ebiten/internal/gamepaddb/db_linbsd.go
Kenny 941c97eba2
internal/gamepaddb: generate respective controller dbs for each platform (#2943)
Replace singular embedded controller database file with separate generated
files for each supported platform. The controller database file is some
~500KB, so this change should reduce the overall binary size per
platform.

Closes #2936
2024-03-29 13:17:16 +09:00

33 lines
952 B
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Code generated by gen.go using 'go generate'. DO NOT EDIT.
//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5
package gamepaddb
import (
_ "embed"
)
//go:embed gamecontrollerdb_linbsd.txt
var controllerBytes []byte
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}
}