mirror of
https://github.com/hajimehoshi/ebiten.git
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182 lines
4.7 KiB
Go
182 lines
4.7 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"image/color"
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"log"
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"math"
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"strings"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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"golang.org/x/image/math/fixed"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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const sampleText = ` The quick brown fox jumps
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over the lazy dog.`
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var (
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mplusNormalFont font.Face
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mplusBigFont font.Face
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)
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func init() {
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tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 24,
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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if err != nil {
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log.Fatal(err)
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}
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mplusBigFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 32,
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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if err != nil {
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log.Fatal(err)
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}
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}
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type Game struct {
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counter int
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kanjiText []rune
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kanjiTextColor color.RGBA
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glyphs []text.Glyph
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}
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func (g *Game) Update() error {
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// Initialize the glyphs for special (colorful) rendering.
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if len(g.glyphs) == 0 {
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g.glyphs = text.AppendGlyphs(g.glyphs, mplusNormalFont, sampleText)
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}
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return nil
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}
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func boundString(face font.Face, str string) fixed.Rectangle26_6 {
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str = strings.TrimRight(str, "\n")
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lines := strings.Split(str, "\n")
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if len(lines) == 0 {
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return fixed.Rectangle26_6{}
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}
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minX := fixed.I(0)
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maxX := fixed.I(0)
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for _, line := range lines {
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a := font.MeasureString(face, line)
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if maxX < a {
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maxX = a
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}
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}
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m := face.Metrics()
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minY := -m.Ascent
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maxY := fixed.Int26_6(len(lines)-1)*m.Height + m.Descent
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return fixed.Rectangle26_6{Min: fixed.Point26_6{X: minX, Y: minY}, Max: fixed.Point26_6{X: maxX, Y: maxY}}
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}
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func fixed26_6ToFloat32(x fixed.Int26_6) float32 {
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return float32(x>>6) + float32(x&((1<<6)-1))/(1<<6)
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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{
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const x, y = 20, 40
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b := boundString(mplusNormalFont, sampleText)
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vector.DrawFilledRect(screen, fixed26_6ToFloat32(b.Min.X)+x, fixed26_6ToFloat32(b.Min.Y)+y, fixed26_6ToFloat32(b.Max.X-b.Min.X), fixed26_6ToFloat32(b.Max.Y-b.Min.Y), gray, false)
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text.Draw(screen, sampleText, mplusNormalFont, x, y, color.White)
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}
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{
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const x, y = 20, 140
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b := boundString(mplusBigFont, sampleText)
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vector.DrawFilledRect(screen, fixed26_6ToFloat32(b.Min.X)+x, fixed26_6ToFloat32(b.Min.Y)+y, fixed26_6ToFloat32(b.Max.X-b.Min.X), fixed26_6ToFloat32(b.Max.Y-b.Min.Y), gray, false)
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text.Draw(screen, sampleText, mplusBigFont, x, y, color.White)
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}
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{
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const x, y = 20, 240
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Rotate(math.Pi / 4)
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op.GeoM.Translate(x, y)
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op.Filter = ebiten.FilterLinear
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text.DrawWithOptions(screen, sampleText, mplusNormalFont, op)
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}
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{
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const x, y = 160, 240
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const lineHeight = 80
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b := boundString(text.FaceWithLineHeight(mplusBigFont, lineHeight), sampleText)
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vector.DrawFilledRect(screen, fixed26_6ToFloat32(b.Min.X)+x, fixed26_6ToFloat32(b.Min.Y)+y, fixed26_6ToFloat32(b.Max.X-b.Min.X), fixed26_6ToFloat32(b.Max.Y-b.Min.Y), gray, false)
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text.Draw(screen, sampleText, text.FaceWithLineHeight(mplusBigFont, lineHeight), x, y, color.White)
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}
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{
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const x, y = 240, 400
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op := &ebiten.DrawImageOptions{}
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// g.glyphs is initialized by text.AppendGlyphs.
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// You can customize how to render each glyph.
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// In this example, multiple colors are used to render glyphs.
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for i, gl := range g.glyphs {
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op.GeoM.Reset()
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op.GeoM.Translate(x, y)
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op.GeoM.Translate(gl.X, gl.Y)
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op.ColorScale.Reset()
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r := float32(1)
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if i%3 == 0 {
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r = 0.5
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}
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g := float32(1)
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if i%3 == 1 {
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g = 0.5
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}
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b := float32(1)
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if i%3 == 2 {
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b = 0.5
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}
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op.ColorScale.Scale(r, g, b, 1)
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screen.DrawImage(gl.Image, op)
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}
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Text (Ebitengine Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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