mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
2043 lines
65 KiB
JavaScript
2043 lines
65 KiB
JavaScript
// The Module object: Our interface to the outside world. We import
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// and export values on it. There are various ways Module can be used:
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// 1. Not defined. We create it here
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// 2. A function parameter, function(Module) { ..generated code.. }
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// 3. pre-run appended it, var Module = {}; ..generated code..
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// 4. External script tag defines var Module.
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// We need to check if Module already exists (e.g. case 3 above).
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// Substitution will be replaced with actual code on later stage of the build,
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// this way Closure Compiler will not mangle it (e.g. case 4. above).
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// Note that if you want to run closure, and also to use Module
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// after the generated code, you will need to define var Module = {};
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// before the code. Then that object will be used in the code, and you
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// can continue to use Module afterwards as well.
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var Module = typeof Module !== 'undefined' ? Module : {};
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// --pre-jses are emitted after the Module integration code, so that they can
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// refer to Module (if they choose; they can also define Module)
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// {{PRE_JSES}}
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// Sometimes an existing Module object exists with properties
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// meant to overwrite the default module functionality. Here
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// we collect those properties and reapply _after_ we configure
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// the current environment's defaults to avoid having to be so
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// defensive during initialization.
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var moduleOverrides = {};
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var key;
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for (key in Module) {
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if (Module.hasOwnProperty(key)) {
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moduleOverrides[key] = Module[key];
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}
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}
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Module['arguments'] = [];
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Module['thisProgram'] = './this.program';
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Module['quit'] = function(status, toThrow) {
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throw toThrow;
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};
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Module['preRun'] = [];
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Module['postRun'] = [];
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// The environment setup code below is customized to use Module.
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// *** Environment setup code ***
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var ENVIRONMENT_IS_WEB = false;
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var ENVIRONMENT_IS_WORKER = false;
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var ENVIRONMENT_IS_NODE = false;
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var ENVIRONMENT_IS_SHELL = false;
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// Three configurations we can be running in:
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// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
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// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
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// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
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if (Module['ENVIRONMENT']) {
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if (Module['ENVIRONMENT'] === 'WEB') {
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ENVIRONMENT_IS_WEB = true;
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} else if (Module['ENVIRONMENT'] === 'WORKER') {
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ENVIRONMENT_IS_WORKER = true;
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} else if (Module['ENVIRONMENT'] === 'NODE') {
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ENVIRONMENT_IS_NODE = true;
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} else if (Module['ENVIRONMENT'] === 'SHELL') {
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ENVIRONMENT_IS_SHELL = true;
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} else {
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throw new Error('Module[\'ENVIRONMENT\'] value is not valid. must be one of: WEB|WORKER|NODE|SHELL.');
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}
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} else {
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ENVIRONMENT_IS_WEB = typeof window === 'object';
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ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
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ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
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ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
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}
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if (ENVIRONMENT_IS_NODE) {
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// Expose functionality in the same simple way that the shells work
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// Note that we pollute the global namespace here, otherwise we break in node
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var nodeFS;
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var nodePath;
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Module['read'] = function shell_read(filename, binary) {
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var ret;
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if (!nodeFS) nodeFS = require('fs');
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if (!nodePath) nodePath = require('path');
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filename = nodePath['normalize'](filename);
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ret = nodeFS['readFileSync'](filename);
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return binary ? ret : ret.toString();
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};
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Module['readBinary'] = function readBinary(filename) {
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var ret = Module['read'](filename, true);
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if (!ret.buffer) {
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ret = new Uint8Array(ret);
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}
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assert(ret.buffer);
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return ret;
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};
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if (process['argv'].length > 1) {
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Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
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}
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Module['arguments'] = process['argv'].slice(2);
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if (typeof module !== 'undefined') {
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module['exports'] = Module;
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}
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process['on']('uncaughtException', function(ex) {
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// suppress ExitStatus exceptions from showing an error
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if (!(ex instanceof ExitStatus)) {
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throw ex;
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}
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});
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// Currently node will swallow unhandled rejections, but this behavior is
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// deprecated, and in the future it will exit with error status.
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process['on']('unhandledRejection', function(reason, p) {
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process['exit'](1);
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});
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Module['inspect'] = function () { return '[Emscripten Module object]'; };
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} else
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if (ENVIRONMENT_IS_SHELL) {
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if (typeof read != 'undefined') {
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Module['read'] = function shell_read(f) {
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return read(f);
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};
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}
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Module['readBinary'] = function readBinary(f) {
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var data;
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if (typeof readbuffer === 'function') {
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return new Uint8Array(readbuffer(f));
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}
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data = read(f, 'binary');
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assert(typeof data === 'object');
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return data;
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};
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if (typeof scriptArgs != 'undefined') {
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Module['arguments'] = scriptArgs;
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} else if (typeof arguments != 'undefined') {
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Module['arguments'] = arguments;
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}
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if (typeof quit === 'function') {
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Module['quit'] = function(status, toThrow) {
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quit(status);
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}
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}
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} else
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if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
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Module['read'] = function shell_read(url) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.send(null);
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return xhr.responseText;
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};
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if (ENVIRONMENT_IS_WORKER) {
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Module['readBinary'] = function readBinary(url) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.responseType = 'arraybuffer';
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xhr.send(null);
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return new Uint8Array(xhr.response);
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};
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}
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Module['readAsync'] = function readAsync(url, onload, onerror) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, true);
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xhr.responseType = 'arraybuffer';
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xhr.onload = function xhr_onload() {
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if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
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onload(xhr.response);
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return;
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}
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onerror();
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};
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xhr.onerror = onerror;
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xhr.send(null);
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};
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Module['setWindowTitle'] = function(title) { document.title = title };
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} else
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{
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throw new Error('not compiled for this environment');
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}
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// console.log is checked first, as 'print' on the web will open a print dialogue
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// printErr is preferable to console.warn (works better in shells)
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// bind(console) is necessary to fix IE/Edge closed dev tools panel behavior.
