mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
215 lines
4.8 KiB
Go
215 lines
4.8 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build !js
|
|
|
|
package ui
|
|
|
|
import (
|
|
"fmt"
|
|
"runtime"
|
|
"time"
|
|
|
|
"github.com/go-gl/glfw/v3.1/glfw"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
|
)
|
|
|
|
func Now() int64 {
|
|
return time.Now().UnixNano()
|
|
}
|
|
|
|
var currentUI *userInterface
|
|
|
|
func Init() *opengl.Context {
|
|
runtime.LockOSThread()
|
|
|
|
err := glfw.Init()
|
|
if err != nil {
|
|
panic(fmt.Sprintf("glfw.Init() fails: %v", err))
|
|
}
|
|
glfw.WindowHint(glfw.Visible, glfw.False)
|
|
glfw.WindowHint(glfw.Resizable, glfw.False)
|
|
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
|
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
|
|
|
// As start, create an window with temporary size to create OpenGL context thread.
|
|
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
u := &userInterface{
|
|
window: window,
|
|
}
|
|
ch := make(chan struct{})
|
|
go func() {
|
|
runtime.LockOSThread()
|
|
u.window.MakeContextCurrent()
|
|
glfw.SwapInterval(1)
|
|
u.context = opengl.NewContext()
|
|
close(ch)
|
|
u.context.Loop()
|
|
}()
|
|
currentUI = u
|
|
<-ch
|
|
u.context.Init()
|
|
|
|
return u.context
|
|
}
|
|
|
|
func Start(width, height, scale int, title string) error {
|
|
return currentUI.start(width, height, scale, title)
|
|
}
|
|
|
|
func Terminate() {
|
|
currentUI.terminate()
|
|
}
|
|
|
|
func DoEvents() error {
|
|
return currentUI.doEvents()
|
|
}
|
|
|
|
func IsClosed() bool {
|
|
return currentUI.isClosed()
|
|
}
|
|
|
|
func SwapBuffers() {
|
|
currentUI.swapBuffers()
|
|
}
|
|
|
|
func SetScreenSize(width, height int) bool {
|
|
return currentUI.setScreenSize(width, height, currentUI.scale)
|
|
}
|
|
|
|
func SetScreenScale(scale int) bool {
|
|
return currentUI.setScreenSize(currentUI.width, currentUI.height, scale)
|
|
}
|
|
|
|
func ActualScale() int {
|
|
return currentUI.actualScale()
|
|
}
|
|
|
|
type userInterface struct {
|
|
window *glfw.Window
|
|
width int
|
|
height int
|
|
scale int
|
|
deviceScaleFactor float64
|
|
framebufferScale int
|
|
context *opengl.Context
|
|
}
|
|
|
|
func (u *userInterface) start(width, height, scale int, title string) error {
|
|
m := glfw.GetPrimaryMonitor()
|
|
v := m.GetVideoMode()
|
|
mw, _ := m.GetPhysicalSize()
|
|
u.deviceScaleFactor = 1
|
|
u.framebufferScale = 1
|
|
// mw can be 0 on some environment like Linux VM
|
|
if 0 < mw {
|
|
dpi := float64(v.Width) * 25.4 / float64(mw)
|
|
u.deviceScaleFactor = dpi / 96
|
|
}
|
|
|
|
u.setScreenSize(width, height, scale)
|
|
u.window.SetTitle(title)
|
|
u.window.Show()
|
|
|
|
x := (v.Width - width*u.windowScale()) / 2
|
|
y := (v.Height - height*u.windowScale()) / 3
|
|
u.window.SetPos(x, y)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) windowScale() int {
|
|
return int(float64(u.scale) * u.deviceScaleFactor)
|
|
}
|
|
|
|
func (u *userInterface) actualScale() int {
|
|
return u.windowScale() * u.framebufferScale
|
|
}
|
|
|
|
func (u *userInterface) pollEvents() error {
|
|
glfw.PollEvents()
|
|
return updateInput(u.window, u.scale)
|
|
}
|
|
|
|
func (u *userInterface) doEvents() error {
|
|
if err := u.pollEvents(); err != nil {
|
|
return err
|
|
}
|
|
for u.window.GetAttrib(glfw.Focused) == 0 {
|
|
time.Sleep(time.Second / 60)
|
|
if err := u.pollEvents(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) terminate() {
|
|
glfw.Terminate()
|
|
}
|
|
|
|
func (u *userInterface) isClosed() bool {
|
|
return u.window.ShouldClose()
|
|
}
|
|
|
|
func (u *userInterface) swapBuffers() {
|
|
// Call glFinish before glfwSwapBuffer to make sure
|
|
// all OpenGL tasks are executed.
|
|
u.context.Finish()
|
|
u.context.RunOnContextThread(func() {
|
|
u.window.SwapBuffers()
|
|
})
|
|
}
|
|
|
|
func (u *userInterface) setScreenSize(width, height, scale int) bool {
|
|
if u.width == width && u.height == height && u.scale == scale {
|
|
return false
|
|
}
|
|
// These properties should be set first since this affects windowScale().
|
|
u.width = width
|
|
u.height = height
|
|
u.scale = scale
|
|
|
|
// To make sure the current existing framebuffers are rendered,
|
|
// swap buffers here before SetSize is called.
|
|
u.context.BindZeroFramebuffer()
|
|
u.swapBuffers()
|
|
|
|
ch := make(chan struct{})
|
|
window := u.window
|
|
window.SetFramebufferSizeCallback(func(w *glfw.Window, width, height int) {
|
|
window.SetFramebufferSizeCallback(nil)
|
|
close(ch)
|
|
})
|
|
window.SetSize(width*u.windowScale(), height*u.windowScale())
|
|
|
|
event:
|
|
for {
|
|
glfw.PollEvents()
|
|
select {
|
|
case <-ch:
|
|
break event
|
|
default:
|
|
}
|
|
}
|
|
// This is usually 1, but sometimes more than 1 (e.g. Retina Mac)
|
|
fw, _ := window.GetFramebufferSize()
|
|
u.framebufferScale = fw / width / u.windowScale()
|
|
return true
|
|
}
|