ebiten/examples/windowsize/main.go
Hajime Hoshi 7d56e4335e ui: Add RunGame, WindowSize and SetWindowSize
This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.

This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.

This change deprecates these functions since the notion of 'scale'
is deprecated:

  * ScreenScale
  * ScreenSizeInFullscreen
  * SetScreenScale
  * SetScreenSize

Fixes #943, #571
Updates #320
2019-12-22 03:35:31 +09:00

339 lines
8.7 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"bytes"
"flag"
"fmt"
"image"
"image/color"
_ "image/jpeg"
"log"
"math"
"math/rand"
"strconv"
"strings"
"time"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/examples/resources/images"
"github.com/hajimehoshi/ebiten/inpututil"
)
var (
// flagLegacy represents whether the legacy APIs are used or not.
// If flagLegacy is true, these legacy APIs are used:
//
// * ebiten.Run
// * ebiten.ScreenScale
// * ebiten.SetScreenScale
// * ebiten.SetScreenSize
//
// If flagLegacy is false, these APIs are used:
//
// * ebiten.RunGame
// * ebiten.SetWindowSize
// * ebiten.WindowSize
flagLegacy = flag.Bool("legacy", false, "use the legacy API")
flagFullscreen = flag.Bool("fullscreen", false, "fullscreen")
flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)")
flagScreenTransparent = flag.Bool("screentransparent", false, "screen transparent")
)
func init() {
flag.Parse()
rand.Seed(time.Now().UnixNano())
}
const (
initScreenWidth = 480
initScreenHeight = 360
initScreenScale = 1
)
var (
gophersImage *ebiten.Image
count = 0
)
func createRandomIconImage() image.Image {
const size = 32
r := byte(rand.Intn(0x100))
g := byte(rand.Intn(0x100))
b := byte(rand.Intn(0x100))
img := image.NewNRGBA(image.Rect(0, 0, size, size))
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
img.Pix[j*img.Stride+4*i] = r
img.Pix[j*img.Stride+4*i+1] = g
img.Pix[j*img.Stride+4*i+2] = b
img.Pix[j*img.Stride+4*i+3] = byte(float64(i+j) / float64(2*size) * 0xff)
}
}
return img
}
type game struct {
width int
height int
}
func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
// Ignore the outside size. This means that the offscreen is not adjusted with the outside world.
return g.width, g.height
}
func (g *game) Update(screen *ebiten.Image) error {
var (
screenWidth int
screenHeight int
screenScale float64
)
if *flagLegacy {
screenWidth, screenHeight = screen.Size()
screenScale = ebiten.ScreenScale()
} else {
screenWidth = g.width
screenHeight = g.height
ww, _ := ebiten.WindowSize()
screenScale = float64(ww) / float64(g.width)
}
fullscreen := ebiten.IsFullscreen()
runnableInBackground := ebiten.IsRunnableInBackground()
cursorVisible := ebiten.IsCursorVisible()
vsyncEnabled := ebiten.IsVsyncEnabled()
tps := ebiten.MaxTPS()
decorated := ebiten.IsWindowDecorated()
positionX, positionY := ebiten.WindowPosition()
transparent := ebiten.IsScreenTransparent()
const d = 16
if ebiten.IsKeyPressed(ebiten.KeyShift) {
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
screenHeight += d
}
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
if 16 < screenHeight && d < screenHeight {
screenHeight -= d
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
if 16 < screenWidth && d < screenWidth {
screenWidth -= d
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
screenWidth += d
}
} else {
if inpututil.IsKeyJustPressed(ebiten.KeyUp) {
positionY -= d
}
if inpututil.IsKeyJustPressed(ebiten.KeyDown) {
positionY += d
}
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) {
positionX -= d
}
if inpututil.IsKeyJustPressed(ebiten.KeyRight) {
positionX += d
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
switch screenScale {
case 0.75:
screenScale = 1
case 1:
screenScale = 1.5
case 1.5:
screenScale = 2
case 2:
screenScale = 0.75
default:
panic("not reached")
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyF) {
fullscreen = !fullscreen
}
if inpututil.IsKeyJustPressed(ebiten.KeyB) {
runnableInBackground = !runnableInBackground
}
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