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Module['print'] = typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null);
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Module['printErr'] = typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || Module['print']);
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// *** Environment setup code ***
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// Closure helpers
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Module.print = Module['print'];
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Module.printErr = Module['printErr'];
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// Merge back in the overrides
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for (key in moduleOverrides) {
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if (moduleOverrides.hasOwnProperty(key)) {
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Module[key] = moduleOverrides[key];
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}
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}
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// Free the object hierarchy contained in the overrides, this lets the GC
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// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
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moduleOverrides = undefined;
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// {{PREAMBLE_ADDITIONS}}
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var STACK_ALIGN = 16;
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function staticAlloc(size) {
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assert(!staticSealed);
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var ret = STATICTOP;
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STATICTOP = (STATICTOP + size + 15) & -16;
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return ret;
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}
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function dynamicAlloc(size) {
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assert(DYNAMICTOP_PTR);
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var ret = HEAP32[DYNAMICTOP_PTR>>2];
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var end = (ret + size + 15) & -16;
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HEAP32[DYNAMICTOP_PTR>>2] = end;
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if (end >= TOTAL_MEMORY) {
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var success = enlargeMemory();
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if (!success) {
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HEAP32[DYNAMICTOP_PTR>>2] = ret;
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return 0;
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}
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}
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return ret;
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}
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function alignMemory(size, factor) {
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if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
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var ret = size = Math.ceil(size / factor) * factor;
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return ret;
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}
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function getNativeTypeSize(type) {
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switch (type) {
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case 'i1': case 'i8': return 1;
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case 'i16': return 2;
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case 'i32': return 4;
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case 'i64': return 8;
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case 'float': return 4;
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case 'double': return 8;
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default: {
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if (type[type.length-1] === '*') {
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return 4; // A pointer
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} else if (type[0] === 'i') {
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var bits = parseInt(type.substr(1));
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assert(bits % 8 === 0);
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return bits / 8;
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} else {
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return 0;
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}
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}
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}
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}
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function warnOnce(text) {
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if (!warnOnce.shown) warnOnce.shown = {};
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if (!warnOnce.shown[text]) {
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warnOnce.shown[text] = 1;
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Module.printErr(text);
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}
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}
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var asm2wasmImports = { // special asm2wasm imports
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"f64-rem": function(x, y) {
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return x % y;
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},
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"debugger": function() {
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debugger;
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}
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};
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var jsCallStartIndex = 1;
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var functionPointers = new Array(0);
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// 'sig' parameter is only used on LLVM wasm backend
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function addFunction(func, sig) {
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var base = 0;
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for (var i = base; i < base + 0; i++) {
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if (!functionPointers[i]) {
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functionPointers[i] = func;
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return jsCallStartIndex + i;
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}
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}
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throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
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}
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function removeFunction(index) {
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functionPointers[index-jsCallStartIndex] = null;
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}
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var funcWrappers = {};
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function getFuncWrapper(func, sig) {
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if (!func) return; // on null pointer, return undefined
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assert(sig);
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if (!funcWrappers[sig]) {
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funcWrappers[sig] = {};
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}
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var sigCache = funcWrappers[sig];
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if (!sigCache[func]) {
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// optimize away arguments usage in common cases
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if (sig.length === 1) {
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sigCache[func] = function dynCall_wrapper() {
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return dynCall(sig, func);
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};
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} else if (sig.length === 2) {
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sigCache[func] = function dynCall_wrapper(arg) {
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return dynCall(sig, func, [arg]);
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};
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} else {
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// general case
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sigCache[func] = function dynCall_wrapper() {
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return dynCall(sig, func, Array.prototype.slice.call(arguments));
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};
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}
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}
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return sigCache[func];
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}
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function makeBigInt(low, high, unsigned) {
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return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));
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}
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function dynCall(sig, ptr, args) {
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if (args && args.length) {
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return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
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} else {
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return Module['dynCall_' + sig].call(null, ptr);
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}
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}
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var Runtime = {
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// FIXME backwards compatibility layer for ports. Support some Runtime.*
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// for now, fix it there, then remove it from here. That way we
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// can minimize any period of breakage.
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dynCall: dynCall, // for SDL2 port
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};
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// The address globals begin at. Very low in memory, for code size and optimization opportunities.
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// Above 0 is static memory, starting with globals.
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// Then the stack.
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// Then 'dynamic' memory for sbrk.
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var GLOBAL_BASE = 1024;
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// === Preamble library stuff ===
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// Documentation for the public APIs defined in this file must be updated in:
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// site/source/docs/api_reference/preamble.js.rst
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// A prebuilt local version of the documentation is available at:
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// site/build/text/docs/api_reference/preamble.js.txt
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// You can also build docs locally as HTML or other formats in site/
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// An online HTML version (which may be of a different version of Emscripten)
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// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
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//========================================
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// Runtime essentials
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//========================================
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var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
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var EXITSTATUS = 0;
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/** @type {function(*, string=)} */
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function assert(condition, text) {
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if (!condition) {
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abort('Assertion failed: ' + text);
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}
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}
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var globalScope = this;
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// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
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function getCFunc(ident) {
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var func = Module['_' + ident]; // closure exported function
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assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
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return func;
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}
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var JSfuncs = {
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// Helpers for cwrap -- it can't refer to Runtime directly because it might
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// be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
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// out what the minified function name is.
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'stackSave': function() {
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stackSave()
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},
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'stackRestore': function() {
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stackRestore()
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},
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// type conversion from js to c
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'arrayToC' : function(arr) {
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var ret = stackAlloc(arr.length);
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writeArrayToMemory(arr, ret);
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return ret;
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},
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'stringToC' : function(str) {
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var ret = 0;
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if (str !== null && str !== undefined && str !== 0) { // null string
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// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
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var len = (str.length << 2) + 1;
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ret = stackAlloc(len);
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stringToUTF8(str, ret, len);
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}
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return ret;
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}
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};
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// For fast lookup of conversion functions
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var toC = {
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'string': JSfuncs['stringToC'], 'array': JSfuncs['arrayToC']
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};
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// C calling interface.
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function ccall (ident, returnType, argTypes, args, opts) {
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var func = getCFunc(ident);
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var cArgs = [];
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var stack = 0;
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if (args) {
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for (var i = 0; i < args.length; i++) {
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var converter = toC[argTypes[i]];
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if (converter) {
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if (stack === 0) stack = stackSave();
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cArgs[i] = converter(args[i]);
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} else {
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cArgs[i] = args[i];
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}
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}
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}
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var ret = func.apply(null, cArgs);
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if (returnType === 'string') ret = Pointer_stringify(ret);
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else if (returnType === 'boolean') ret = Boolean(ret);
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if (stack !== 0) {
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stackRestore(stack);
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}
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return ret;
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}
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function cwrap (ident, returnType, argTypes) {
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argTypes = argTypes || [];
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var cfunc = getCFunc(ident);
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// When the function takes numbers and returns a number, we can just return
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// the original function
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var numericArgs = argTypes.every(function(type){ return type === 'number'});
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var numericRet = returnType !== 'string';
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if (numericRet && numericArgs) {
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return cfunc;
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}
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return function() {
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return ccall(ident, returnType, argTypes, arguments);
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}
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}
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/** @type {function(number, number, string, boolean=)} */
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function setValue(ptr, value, type, noSafe) {
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type = type || 'i8';
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if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
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switch(type) {
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case 'i1': HEAP8[((ptr)>>0)]=value; break;
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case 'i8': HEAP8[((ptr)>>0)]=value; break;
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case 'i16': HEAP16[((ptr)>>1)]=value; break;
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case 'i32': HEAP32[((ptr)>>2)]=value; break;
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case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
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case 'float': HEAPF32[((ptr)>>2)]=value; break;
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case 'double': HEAPF64[((ptr)>>3)]=value; break;
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default: abort('invalid type for setValue: ' + type);
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}
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}
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/** @type {function(number, string, boolean=)} */
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function getValue(ptr, type, noSafe) {
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type = type || 'i8';
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if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
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switch(type) {
|
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case 'i1': return HEAP8[((ptr)>>0)];
|
|
case 'i8': return HEAP8[((ptr)>>0)];
|
|
case 'i16': return HEAP16[((ptr)>>1)];
|
|
case 'i32': return HEAP32[((ptr)>>2)];
|
|
case 'i64': return HEAP32[((ptr)>>2)];
|
|
case 'float': return HEAPF32[((ptr)>>2)];
|
|
case 'double': return HEAPF64[((ptr)>>3)];
|
|
default: abort('invalid type for getValue: ' + type);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
var ALLOC_NORMAL = 0; // Tries to use _malloc()
|
|
var ALLOC_STACK = 1; // Lives for the duration of the current function call
|
|
var ALLOC_STATIC = 2; // Cannot be freed
|
|
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
|
|
var ALLOC_NONE = 4; // Do not allocate
|
|
|
|
// allocate(): This is for internal use. You can use it yourself as well, but the interface
|
|
// is a little tricky (see docs right below). The reason is that it is optimized
|
|
// for multiple syntaxes to save space in generated code. So you should
|
|
// normally not use allocate(), and instead allocate memory using _malloc(),
|
|
// initialize it with setValue(), and so forth.
