mirror of
https://github.com/hajimehoshi/ebiten.git
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48 lines
1.4 KiB
Go
48 lines
1.4 KiB
Go
// Copyright 2013 Hajime Hoshi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package ebiten
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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)
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const (
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FPS = 60
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)
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type Game interface {
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Init(tf graphics.TextureFactory)
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Update(context GameContext)
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Draw(context graphics.Context)
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}
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type GameContext interface {
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ScreenWidth() int
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ScreenHeight() int
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InputState() InputState
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Terminate()
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}
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type InputState struct {
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X int
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Y int
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}
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