mirror of
https://github.com/hajimehoshi/ebiten.git
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6e968558b1
Some functions like ebiten.SetCursorMode use `running` to detect whether the game starts or not. If the game starts, the main thread must exist, but there was a timing when `running` was true but the main thread didn't exist. This change fixes this issue by changing the timing to call `setRunning(true)` after the main thread initialization and before `initOnMainThread`. `initOnMainThread` assumes that `running` is true. Closes #2742
58 lines
1.2 KiB
Go
58 lines
1.2 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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package main
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type Game struct {
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ch <-chan struct{}
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}
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func (g *Game) Update() error {
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select {
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case <-g.ch:
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return ebiten.Termination
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default:
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return outsideWidth, outsideHeight
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}
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func main() {
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ch := make(chan struct{})
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go func() {
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for i := 0; i < 100; i++ {
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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time.Sleep(time.Millisecond)
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}
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close(ch)
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}()
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if err := ebiten.RunGame(&Game{ch: ch}); err != nil {
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panic(err)
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}
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}
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