|
|
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
|
|
// in *bytes* (note that this is sometimes confusing: the next parameter does not
|
|
// affect this!)
|
|
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
|
|
// or a single type which is used for the entire block. This only matters if there
|
|
// is initial data - if @slab is a number, then this does not matter at all and is
|
|
// ignored.
|
|
// @allocator: How to allocate memory, see ALLOC_*
|
|
/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */
|
|
function allocate(slab, types, allocator, ptr) {
|
|
var zeroinit, size;
|
|
if (typeof slab === 'number') {
|
|
zeroinit = true;
|
|
size = slab;
|
|
} else {
|
|
zeroinit = false;
|
|
size = slab.length;
|
|
}
|
|
|
|
var singleType = typeof types === 'string' ? types : null;
|
|
|
|
var ret;
|
|
if (allocator == ALLOC_NONE) {
|
|
ret = ptr;
|
|
} else {
|
|
ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
|
|
}
|
|
|
|
if (zeroinit) {
|
|
var stop;
|
|
ptr = ret;
|
|
assert((ret & 3) == 0);
|
|
stop = ret + (size & ~3);
|
|
for (; ptr < stop; ptr += 4) {
|
|
HEAP32[((ptr)>>2)]=0;
|
|
}
|
|
stop = ret + size;
|
|
while (ptr < stop) {
|
|
HEAP8[((ptr++)>>0)]=0;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
if (singleType === 'i8') {
|
|
if (slab.subarray || slab.slice) {
|
|
HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);
|
|
} else {
|
|
HEAPU8.set(new Uint8Array(slab), ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
var i = 0, type, typeSize, previousType;
|
|
while (i < size) {
|
|
var curr = slab[i];
|
|
|
|
type = singleType || types[i];
|
|
if (type === 0) {
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
|
|
|
|
setValue(ret+i, curr, type);
|
|
|
|
// no need to look up size unless type changes, so cache it
|
|
if (previousType !== type) {
|
|
typeSize = getNativeTypeSize(type);
|
|
previousType = type;
|
|
}
|
|
i += typeSize;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
|
|
function getMemory(size) {
|
|
if (!staticSealed) return staticAlloc(size);
|
|
if (!runtimeInitialized) return dynamicAlloc(size);
|
|
return _malloc(size);
|
|
}
|
|
|
|
/** @type {function(number, number=)} */
|
|
function Pointer_stringify(ptr, length) {
|
|
if (length === 0 || !ptr) return '';
|
|
// Find the length, and check for UTF while doing so
|
|
var hasUtf = 0;
|
|
var t;
|
|
var i = 0;
|
|
while (1) {
|
|
t = HEAPU8[(((ptr)+(i))>>0)];
|
|
hasUtf |= t;
|
|
if (t == 0 && !length) break;
|
|
i++;
|
|
if (length && i == length) break;
|
|
}
|
|
if (!length) length = i;
|
|
|
|
var ret = '';
|
|
|
|
if (hasUtf < 128) {
|
|
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
|
|
var curr;
|
|
while (length > 0) {
|
|
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
|
|
ret = ret ? ret + curr : curr;
|
|
ptr += MAX_CHUNK;
|
|
length -= MAX_CHUNK;
|
|
}
|
|
return ret;
|
|
}
|
|
return UTF8ToString(ptr);
|
|
}
|
|
|
|
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
|
|
// a copy of that string as a Javascript String object.
|
|
|
|
function AsciiToString(ptr) {
|
|
var str = '';
|
|
while (1) {
|
|
var ch = HEAP8[((ptr++)>>0)];
|
|
if (!ch) return str;
|
|
str += String.fromCharCode(ch);
|
|
}
|
|
}
|
|
|
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
|
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
|
|
|
|
function stringToAscii(str, outPtr) {
|
|
return writeAsciiToMemory(str, outPtr, false);
|
|
}
|
|
|
|
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
|
|
// a copy of that string as a Javascript String object.
|
|
|
|
var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
|
|
function UTF8ArrayToString(u8Array, idx) {
|
|
var endPtr = idx;
|
|
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
|
|
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
|
|
while (u8Array[endPtr]) ++endPtr;
|
|
|
|
if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
|
|
return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
|
|
} else {
|
|
var u0, u1, u2, u3, u4, u5;
|
|
|
|
var str = '';
|
|
while (1) {
|
|
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
|
|
u0 = u8Array[idx++];
|
|
if (!u0) return str;
|
|
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
|
|
u1 = u8Array[idx++] & 63;
|
|
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
|
|
u2 = u8Array[idx++] & 63;
|
|
if ((u0 & 0xF0) == 0xE0) {
|
|
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
|
|
} else {
|
|
u3 = u8Array[idx++] & 63;
|
|
if ((u0 & 0xF8) == 0xF0) {
|
|
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
|
|
} else {
|
|
u4 = u8Array[idx++] & 63;
|
|
if ((u0 & 0xFC) == 0xF8) {
|
|
u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
|
|
} else {
|
|
u5 = u8Array[idx++] & 63;
|
|
u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
|
|
}
|
|
}
|
|
}
|
|
if (u0 < 0x10000) {
|
|
str += String.fromCharCode(u0);
|
|
} else {
|
|
var ch = u0 - 0x10000;
|
|
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
|
|
// a copy of that string as a Javascript String object.
|
|
|
|
function UTF8ToString(ptr) {
|
|
return UTF8ArrayToString(HEAPU8,ptr);
|
|
}
|
|
|
|
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
|
|
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
|
|
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
|
|
// Parameters:
|
|
// str: the Javascript string to copy.
|
|
// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
|
|
// outIdx: The starting offset in the array to begin the copying.
|
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
|
// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
|
|
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
|
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
|
|
|
function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
|
|
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
|
|
return 0;
|
|
|
|
var startIdx = outIdx;
|
|
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
|
|
var u = str.charCodeAt(i); // possibly a lead surrogate
|
|
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
|
|
if (u <= 0x7F) {
|
|
if (outIdx >= endIdx) break;
|
|
outU8Array[outIdx++] = u;
|
|
} else if (u <= 0x7FF) {
|
|
if (outIdx + 1 >= endIdx) break;
|
|
outU8Array[outIdx++] = 0xC0 | (u >> 6);
|
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
|
} else if (u <= 0xFFFF) {
|
|
if (outIdx + 2 >= endIdx) break;
|
|
outU8Array[outIdx++] = 0xE0 | (u >> 12);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
|
} else if (u <= 0x1FFFFF) {
|
|
if (outIdx + 3 >= endIdx) break;
|
|
outU8Array[outIdx++] = 0xF0 | (u >> 18);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
|
} else if (u <= 0x3FFFFFF) {
|
|
if (outIdx + 4 >= endIdx) break;
|
|
outU8Array[outIdx++] = 0xF8 | (u >> 24);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
|
} else {
|
|
if (outIdx + 5 >= endIdx) break;
|
|
outU8Array[outIdx++] = 0xFC | (u >> 30);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
|
}
|
|
}
|
|
// Null-terminate the pointer to the buffer.
