)
|
|
}
|
|
}
|
|
|
|
func (i *Input) AppendInputChars(runes []rune) []rune {
|
|
return nil
|
|
}
|
|
|
|
func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
|
|
i.m.Lock()
|
|
defer i.m.Unlock()
|
|
|
|
for _, t := range i.touches {
|
|
touchIDs = append(touchIDs, TouchID(t.ID))
|
|
}
|
|
return touchIDs
|
|
}
|
|
|
|
func (i *Input) CursorPosition() (x, y int) {
|
|
return 0, 0
|
|
}
|
|
|
|
func (i *Input) IsKeyPressed(key Key) bool {
|
|
return false
|
|
}
|
|
|
|
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
|
|
return false
|
|
}
|
|
|
|
func (i *Input) TouchPosition(id TouchID) (x, y int) {
|
|
i.m.Lock()
|
|
defer i.m.Unlock()
|
|
|
|
for _, t := range i.touches {
|
|
if TouchID(t.ID) == id {
|
|
return t.X, t.Y
|
|
}
|
|
}
|
|
return 0, 0
|
|
}
|
|
|
|
func (i *Input) Wheel() (xoff, yoff float64) {
|
|
return 0, 0
|
|
}
|