mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
88 lines
2.6 KiB
Go
88 lines
2.6 KiB
Go
// Copyright 2013 Hajime Hoshi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package opengl
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <OpenGL/gl.h>
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// #include <stdlib.h>
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import "C"
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import (
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"runtime"
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)
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type Device struct {
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screenScale int
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context *Context
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}
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func NewDevice(screenWidth, screenHeight, screenScale int) *Device {
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graphicsContext := newContext(screenWidth, screenHeight, screenScale)
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device := &Device{
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screenScale: screenScale,
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context: graphicsContext,
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}
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return device
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}
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func (device *Device) Init() {
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device.context.Init()
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}
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func (device *Device) Update(draw func(graphics.Context)) {
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context := device.context
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C.glEnable(C.GL_TEXTURE_2D)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
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context.SetOffscreen(context.Screen().ID())
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context.Clear()
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draw(context)
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context.flush()
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
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C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
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context.resetOffscreen()
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context.Clear()
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scale := float64(context.screenScale)
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geometryMatrix := matrix.Geometry{
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[2][3]float64{
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{scale, 0, 0},
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{0, scale, 0},
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},
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}
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context.DrawTexture(context.Screen().ID(),
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geometryMatrix, matrix.IdentityColor())
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context.flush()
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}
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func (device *Device) TextureFactory() graphics.TextureFactory {
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return device.context
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}
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func init() {
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runtime.LockOSThread()
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}
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