|
|
outU8Array[outIdx] = 0;
|
|
return outIdx - startIdx;
|
|
}
|
|
|
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
|
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
|
|
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
|
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
|
|
|
function stringToUTF8(str, outPtr, maxBytesToWrite) {
|
|
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
|
|
}
|
|
|
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
|
|
|
|
function lengthBytesUTF8(str) {
|
|
var len = 0;
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
var u = str.charCodeAt(i); // possibly a lead surrogate
|
|
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
|
|
if (u <= 0x7F) {
|
|
++len;
|
|
} else if (u <= 0x7FF) {
|
|
len += 2;
|
|
} else if (u <= 0xFFFF) {
|
|
len += 3;
|
|
} else if (u <= 0x1FFFFF) {
|
|
len += 4;
|
|
} else if (u <= 0x3FFFFFF) {
|
|
len += 5;
|
|
} else {
|
|
len += 6;
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
|
|
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
|
|
// a copy of that string as a Javascript String object.
|
|
|
|
var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
|
|
function UTF16ToString(ptr) {
|
|
var endPtr = ptr;
|
|
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
|
|
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
|
|
var idx = endPtr >> 1;
|
|
while (HEAP16[idx]) ++idx;
|
|
endPtr = idx << 1;
|
|
|
|
if (endPtr - ptr > 32 && UTF16Decoder) {
|
|
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
|
|
} else {
|
|
var i = 0;
|
|
|
|
var str = '';
|
|
while (1) {
|
|
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
|
|
if (codeUnit == 0) return str;
|
|
++i;
|
|
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
|
|
str += String.fromCharCode(codeUnit);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
|
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
|
|
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
|
|
// Parameters:
|
|
// str: the Javascript string to copy.
|
|
// outPtr: Byte address in Emscripten HEAP where to write the string to.
|
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
|
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
|
|
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
|
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
|
|
|
function stringToUTF16(str, outPtr, maxBytesToWrite) {
|
|
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
|
|
if (maxBytesToWrite === undefined) {
|
|
maxBytesToWrite = 0x7FFFFFFF;
|
|
}
|
|
if (maxBytesToWrite < 2) return 0;
|
|
maxBytesToWrite -= 2; // Null terminator.
|
|
var startPtr = outPtr;
|
|
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
|
|
for (var i = 0; i < numCharsToWrite; ++i) {
|
|
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
|
|
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
|
|
HEAP16[((outPtr)>>1)]=codeUnit;
|
|
outPtr += 2;
|
|
}
|
|
// Null-terminate the pointer to the HEAP.
|
|
HEAP16[((outPtr)>>1)]=0;
|
|
return outPtr - startPtr;
|
|
}
|
|
|
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
|
|
|
|
function lengthBytesUTF16(str) {
|
|
return str.length*2;
|
|
}
|
|
|
|
function UTF32ToString(ptr) {
|
|
var i = 0;
|
|
|
|
var str = '';
|
|
while (1) {
|
|
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
|
|
if (utf32 == 0)
|
|
return str;
|
|
++i;
|
|
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
if (utf32 >= 0x10000) {
|
|
var ch = utf32 - 0x10000;
|
|
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
|
|
} else {
|
|
str += String.fromCharCode(utf32);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
|
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
|
|
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
|
|
// Parameters:
|
|
// str: the Javascript string to copy.
|
|
// outPtr: Byte address in Emscripten HEAP where to write the string to.
|
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
|
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
|
|
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
|
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
|
|
|
function stringToUTF32(str, outPtr, maxBytesToWrite) {
|
|
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
|
|
if (maxBytesToWrite === undefined) {
|
|
maxBytesToWrite = 0x7FFFFFFF;
|
|
}
|
|
if (maxBytesToWrite < 4) return 0;
|
|
var startPtr = outPtr;
|
|
var endPtr = startPtr + maxBytesToWrite - 4;
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
|
|
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
|
|
var trailSurrogate = str.charCodeAt(++i);
|
|
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
|
|
}
|
|
HEAP32[((outPtr)>>2)]=codeUnit;
|
|
outPtr += 4;
|
|
if (outPtr + 4 > endPtr) break;
|
|
}
|
|
// Null-terminate the pointer to the HEAP.
|
|
HEAP32[((outPtr)>>2)]=0;
|
|
return outPtr - startPtr;
|
|
}
|
|
|
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
|
|
|
|
function lengthBytesUTF32(str) {
|
|
var len = 0;
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
var codeUnit = str.charCodeAt(i);
|
|
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
|
|
len += 4;
|
|
}
|
|
|
|
return len;
|
|
}
|
|
|
|
// Allocate heap space for a JS string, and write it there.
|
|
// It is the responsibility of the caller to free() that memory.
|
|
function allocateUTF8(str) {
|
|
var size = lengthBytesUTF8(str) + 1;
|
|
var ret = _malloc(size);
|
|
if (ret) stringToUTF8Array(str, HEAP8, ret, size);
|
|
return ret;
|
|
}
|
|
|
|
// Allocate stack space for a JS string, and write it there.
|
|
function allocateUTF8OnStack(str) {
|
|
var size = lengthBytesUTF8(str) + 1;
|
|
var ret = stackAlloc(size);
|
|
stringToUTF8Array(str, HEAP8, ret, size);
|
|
return ret;
|
|
}
|
|
|
|
function demangle(func) {
|
|
return func;
|
|
}
|
|
|
|
function demangleAll(text) {
|
|
var regex =
|
|
/__Z[\w\d_]+/g;
|
|
return text.replace(regex,
|
|
function(x) {
|
|
var y = demangle(x);
|
|
return x === y ? x : (x + ' [' + y + ']');
|
|
});
|
|
}
|
|
|
|
function jsStackTrace() {
|
|
var err = new Error();
|
|
if (!err.stack) {
|
|
// IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
|
|
// so try that as a special-case.
|
|
try {
|
|
throw new Error(0);
|
|
} catch(e) {
|
|
err = e;
|
|
}
|
|
if (!err.stack) {
|
|
return '(no stack trace available)';
|
|
}
|
|
}
|
|
return err.stack.toString();
|
|
}
|
|
|
|
function stackTrace() {
|
|
var js = jsStackTrace();
|
|
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
|
|
return demangleAll(js);
|
|
}
|
|
|
|
// Memory management
|
|
|
|
var PAGE_SIZE = 16384;
|
|
var WASM_PAGE_SIZE = 65536;
|
|
var ASMJS_PAGE_SIZE = 16777216;
|
|
var MIN_TOTAL_MEMORY = 16777216;
|
|
|
|
function alignUp(x, multiple) {
|
|
if (x % multiple > 0) {
|
|
x += multiple - (x % multiple);
|
|
}
|
|
return x;
|
|
}
|
|
|
|
var HEAP,
|
|
/** @type {ArrayBuffer} */
|
|
buffer,
|
|
/** @type {Int8Array} */
|
|
HEAP8,
|
|
/** @type {Uint8Array} */
|
|
HEAPU8,
|
|
/** @type {Int16Array} */
|
|
HEAP16,
|
|
/** @type {Uint16Array} */
|
|
HEAPU16,
|
|
/** @type {Int32Array} */
|
|
HEAP32,
|
|
/** @type {Uint32Array} */
|
|
HEAPU32,
|
|
/** @type {Float32Array} */
|
|
HEAPF32,
|
|
/** @type {Float64Array} */
|
|
HEAPF64;
|
|
|
|
function updateGlobalBuffer(buf) {
|
|
Module['buffer'] = buffer = buf;
|
|
}
|
|
|
|
function updateGlobalBufferViews() {
|
|
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
|
|
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
|
|
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
|
|
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
|
|
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
|
|
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
|
|
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
|
|
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
|
|
}
|
|
|
|
var STATIC_BASE, STATICTOP, staticSealed; // static area
|
|
var STACK_BASE, STACKTOP, STACK_MAX; // stack area
|
|
var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
|
|
|
|
STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
|
|
staticSealed = false;
|
|
|
|
|
|
|
|
function abortOnCannotGrowMemory() {
|
|
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
|
|
}
|
|
|
|
if (!Module['reallocBuffer']) Module['reallocBuffer'] = function(size) {
|
|
var ret;
|
|
try {
|
|
if (ArrayBuffer.transfer) {
|
|
ret = ArrayBuffer.transfer(buffer, size);
|
|
} else {
|
|
var oldHEAP8 = HEAP8;
|
|
ret = new ArrayBuffer(size);
|
|
var temp = new Int8Array(ret);
|
|
temp.set(oldHEAP8);
|
|
}
|
|
} catch(e) {
|
|
return false;
|
|
}
|
|
var success = _emscripten_replace_memory(ret);
|
|
if (!success) return false;
|
|
return ret;
|
|
};
|
|
|
|
function enlargeMemory() {
|
|
// TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top.
