.. |
affine
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
atlas
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internal/graphicscommand: compile shaders lazily
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2022-03-21 21:09:02 +09:00 |
buffered
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internal/graphicscommand: compile shaders lazily
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2022-03-21 21:09:02 +09:00 |
cbackend
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internal/cbackend: bug fix: compile error again
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2022-02-06 19:07:17 +09:00 |
clock
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internal/clock: Rename UncappedTPS -> SyncWithFPS
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2021-07-22 22:46:24 +09:00 |
debug
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graphicscommand: Dump internal image info on the debug mode
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2021-08-05 01:16:42 +09:00 |
devicescale
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internal/uidriver/glfw: Clear the device scale cache when monitors are changed
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2021-09-15 13:04:38 +09:00 |
gamepad
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internal/gamepad: fix SetWindowLongPtrW crash on 32-bit Windows (#1999)
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2022-02-23 23:18:20 +09:00 |
gamepaddb
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internal/gamepaddb: allow the standard layout mapping for any platforms
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2022-02-06 03:38:02 +09:00 |
glfw
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internal/glfw: make the file operation atomic
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2022-03-18 20:32:25 +09:00 |
graphics
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internal/graphics: rename constants
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2022-03-12 04:01:48 +09:00 |
graphicscommand
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internal/graphicsdriver: let some functions return an error
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2022-03-21 22:23:12 +09:00 |
graphicsdriver
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Revert "internal/graphicsdriver/metal: refactoring"
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2022-03-23 01:22:39 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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internal/jsutil: Optimization: Avoid using empty interface{} conversions
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2021-10-30 18:53:21 +09:00 |
mipmap
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internal/graphicscommand: compile shaders lazily
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2022-03-21 21:09:02 +09:00 |
packing
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
png
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internal/png: Regenerate
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2021-08-28 03:14:54 +09:00 |
processtest
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internal/processtest: remove TestShaderNoMain and add shadernomain.go
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2022-03-21 21:52:38 +09:00 |
restorable
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internal/graphicscommand: compile shaders lazily
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2022-03-21 21:09:02 +09:00 |
shader
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internal/shader: move syntax tests to internal/shader
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2022-03-21 19:31:06 +09:00 |
shaderir
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internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
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2022-03-13 19:17:46 +09:00 |
testing
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internal/graphicscommand: compile shaders lazily
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2022-03-21 21:09:02 +09:00 |
thread
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internal/thread: bug fix: do not close 'terminate' channel
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2022-01-05 17:21:53 +09:00 |
ui
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cmd/ebitenmobile: support Metal for iOS simulators
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2022-03-23 01:34:58 +09:00 |
vibrate
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internal/ui: separate 'vibrate' part to internal/vibrate
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2022-02-08 14:48:55 +09:00 |