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3600c8aa6c
Fixes #709.
53 lines
2.0 KiB
Go
53 lines
2.0 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ebiten provides graphics and input API to develop a 2D game.
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//
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// You can start the game by calling the function Run.
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//
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// // update is called every frame (1/60 [s]).
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// func update(screen *ebiten.Image) error {
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//
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// // Write your game's logical update.
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//
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// if IsDrawingSkipped() {
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// // When the game is running slowly, the rendering result
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// // will not be adopted.
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// return nil
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// }
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//
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// // Write your game's rendering.
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//
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// return nil
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// }
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//
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// func main() {
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// // Call ebiten.Run to start your game loop.
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// ebiten.Run(update, 320, 240, 2, "Your game's title")
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// }
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//
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// The EBITEN_SCREENSHOT_KEY environment variable specifies the key
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// to take a screenshot. For example, if you run your game with
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// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
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// by pressing Q key.
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//
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// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified.
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//
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// In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go'
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// statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that
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// must be called on the main thread under some conditions (typically, before ebiten.Run is called).
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package ebiten
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