|
|
|
|
|
|
var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
|
|
var LIMIT = 2147483648 - PAGE_MULTIPLE; // We can do one page short of 2GB as theoretical maximum.
|
|
|
|
if (HEAP32[DYNAMICTOP_PTR>>2] > LIMIT) {
|
|
return false;
|
|
}
|
|
|
|
var OLD_TOTAL_MEMORY = TOTAL_MEMORY;
|
|
TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY); // So the loop below will not be infinite, and minimum asm.js memory size is 16MB.
|
|
|
|
while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR>>2]) { // Keep incrementing the heap size as long as it's less than what is requested.
|
|
if (TOTAL_MEMORY <= 536870912) {
|
|
TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE); // Simple heuristic: double until 1GB...
|
|
} else {
|
|
// ..., but after that, add smaller increments towards 2GB, which we cannot reach
|
|
TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT);
|
|
}
|
|
}
|
|
|
|
|
|
var replacement = Module['reallocBuffer'](TOTAL_MEMORY);
|
|
if (!replacement || replacement.byteLength != TOTAL_MEMORY) {
|
|
// restore the state to before this call, we failed
|
|
TOTAL_MEMORY = OLD_TOTAL_MEMORY;
|
|
return false;
|
|
}
|
|
|
|
// everything worked
|
|
|
|
updateGlobalBuffer(replacement);
|
|
updateGlobalBufferViews();
|
|
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
var byteLength;
|
|
try {
|
|
byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, 'byteLength').get);
|
|
byteLength(new ArrayBuffer(4)); // can fail on older ie
|
|
} catch(e) { // can fail on older node/v8
|
|
byteLength = function(buffer) { return buffer.byteLength; };
|
|
}
|
|
|
|
var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
|
|
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
|
|
if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
|
|
|
|
// Initialize the runtime's memory
|
|
|
|
|
|
|
|
// Use a provided buffer, if there is one, or else allocate a new one
|
|
if (Module['buffer']) {
|
|
buffer = Module['buffer'];
|
|
} else {
|
|
// Use a WebAssembly memory where available
|
|
if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {
|
|
Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE });
|
|
buffer = Module['wasmMemory'].buffer;
|
|
} else
|
|
{
|
|
buffer = new ArrayBuffer(TOTAL_MEMORY);
|
|
}
|
|
Module['buffer'] = buffer;
|
|
}
|
|
updateGlobalBufferViews();
|
|
|
|
|
|
function getTotalMemory() {
|
|
return TOTAL_MEMORY;
|
|
}
|
|
|
|
// Endianness check (note: assumes compiler arch was little-endian)
|
|
HEAP32[0] = 0x63736d65; /* 'emsc' */
|
|
HEAP16[1] = 0x6373;
|
|
if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
|
|
|
|
function callRuntimeCallbacks(callbacks) {
|
|
while(callbacks.length > 0) {
|
|
var callback = callbacks.shift();
|
|
if (typeof callback == 'function') {
|
|
callback();
|
|
continue;
|
|
}
|
|
var func = callback.func;
|
|
if (typeof func === 'number') {
|
|
if (callback.arg === undefined) {
|
|
Module['dynCall_v'](func);
|
|
} else {
|
|
Module['dynCall_vi'](func, callback.arg);
|
|
}
|
|
} else {
|
|
func(callback.arg === undefined ? null : callback.arg);
|
|
}
|
|
}
|
|
}
|
|
|
|
var __ATPRERUN__ = []; // functions called before the runtime is initialized
|
|
var __ATINIT__ = []; // functions called during startup
|
|
var __ATMAIN__ = []; // functions called when main() is to be run
|
|
var __ATEXIT__ = []; // functions called during shutdown
|
|
var __ATPOSTRUN__ = []; // functions called after the main() is called
|
|
|
|
var runtimeInitialized = false;
|
|
var runtimeExited = false;
|
|
|
|
|
|
function preRun() {
|
|
// compatibility - merge in anything from Module['preRun'] at this time
|
|
if (Module['preRun']) {
|
|
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
|
|
while (Module['preRun'].length) {
|
|
addOnPreRun(Module['preRun'].shift());
|
|
}
|
|
}
|
|
callRuntimeCallbacks(__ATPRERUN__);
|
|
}
|
|
|
|
function ensureInitRuntime() {
|
|
if (runtimeInitialized) return;
|
|
runtimeInitialized = true;
|
|
callRuntimeCallbacks(__ATINIT__);
|
|
}
|
|
|
|
function preMain() {
|
|
callRuntimeCallbacks(__ATMAIN__);
|
|
}
|
|
|
|
function exitRuntime() {
|
|
callRuntimeCallbacks(__ATEXIT__);
|
|
runtimeExited = true;
|
|
}
|
|
|
|
function postRun() {
|
|
// compatibility - merge in anything from Module['postRun'] at this time
|
|
if (Module['postRun']) {
|
|
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
|
|
while (Module['postRun'].length) {
|
|
addOnPostRun(Module['postRun'].shift());
|
|
}
|
|
}
|
|
callRuntimeCallbacks(__ATPOSTRUN__);
|
|
}
|
|
|
|
function addOnPreRun(cb) {
|
|
__ATPRERUN__.unshift(cb);
|
|
}
|
|
|
|
function addOnInit(cb) {
|
|
__ATINIT__.unshift(cb);
|
|
}
|
|
|
|
function addOnPreMain(cb) {
|
|
__ATMAIN__.unshift(cb);
|
|
}
|
|
|
|
function addOnExit(cb) {
|
|
__ATEXIT__.unshift(cb);
|
|
}
|
|
|
|
function addOnPostRun(cb) {
|
|
__ATPOSTRUN__.unshift(cb);
|
|
}
|
|
|
|
// Deprecated: This function should not be called because it is unsafe and does not provide
|
|
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
|
|
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
|
|
// to be secure from out of bounds writes.
|
|
/** @deprecated */
|
|
function writeStringToMemory(string, buffer, dontAddNull) {
|
|
warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
|
|
|
|
var /** @type {number} */ lastChar, /** @type {number} */ end;
|
|
if (dontAddNull) {
|
|
// stringToUTF8Array always appends null. If we don't want to do that, remember the
|
|
// character that existed at the location where the null will be placed, and restore
|
|
// that after the write (below).
