mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
ca8c36499d
Closes #2152
71 lines
1.4 KiB
Go
71 lines
1.4 KiB
Go
// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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package main
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/v2"
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)
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var regularTermination = errors.New("regular termination")
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type Game struct {
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count int
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}
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func (g *Game) Update() error {
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const shaderData = `
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package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(1)
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}
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`
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g.count++
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if g.count == 16 {
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return regularTermination
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}
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if g.count < 8 {
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go func() {
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s, err := ebiten.NewShader([]byte(shaderData))
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if err != nil {
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panic(err)
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}
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s.Dispose()
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}()
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return nil
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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}
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func (g *Game) Layout(width, height int) (int, int) {
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return width, height
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}
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func main() {
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if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) {
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panic(err)
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}
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}
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