mirror of
https://github.com/hajimehoshi/ebiten.git
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6b3c51921c
Syncing is no longer needed for Metal, and additionally, OpenGL's sync implementation was mock. Updates #1508
243 lines
6.0 KiB
Go
243 lines
6.0 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"fmt"
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"image"
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"os"
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"strings"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/png"
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image driver.Image
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width int
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height int
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internalWidth int
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internalHeight int
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screen bool
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// id is an indentifier for the image. This is used only when dummping the information.
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//
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// This is duplicated with driver.Image's ID, but this id is still necessary because this image might not
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// have its driver.Image.
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id int
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bufferedRP []*driver.ReplacePixelsArgs
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}
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var nextID = 1
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func genNextID() int {
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id := nextID
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nextID++
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return id
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}
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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id: genNextID(),
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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screen: true,
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id: genNextID(),
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func (i *Image) resolveBufferedReplacePixels() {
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if len(i.bufferedRP) == 0 {
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return
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}
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c := &replacePixelsCommand{
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dst: i,
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args: i.bufferedRP,
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}
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theCommandQueue.Enqueue(c)
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i.bufferedRP = nil
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}
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func (i *Image) Dispose() {
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c := &disposeImageCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) InternalSize() (int, int) {
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if i.screen {
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return i.width, i.height
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}
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if i.internalWidth == 0 {
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i.internalWidth = graphics.InternalImageSize(i.width)
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}
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if i.internalHeight == 0 {
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i.internalHeight = graphics.InternalImageSize(i.height)
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}
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return i.internalWidth, i.internalHeight
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}
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// DrawTriangles draws triangles with the given image.
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//
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// The vertex floats are:
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//
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// 0: Destination X in pixels
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// 1: Destination Y in pixels
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// 2: Source X in pixels (not texels!)
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// 3: Source Y in pixels
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// 4: Color R [0.0-1.0]
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// 5: Color G
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// 6: Color B
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// 7: Color Y
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//
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// src and shader are exclusive and only either is non-nil.
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//
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// The elements that index is in between 2 and 7 are used for the source images.
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// The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists.
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// If there are multiple images in the uniform variables, the smallest ID's value is adopted.
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//
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// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
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// elements for the source image are not used.
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, offsets [graphics.ShaderImageNum - 1][2]float32, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, shader *Shader, uniforms []interface{}) {
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if shader == nil {
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// Fast path for rendering without a shader (#1355).
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img := srcs[0]
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if img.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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img.resolveBufferedReplacePixels()
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} else {
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for _, src := range srcs {
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if src == nil {
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continue
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}
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if src.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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src.resolveBufferedReplacePixels()
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}
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}
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i.resolveBufferedReplacePixels()
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theCommandQueue.EnqueueDrawTrianglesCommand(i, srcs, offsets, vertices, indices, clr, mode, filter, address, dstRegion, srcRegion, shader, uniforms)
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() ([]byte, error) {
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i.resolveBufferedReplacePixels()
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c := &pixelsCommand{
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img: i,
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}
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theCommandQueue.Enqueue(c)
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if err := theCommandQueue.Flush(); err != nil {
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return nil, err
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}
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return c.result, nil
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}
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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i.bufferedRP = append(i.bufferedRP, &driver.ReplacePixelsArgs{
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Pixels: pixels,
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X: x,
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Y: y,
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Width: width,
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Height: height,
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})
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}
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func (i *Image) IsInvalidated() bool {
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if i.screen {
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// The screen image might not have a texture, and in this case it is impossible to detect whether
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// the image is invalidated or not.
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panic("graphicscommand: IsInvalidated cannot be called on the screen image")
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}
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// i.image can be nil before initializing.
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if i.image == nil {
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return false
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}
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return i.image.IsInvalidated()
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}
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// Dump dumps the image to the specified path.
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// In the path, '*' is replaced with the image's ID.
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//
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// If blackbg is true, any alpha values in the dumped image will be 255.
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//
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// This is for testing usage.
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func (i *Image) Dump(path string, blackbg bool) error {
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// Screen image cannot be dumped.
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if i.screen {
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return nil
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}
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path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
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f, err := os.Create(path)
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if err != nil {
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return err
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}
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defer f.Close()
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pix, err := i.Pixels()
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if err != nil {
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return err
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}
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if blackbg {
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for i := 0; i < len(pix)/4; i++ {
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pix[4*i+3] = 0xff
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}
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}
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if err := png.Encode(f, &image.RGBA{
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Pix: pix,
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Stride: 4 * i.width,
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Rect: image.Rect(0, 0, i.width, i.height),
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}); err != nil {
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return err
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}
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return nil
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}
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