|
|
end = buffer + lengthBytesUTF8(string);
|
|
lastChar = HEAP8[end];
|
|
}
|
|
stringToUTF8(string, buffer, Infinity);
|
|
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
|
|
}
|
|
|
|
function writeArrayToMemory(array, buffer) {
|
|
HEAP8.set(array, buffer);
|
|
}
|
|
|
|
function writeAsciiToMemory(str, buffer, dontAddNull) {
|
|
for (var i = 0; i < str.length; ++i) {
|
|
HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
|
|
}
|
|
// Null-terminate the pointer to the HEAP.
|
|
if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
|
|
}
|
|
|
|
function unSign(value, bits, ignore) {
|
|
if (value >= 0) {
|
|
return value;
|
|
}
|
|
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
|
|
: Math.pow(2, bits) + value;
|
|
}
|
|
function reSign(value, bits, ignore) {
|
|
if (value <= 0) {
|
|
return value;
|
|
}
|
|
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
|
|
: Math.pow(2, bits-1);
|
|
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
|
|
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
|
|
// TODO: In i64 mode 1, resign the two parts separately and safely
|
|
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
|
|
}
|
|
return value;
|
|
}
|
|
|
|
|
|
var Math_abs = Math.abs;
|
|
var Math_cos = Math.cos;
|
|
var Math_sin = Math.sin;
|
|
var Math_tan = Math.tan;
|
|
var Math_acos = Math.acos;
|
|
var Math_asin = Math.asin;
|
|
var Math_atan = Math.atan;
|
|
var Math_atan2 = Math.atan2;
|
|
var Math_exp = Math.exp;
|
|
var Math_log = Math.log;
|
|
var Math_sqrt = Math.sqrt;
|
|
var Math_ceil = Math.ceil;
|
|
var Math_floor = Math.floor;
|
|
var Math_pow = Math.pow;
|
|
var Math_imul = Math.imul;
|
|
var Math_fround = Math.fround;
|
|
var Math_round = Math.round;
|
|
var Math_min = Math.min;
|
|
var Math_max = Math.max;
|
|
var Math_clz32 = Math.clz32;
|
|
var Math_trunc = Math.trunc;
|
|
|
|
// A counter of dependencies for calling run(). If we need to
|
|
// do asynchronous work before running, increment this and
|
|
// decrement it. Incrementing must happen in a place like
|
|
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
|
|
// Note that you can add dependencies in preRun, even though
|
|
// it happens right before run - run will be postponed until
|
|
// the dependencies are met.
|
|
var runDependencies = 0;
|
|
var runDependencyWatcher = null;
|
|
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
|
|
|
|
function getUniqueRunDependency(id) {
|
|
return id;
|
|
}
|
|
|
|
function addRunDependency(id) {
|
|
runDependencies++;
|
|
if (Module['monitorRunDependencies']) {
|
|
Module['monitorRunDependencies'](runDependencies);
|
|
}
|
|
}
|
|
|
|
function removeRunDependency(id) {
|
|
runDependencies--;
|
|
if (Module['monitorRunDependencies']) {
|
|
Module['monitorRunDependencies'](runDependencies);
|
|
}
|
|
if (runDependencies == 0) {
|
|
if (runDependencyWatcher !== null) {
|
|
clearInterval(runDependencyWatcher);
|
|
runDependencyWatcher = null;
|
|
}
|
|
if (dependenciesFulfilled) {
|
|
var callback = dependenciesFulfilled;
|
|
dependenciesFulfilled = null;
|
|
callback(); // can add another dependenciesFulfilled
|
|
}
|
|
}
|
|
}
|
|
|
|
Module["preloadedImages"] = {}; // maps url to image data
|
|
Module["preloadedAudios"] = {}; // maps url to audio data
|
|
|
|
|
|
|
|
var memoryInitializer = null;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Prefix of data URIs emitted by SINGLE_FILE and related options.
|
|
var dataURIPrefix = 'data:application/octet-stream;base64,';
|
|
|
|
// Indicates whether filename is a base64 data URI.
|
|
function isDataURI(filename) {
|
|
return String.prototype.startsWith ?
|
|
filename.startsWith(dataURIPrefix) :
|
|
filename.indexOf(dataURIPrefix) === 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
function integrateWasmJS() {
|
|
// wasm.js has several methods for creating the compiled code module here:
|
|
// * 'native-wasm' : use native WebAssembly support in the browser
|
|
// * 'interpret-s-expr': load s-expression code from a .wast and interpret
|
|
// * 'interpret-binary': load binary wasm and interpret
|
|
// * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
|
|
// * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
|
|
// The method is set at compile time (BINARYEN_METHOD)
|
|
// The method can be a comma-separated list, in which case, we will try the
|
|
// options one by one. Some of them can fail gracefully, and then we can try
|
|
// the next.
|
|
|
|
// inputs
|
|
|
|
var method = 'native-wasm';
|
|
|
|
var wasmTextFile = 'stbvorbis.wast';
|
|
var wasmBinaryFile = 'stbvorbis.wasm';
|
|
var asmjsCodeFile = 'stbvorbis.temp.asm.js';
|
|
|
|
if (typeof Module['locateFile'] === 'function') {
|
|
if (!isDataURI(wasmTextFile)) {
|
|
wasmTextFile = Module['locateFile'](wasmTextFile);
|
|
}
|
|
if (!isDataURI(wasmBinaryFile)) {
|
|
wasmBinaryFile = Module['locateFile'](wasmBinaryFile);
|
|
}
|
|
if (!isDataURI(asmjsCodeFile)) {
|
|
asmjsCodeFile = Module['locateFile'](asmjsCodeFile);
|
|
}
|
|
}
|
|
|
|
// utilities
|
|
|
|
var wasmPageSize = 64*1024;
|
|
|
|
var info = {
|
|
'global': null,
|
|
'env': null,
|
|
'asm2wasm': asm2wasmImports,
|
|
'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
|
|
};
|
|
|
|
var exports = null;
|
|
|
|
|
|
function mergeMemory(newBuffer) {
|
|
// The wasm instance creates its memory. But static init code might have written to
|
|
// buffer already, including the mem init file, and we must copy it over in a proper merge.
|
|
// TODO: avoid this copy, by avoiding such static init writes
|
|
// TODO: in shorter term, just copy up to the last static init write
|
|
var oldBuffer = Module['buffer'];
|
|
if (newBuffer.byteLength < oldBuffer.byteLength) {
|
|
Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');
|
|
}
|
|
var oldView = new Int8Array(oldBuffer);
|
|
var newView = new Int8Array(newBuffer);
|
|
|
|
|
|
newView.set(oldView);
|
|
updateGlobalBuffer(newBuffer);
|
|
updateGlobalBufferViews();
|
|
}
|
|
|
|
function fixImports(imports) {
|
|
return imports;
|
|
}
|
|
|
|
function getBinary() {
|
|
try {
|
|
if (Module['wasmBinary']) {
|
|
return new Uint8Array(Module['wasmBinary']);
|
|
}
|
|
if (Module['readBinary']) {
|
|
return Module['readBinary'](wasmBinaryFile);
|
|
} else {
|
|
throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
|
|
}
|
|
}
|
|
catch (err) {
|
|
abort(err);
|
|
}
|
|
}
|
|
|
|
function getBinaryPromise() {
|
|
// if we don't have the binary yet, and have the Fetch api, use that
|
|
// in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web
|
|
if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') {
|
|
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
|
|
if (!response['ok']) {
|
|
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
|
|
}
|
|
return response['arrayBuffer']();
|
|
}).catch(function () {
|
|
return getBinary();
|
|
});
|
|
}
|
|
// Otherwise, getBinary should be able to get it synchronously
|
|
return new Promise(function(resolve, reject) {
|
|
resolve(getBinary());
|
|
});
|
|
}
|
|
|
|
// do-method functions
|
|
|
|
|
|
function doNativeWasm(global, env, providedBuffer) {
|
|
if (typeof WebAssembly !== 'object') {
|
|
Module['printErr']('no native wasm support detected');
|
|
return false;
|
|
}
|
|
// prepare memory import
|
|
if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {
|
|
Module['printErr']('no native wasm Memory in use');
|
|
return false;
|
|
}
|
|
env['memory'] = Module['wasmMemory'];
|
|
// Load the wasm module and create an instance of using native support in the JS engine.