cursorVisible = !cursorVisible
}
if inpututil.IsKeyJustPressed(ebiten.KeyV) {
vsyncEnabled = !vsyncEnabled
}
if inpututil.IsKeyJustPressed(ebiten.KeyT) {
switch tps {
case ebiten.UncappedTPS:
tps = 30
case 30:
tps = 60
case 60:
tps = 120
case 120:
tps = ebiten.UncappedTPS
default:
panic("not reached")
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
decorated = !decorated
}
if *flagLegacy {
ebiten.SetScreenSize(screenWidth, screenHeight)
ebiten.SetScreenScale(screenScale)
} else {
g.width = screenWidth
g.height = screenHeight
ebiten.SetWindowSize(int(float64(screenWidth)*screenScale), int(float64(screenHeight)*screenScale))
}
ebiten.SetFullscreen(fullscreen)
ebiten.SetRunnableInBackground(runnableInBackground)
ebiten.SetCursorVisible(cursorVisible)
ebiten.SetVsyncEnabled(vsyncEnabled)
ebiten.SetMaxTPS(tps)
ebiten.SetWindowDecorated(decorated)
ebiten.SetWindowPosition(positionX, positionY)
if inpututil.IsKeyJustPressed(ebiten.KeyI) {
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
}
count++
if ebiten.IsDrawingSkipped() {
return nil
}
if !transparent {
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
}
w, h := gophersImage.Size()
w2, h2 := screen.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2)
dx := math.Cos(2*math.Pi*float64(count)/360) * 10
dy := math.Sin(2*math.Pi*float64(count)/360) * 10
op.GeoM.Translate(dx, dy)
screen.DrawImage(gophersImage, op)
wx, wy := ebiten.WindowPosition()
cx, cy := ebiten.CursorPosition()
tpsStr := "Uncapped"
if t := ebiten.MaxTPS(); t != ebiten.UncappedTPS {
tpsStr = fmt.Sprintf("%d", t)
}
msg := fmt.Sprintf(`Press arrow keys to move the window
Press shift + arrow keys to change the window size
Press S key to change the window scale (only for desktops)
Press F key to switch the fullscreen state (only for desktops)
Press B key to switch the run-in-background state
Press C key to switch the cursor visibility
Press I key to change the window icon (only for desktops)
Press V key to switch vsync
Press T key to switch TPS (ticks per second)
Press D key to switch the window decoration
Windows Position: (%d, %d)
Cursor: (%d, %d)
TPS: Current: %0.2f / Max: %s
FPS: %0.2f
Device Scale Factor: %0.2f`, wx, wy, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor())
ebitenutil.DebugPrint(screen, msg)
return nil
}
func parseWindowPosition() (int, int, bool) {
if *flagWindowPosition == "" {
return 0, 0, false
}
tokens := strings.Split(*flagWindowPosition, ",")
if len(tokens) != 2 {
return 0, 0, false
}
x, err := strconv.Atoi(tokens[0])
if err != nil {
return 0, 0, false
}
y, err := strconv.Atoi(tokens[1])
if err != nil {
return 0, 0, false
}
return x, y, true
}
func main() {
fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
w, h := ebiten.ScreenSizeInFullscreen()
fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h)
// Decode image from a byte slice instead of a file so that
// this example works in any working directory.
// If you want to use a file, there are some options:
// 1) Use os.Open and pass the file to the image decoder.
// This is a very regular way, but doesn't work on browsers.
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
// This works even on browsers.
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
// This also works on browsers.
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
if err != nil {
log.Fatal(err)
}
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
if x, y, ok := parseWindowPosition(); ok {
ebiten.SetWindowPosition(x, y)
}
ebiten.SetScreenTransparent(*flagScreenTransparent)
g := &game{
width: initScreenWidth,
height: initScreenHeight,
}
if *flagFullscreen {
ebiten.SetFullscreen(true)
}
const title = "Window Size (Ebiten Demo)"
if *flagLegacy {
if err := ebiten.Run(g.Update, g.width, g.height, initScreenScale, title); err != nil {
log.Fatal(err)
}
} else {
w := int(float64(g.width) * initScreenScale)
h := int(float64(g.height) * initScreenScale)
ebiten.SetWindowSize(w, h)
ebiten.SetWindowTitle(title)
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}
}