ebiten/internal/shader/testdata/issue1238.expected.fs
2024-04-12 00:09:36 +02:00

15 lines
184 B
GLSL

void F0(in vec4 l0, out vec4 l1);
void F0(in vec4 l0, out vec4 l1) {
if (true) {
l1 = l0;
return;
}
l1 = l0;
return;
}
void main(void) {
F0(gl_FragCoord, gl_FragData[0]);
}