|
|
info['global'] = {
|
|
'NaN': NaN,
|
|
'Infinity': Infinity
|
|
};
|
|
info['global.Math'] = Math;
|
|
info['env'] = env;
|
|
// handle a generated wasm instance, receiving its exports and
|
|
// performing other necessary setup
|
|
function receiveInstance(instance, module) {
|
|
exports = instance.exports;
|
|
if (exports.memory) mergeMemory(exports.memory);
|
|
Module['asm'] = exports;
|
|
Module["usingWasm"] = true;
|
|
removeRunDependency('wasm-instantiate');
|
|
}
|
|
addRunDependency('wasm-instantiate');
|
|
|
|
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
|
|
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
|
|
// to any other async startup actions they are performing.
|
|
if (Module['instantiateWasm']) {
|
|
try {
|
|
return Module['instantiateWasm'](info, receiveInstance);
|
|
} catch(e) {
|
|
Module['printErr']('Module.instantiateWasm callback failed with error: ' + e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function receiveInstantiatedSource(output) {
|
|
// 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
|
|
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
|
|
receiveInstance(output['instance'], output['module']);
|
|
}
|
|
function instantiateArrayBuffer(receiver) {
|
|
getBinaryPromise().then(function(binary) {
|
|
return WebAssembly.instantiate(binary, info);
|
|
}).then(receiver).catch(function(reason) {
|
|
Module['printErr']('failed to asynchronously prepare wasm: ' + reason);
|
|
abort(reason);
|
|
});
|
|
}
|
|
// Prefer streaming instantiation if available.
|
|
if (!Module['wasmBinary'] &&
|
|
typeof WebAssembly.instantiateStreaming === 'function' &&
|
|
!isDataURI(wasmBinaryFile) &&
|
|
typeof fetch === 'function') {
|
|
WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info)
|
|
.then(receiveInstantiatedSource)
|
|
.catch(function(reason) {
|
|
// We expect the most common failure cause to be a bad MIME type for the binary,
|
|
// in which case falling back to ArrayBuffer instantiation should work.
|
|
Module['printErr']('wasm streaming compile failed: ' + reason);
|
|
Module['printErr']('falling back to ArrayBuffer instantiation');
|
|
instantiateArrayBuffer(receiveInstantiatedSource);
|
|
});
|
|
} else {
|
|
instantiateArrayBuffer(receiveInstantiatedSource);
|
|
}
|
|
return {}; // no exports yet; we'll fill them in later
|
|
}
|
|
|
|
|
|
// We may have a preloaded value in Module.asm, save it
|
|
Module['asmPreload'] = Module['asm'];
|
|
|
|
// Memory growth integration code
|
|
|
|
var asmjsReallocBuffer = Module['reallocBuffer'];
|
|
|
|
var wasmReallocBuffer = function(size) {
|
|
var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
|
|
size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
|
|
var old = Module['buffer'];
|
|
var oldSize = old.byteLength;
|
|
if (Module["usingWasm"]) {
|
|
// native wasm support
|
|
try {
|
|
var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
|
|
if (result !== (-1 | 0)) {
|
|
// success in native wasm memory growth, get the buffer from the memory
|
|
return Module['buffer'] = Module['wasmMemory'].buffer;
|
|
} else {
|
|
return null;
|
|
}
|
|
} catch(e) {
|
|
return null;
|
|
}
|
|
}
|
|
};
|
|
|
|
Module['reallocBuffer'] = function(size) {
|
|
if (finalMethod === 'asmjs') {
|
|
return asmjsReallocBuffer(size);
|
|
} else {
|
|
return wasmReallocBuffer(size);
|
|
}
|
|
};
|
|
|
|
// we may try more than one; this is the final one, that worked and we are using
|
|
var finalMethod = '';
|
|
|
|
// Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
|
|
// the wasm module at that time, and it receives imports and provides exports and so forth, the app
|
|
// doesn't need to care that it is wasm or olyfilled wasm or asm.js.
|
|
|
|
Module['asm'] = function(global, env, providedBuffer) {
|
|
env = fixImports(env);
|
|
|
|
// import table
|
|
if (!env['table']) {
|
|
var TABLE_SIZE = Module['wasmTableSize'];
|
|
if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
|
|
var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];
|
|
if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {
|
|
if (MAX_TABLE_SIZE !== undefined) {
|
|
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });
|
|
} else {
|
|
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });
|
|
}
|
|
} else {
|
|
env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
|
|
}
|
|
Module['wasmTable'] = env['table'];
|
|
}
|
|
|
|
if (!env['memoryBase']) {
|
|
env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves
|
|
}
|
|
if (!env['tableBase']) {
|
|
env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change
|
|
}
|
|
|
|
// try the methods. each should return the exports if it succeeded
|
|
|
|
var exports;
|
|
exports = doNativeWasm(global, env, providedBuffer);
|
|
|
|
assert(exports, 'no binaryen method succeeded.');
|
|
|
|
|
|
return exports;
|
|
};
|
|
|
|
var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later
|
|
}
|
|
|
|
integrateWasmJS();
|
|
|
|
// === Body ===
|
|
|
|
var ASM_CONSTS = [];
|
|
|
|
|
|
|
|
|
|
|
|
STATIC_BASE = GLOBAL_BASE;
|
|
|
|
STATICTOP = STATIC_BASE + 3776;
|
|
/* global initializers */ __ATINIT__.push();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var STATIC_BUMP = 3776;
|
|
Module["STATIC_BASE"] = STATIC_BASE;
|
|
Module["STATIC_BUMP"] = STATIC_BUMP;
|
|
|
|
/* no memory initializer */
|
|
var tempDoublePtr = STATICTOP; STATICTOP += 16;
|
|
|
|
function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
|
|
|
|
HEAP8[tempDoublePtr] = HEAP8[ptr];
|
|
|
|
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
|
|
|
|
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
|
|
|
|
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
|
|
|
|
}
|
|
|
|
function copyTempDouble(ptr) {
|
|
|
|
HEAP8[tempDoublePtr] = HEAP8[ptr];
|
|
|
|
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
|
|
|
|
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
|
|
|
|
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
|
|
|
|
HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
|
|
|
|
HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
|
|
|
|
HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
|
|
|
|
HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
|
|
|
|
}
|
|
|
|
// {{PRE_LIBRARY}}
|
|
|
|
|
|
function ___assert_fail(condition, filename, line, func) {
|
|
abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']);
|
|
}
|
|
|
|
function _abort() {
|
|
Module['abort']();
|
|
}
|
|
|
|
var _llvm_floor_f64=Math_floor;
|
|
|
|
|
|
function _emscripten_memcpy_big(dest, src, num) {
|
|
HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
|
|
return dest;
|
|
}
|
|
|
|
|
|
|
|
|
|
function ___setErrNo(value) {
|
|
if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
