Ebitengine - A dead simple 2D game engine for Go
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cmd/ebitenmobile Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
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examples examples/keyboard: Minor typo fix (#1436) 2020-12-15 11:55:17 +09:00
inpututil ebiten: Introduce type TouchID 2020-10-10 03:57:47 +09:00
internal uidriver/js: Refactoring 2020-12-20 18:19:58 +09:00
mobile ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
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colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
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cursormode.go ebiten: Add an explicit type to CursorModeType consts for pkg.go.dev 2020-10-18 03:55:58 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
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doc.go shaderir/glsl: Enable dFdx for WebGL 2020-11-21 19:07:54 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
genkeys.go uidriver/js: Use js.Value as key strings 2020-12-16 12:53:33 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update Oto for performance 2020-12-17 00:03:07 +09:00
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goversion.go ebiten: Update comments 2020-11-21 01:20:22 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go ebiten: Allow rendering on a sub-image by scissor test 2020-11-08 00:58:44 +09:00
image.go ebiten: Add comments 2020-11-08 04:12:48 +09:00
imagedumper_desktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go glfw: Use os.UserConfigDir for GLFW DLL instead of temporary directories 2020-11-01 17:51:44 +09:00
input.go uidriver: Copy the runes on the callee sides 2020-11-18 19:37:12 +09:00
keys.go ebiten: Add KeySuper 2020-10-11 18:40:40 +09:00
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run.go Update comments 2020-10-21 03:17:40 +09:00
shader_test.go shaderir/glsl: Enable dFdx for WebGL 2020-11-21 19:07:54 +09:00
shader.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
uicontext.go ebiten: Skip calling Draw when the update count is 0 2020-11-27 00:20:27 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go ebiten: Update comments 2020-10-05 02:00:50 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.