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3c976eae02
The emulators still use OpenGL. Fixes #737
47 lines
1.4 KiB
Go
47 lines
1.4 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin
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// +build !ios
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package metal
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import (
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns"
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)
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func (v *view) setWindow(window uintptr) {
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v.window = window
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}
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func (v *view) setUIView(uiview uintptr) {
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panic("metal: setUIView is not available on macOS")
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}
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func (v *view) update() {
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// NSView can be changed anytime (probably). Set this everyframe.
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cocoaWindow := ns.NewWindow(v.window)
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cocoaWindow.ContentView().SetLayer(v.ml)
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cocoaWindow.ContentView().SetWantsLayer(true)
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}
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const (
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// MTLTextureUsageRenderTarget might cause a problematic render result. Not sure the reason.
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textureUsage = mtl.TextureUsageShaderRead
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storageMode = mtl.StorageModeManaged
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resourceStorageMode = mtl.ResourceStorageModeManaged
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)
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