mirror of
https://github.com/hajimehoshi/ebiten.git
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15 lines
184 B
GLSL
15 lines
184 B
GLSL
void F0(in vec4 l0, out vec4 l1);
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void F0(in vec4 l0, out vec4 l1) {
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if (true) {
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l1 = l0;
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return;
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}
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l1 = l0;
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return;
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}
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void main(void) {
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F0(gl_FragCoord, gl_FragData[0]);
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}
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