|
|
return value;
|
|
}
|
|
DYNAMICTOP_PTR = staticAlloc(4);
|
|
|
|
STACK_BASE = STACKTOP = alignMemory(STATICTOP);
|
|
|
|
STACK_MAX = STACK_BASE + TOTAL_STACK;
|
|
|
|
DYNAMIC_BASE = alignMemory(STACK_MAX);
|
|
|
|
HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
|
|
|
|
staticSealed = true; // seal the static portion of memory
|
|
|
|
var ASSERTIONS = false;
|
|
|
|
/** @type {function(string, boolean=, number=)} */
|
|
function intArrayFromString(stringy, dontAddNull, length) {
|
|
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
|
|
var u8array = new Array(len);
|
|
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
|
|
if (dontAddNull) u8array.length = numBytesWritten;
|
|
return u8array;
|
|
}
|
|
|
|
function intArrayToString(array) {
|
|
var ret = [];
|
|
for (var i = 0; i < array.length; i++) {
|
|
var chr = array[i];
|
|
if (chr > 0xFF) {
|
|
if (ASSERTIONS) {
|
|
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
|
|
}
|
|
chr &= 0xFF;
|
|
}
|
|
ret.push(String.fromCharCode(chr));
|
|
}
|
|
return ret.join('');
|
|
}
|
|
|
|
|
|
|
|
Module['wasmTableSize'] = 4;
|
|
|
|
Module['wasmMaxTableSize'] = 4;
|
|
|
|
function invoke_iii(index,a1,a2) {
|
|
try {
|
|
return Module["dynCall_iii"](index,a1,a2);
|
|
} catch(e) {
|
|
if (typeof e !== 'number' && e !== 'longjmp') throw e;
|
|
Module["setThrew"](1, 0);
|
|
}
|
|
}
|
|
|
|
Module.asmGlobalArg = {};
|
|
|
|
Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "invoke_iii": invoke_iii, "___assert_fail": ___assert_fail, "___setErrNo": ___setErrNo, "_abort": _abort, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_llvm_floor_f64": _llvm_floor_f64, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX };
|
|
// EMSCRIPTEN_START_ASM
|
|
var asm =Module["asm"]// EMSCRIPTEN_END_ASM
|
|
(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
|
|
|
|
Module["asm"] = asm;
|
|
var ___errno_location = Module["___errno_location"] = function() { return Module["asm"]["___errno_location"].apply(null, arguments) };
|
|
var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = function() { return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments) };
|
|
var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) };
|
|
var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) };
|
|
var _memcpy = Module["_memcpy"] = function() { return Module["asm"]["_memcpy"].apply(null, arguments) };
|
|
var _memset = Module["_memset"] = function() { return Module["asm"]["_memset"].apply(null, arguments) };
|
|
var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) };
|
|
var _stb_vorbis_decode_memory_float = Module["_stb_vorbis_decode_memory_float"] = function() { return Module["asm"]["_stb_vorbis_decode_memory_float"].apply(null, arguments) };
|
|
var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) };
|
|
var getTempRet0 = Module["getTempRet0"] = function() { return Module["asm"]["getTempRet0"].apply(null, arguments) };
|
|
var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) };
|
|
var setTempRet0 = Module["setTempRet0"] = function() { return Module["asm"]["setTempRet0"].apply(null, arguments) };
|
|
var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) };
|
|
var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) };
|
|
var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) };
|
|
var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) };
|
|
var dynCall_iii = Module["dynCall_iii"] = function() { return Module["asm"]["dynCall_iii"].apply(null, arguments) };
|
|
;
|
|
|
|
|
|
|
|
// === Auto-generated postamble setup entry stuff ===
|
|
|
|
Module['asm'] = asm;
|
|
|
|
|
|
|
|
Module["ccall"] = ccall;
|
|
Module["cwrap"] = cwrap;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
* @constructor
|
|
* @extends {Error}
|
|
* @this {ExitStatus}
|
|
*/
|
|
function ExitStatus(status) {
|
|
this.name = "ExitStatus";
|
|
this.message = "Program terminated with exit(" + status + ")";
|
|
this.status = status;
|
|
};
|
|
ExitStatus.prototype = new Error();
|
|
ExitStatus.prototype.constructor = ExitStatus;
|
|
|
|
var initialStackTop;
|
|
var calledMain = false;
|
|
|
|
dependenciesFulfilled = function runCaller() {
|
|
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
|
|
if (!Module['calledRun']) run();
|
|
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/** @type {function(Array=)} */
|
|
function run(args) {
|
|
args = args || Module['arguments'];
|
|
|
|
if (runDependencies > 0) {
|
|
return;
|
|
}
|
|
|
|
|
|
preRun();
|
|
|
|
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
|
|
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
|
|
|
|
function doRun() {
|
|
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
|
|
Module['calledRun'] = true;
|
|
|
|
if (ABORT) return;
|
|
|
|
ensureInitRuntime();
|
|
|
|
preMain();
|
|
|
|
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
|
|
|
|
|
|
postRun();
|
|
}
|
|
|
|
if (Module['setStatus']) {
|
|
Module['setStatus']('Running...');
|
|
setTimeout(function() {
|
|
setTimeout(function() {
|
|
Module['setStatus']('');
|
|
}, 1);
|
|
doRun();
|
|
}, 1);
|
|
} else {
|
|
doRun();
|
|
}
|
|
}
|
|
Module['run'] = run;
|
|
|
|
|
|
function exit(status, implicit) {
|
|
|
|
// if this is just main exit-ing implicitly, and the status is 0, then we
|
|
// don't need to do anything here and can just leave. if the status is
|
|
// non-zero, though, then we need to report it.
|
|
// (we may have warned about this earlier, if a situation justifies doing so)
|
|
if (implicit && Module['noExitRuntime'] && status === 0) {
|
|
return;
|
|
}
|
|
|
|
if (Module['noExitRuntime']) {
|
|
} else {
|
|
|
|
ABORT = true;
|
|
EXITSTATUS = status;
|
|
STACKTOP = initialStackTop;
|
|
|
|
exitRuntime();
|
|
|
|
if (Module['onExit']) Module['onExit'](status);
|
|
}
|
|
|
|
if (ENVIRONMENT_IS_NODE) {
|
|
process['exit'](status);
|
|
}
|
|
Module['quit'](status, new ExitStatus(status));
|
|
}
|
|
Module['exit'] = exit;
|
|
|
|
var abortDecorators = [];
|
|
|
|
function abort(what) {
|
|
if (Module['onAbort']) {
|
|
Module['onAbort'](what);
|
|
}
|
|
|
|
if (what !== undefined) {
|
|
Module.print(what);
|
|
Module.printErr(what);
|
|
what = JSON.stringify(what)
|
|
} else {
|
|
what = '';
|
|
}
|
|
|
|
ABORT = true;
|
|
EXITSTATUS = 1;
|
|
|
|
throw 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.';
|
|
}
|
|
Module['abort'] = abort;
|
|
|
|
// {{PRE_RUN_ADDITIONS}}
|
|
|
|
if (Module['preInit']) {
|
|
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
|
|
while (Module['preInit'].length > 0) {
|
|
Module['preInit'].pop()();
|
|
}
|
|
}
|
|
|
|
|
|
Module["noExitRuntime"] = true;
|
|
|
|
run();
|
|
|
|
// {{POST_RUN_ADDITIONS}}
|
|
|
|
|
|
|
|
|
|
|
|
// {{MODULE_ADDITIONS}}
|
|
|
|
|
|
|