Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 7eee3929de exp/textinput: bug fix: a virtual keybord didn't show on iOS Safari
This change fixes the issue by processing a textarea element in a
click or touchstart event.

There is still little odd behaviors, like a keyboard is sometimes
not shown. Let's fix them later.

Updates #2898
2024-02-05 01:01:02 +09:00
.builds .builds: remove or replace GLU lib 2023-07-22 01:33:42 +09:00
.github internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
audio audio: bug fix: suspend and resume player's stopwatches 2024-02-01 20:30:09 +09:00
cmd/ebitenmobile cmd/ebitenmobile: update comments 2024-01-28 16:06:02 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil
examples exp/textinput, examples/textinput: bug fix: handle input states correctly on Android Chrome 2024-02-03 22:53:42 +09:00
exp/textinput exp/textinput: bug fix: a virtual keybord didn't show on iOS Safari 2024-02-05 01:01:02 +09:00
inpututil internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
internal internal/ui: make virtual keyboard keys work at least on Android 2024-02-03 21:11:54 +09:00
misc
mobile cmd/ebitenmobile: use setPreserveEGLContextOnPause(true) 2024-01-08 20:13:13 +09:00
text text/v2: rename LineSpaceInPixels -> LineSpace for consistency 2023-12-24 15:06:19 +09:00
vector vector: typo (segument -> segment) (#2860) 2023-12-12 23:38:43 +09:00
.gitignore all: add go.work and go.work.sum to .gitignore 2023-12-17 17:33:01 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go
compositemode.go
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go ebiten: update documentations for the single thread mode 2023-11-05 00:19:35 +09:00
export_test.go
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go
genkeys.go ebiten: refactoring: replace JSKey with JSCode 2024-02-03 15:22:00 +09:00
geom_test.go
geom.go
go.mod all: update purego to v0.6.0-alpha.5 2024-02-01 17:19:26 +09:00
go.sum all: update purego to v0.6.0-alpha.5 2024-02-01 17:19:26 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
image.go ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go
imagetobytes.go
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyF13 to KeyF24 2023-10-04 00:45:49 +09:00
LICENSE
monitor.go ebiten: remove (*Monitor).Bounds() 2023-09-23 18:24:03 +09:00
mousebuttons.go
README.md update README 2023-08-29 01:42:20 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
shader_test.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go
window.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.