mirror of
https://github.com/hajimehoshi/ebiten.git
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7 lines
67 KiB
Go
7 lines
67 KiB
Go
// Code generated by file2byteslice. DO NOT EDIT.
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// (gofmt is fine after generating)
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package stb
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var stbvorbis_js = []byte("// The Module object: Our interface to the outside world. We import\n// and export values on it. There are various ways Module can be used:\n// 1. Not defined. We create it here\n// 2. A function parameter, function(Module) { ..generated code.. }\n// 3. pre-run appended it, var Module = {}; ..generated code..\n// 4. External script tag defines var Module.\n// We need to check if Module already exists (e.g. case 3 above).\n// Substitution will be replaced with actual code on later stage of the build,\n// this way Closure Compiler will not mangle it (e.g. case 4. above).\n// Note that if you want to run closure, and also to use Module\n// after the generated code, you will need to define var Module = {};\n// before the code. Then that object will be used in the code, and you\n// can continue to use Module afterwards as well.\nvar Module = typeof Module !== 'undefined' ? Module : {};\n\n// --pre-jses are emitted after the Module integration code, so that they can\n// refer to Module (if they choose; they can also define Module)\n// {{PRE_JSES}}\n\n// Sometimes an existing Module object exists with properties\n// meant to overwrite the default module functionality. Here\n// we collect those properties and reapply _after_ we configure\n// the current environment's defaults to avoid having to be so\n// defensive during initialization.\nvar moduleOverrides = {};\nvar key;\nfor (key in Module) {\n if (Module.hasOwnProperty(key)) {\n moduleOverrides[key] = Module[key];\n }\n}\n\nModule['arguments'] = [];\nModule['thisProgram'] = './this.program';\nModule['quit'] = function(status, toThrow) {\n throw toThrow;\n};\nModule['preRun'] = [];\nModule['postRun'] = [];\n\n// The environment setup code below is customized to use Module.\n// *** Environment setup code ***\nvar ENVIRONMENT_IS_WEB = false;\nvar ENVIRONMENT_IS_WORKER = false;\nvar ENVIRONMENT_IS_NODE = false;\nvar ENVIRONMENT_IS_SHELL = false;\n\n// Three configurations we can be running in:\n// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)\n// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)\n// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)\n\nif (Module['ENVIRONMENT']) {\n if (Module['ENVIRONMENT'] === 'WEB') {\n ENVIRONMENT_IS_WEB = true;\n } else if (Module['ENVIRONMENT'] === 'WORKER') {\n ENVIRONMENT_IS_WORKER = true;\n } else if (Module['ENVIRONMENT'] === 'NODE') {\n ENVIRONMENT_IS_NODE = true;\n } else if (Module['ENVIRONMENT'] === 'SHELL') {\n ENVIRONMENT_IS_SHELL = true;\n } else {\n throw new Error('Module[\\'ENVIRONMENT\\'] value is not valid. must be one of: WEB|WORKER|NODE|SHELL.');\n }\n} else {\n ENVIRONMENT_IS_WEB = typeof window === 'object';\n ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';\n ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;\n ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;\n}\n\n\nif (ENVIRONMENT_IS_NODE) {\n // Expose functionality in the same simple way that the shells work\n // Note that we pollute the global namespace here, otherwise we break in node\n var nodeFS;\n var nodePath;\n\n Module['read'] = function shell_read(filename, binary) {\n var ret;\n if (!nodeFS) nodeFS = require('fs');\n if (!nodePath) nodePath = require('path');\n filename = nodePath['normalize'](filename);\n ret = nodeFS['readFileSync'](filename);\n return binary ? ret : ret.toString();\n };\n\n Module['readBinary'] = function readBinary(filename) {\n var ret = Module['read'](filename, true);\n if (!ret.buffer) {\n ret = new Uint8Array(ret);\n }\n assert(ret.buffer);\n return ret;\n };\n\n if (process['argv'].length > 1) {\n Module['thisProgram'] = process['argv'][1].replace(/\\\\/g, '/');\n }\n\n Module['arguments'] = process['argv'].slice(2);\n\n if (typeof module !== 'undefined') {\n module['exports'] = Module;\n }\n\n process['on']('uncaughtException', function(ex) {\n // suppress ExitStatus exceptions from showing an error\n if (!(ex instanceof ExitStatus)) {\n throw ex;\n }\n });\n // Currently node will swallow unhandled rejections, but this behavior is\n // deprecated, and in the future it will exit with error status.\n process['on']('unhandledRejection', function(reason, p) {\n process['exit'](1);\n });\n\n Module['inspect'] = function () { return '[Emscripten Module object]'; };\n} else\nif (ENVIRONMENT_IS_SHELL) {\n if (typeof read != 'undefined') {\n Module['read'] = function shell_read(f) {\n return read(f);\n };\n }\n\n Module['readBinary'] = function readBinary(f) {\n var data;\n if (typeof readbuffer === 'function') {\n return new Uint8Array(readbuffer(f));\n }\n data = read(f, 'binary');\n assert(typeof data === 'object');\n return data;\n };\n\n if (typeof scriptArgs != 'undefined') {\n Module['arguments'] = scriptArgs;\n } else if (typeof arguments != 'undefined') {\n Module['arguments'] = arguments;\n }\n\n if (typeof quit === 'function') {\n Module['quit'] = function(status, toThrow) {\n quit(status);\n }\n }\n} else\nif (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {\n Module['read'] = function shell_read(url) {\n var xhr = new XMLHttpRequest();\n xhr.open('GET', url, false);\n xhr.send(null);\n return xhr.responseText;\n };\n\n if (ENVIRONMENT_IS_WORKER) {\n Module['readBinary'] = function readBinary(url) {\n var xhr = new XMLHttpRequest();\n xhr.open('GET', url, false);\n xhr.responseType = 'arraybuffer';\n xhr.send(null);\n return new Uint8Array(xhr.response);\n };\n }\n\n Module['readAsync'] = function readAsync(url, onload, onerror) {\n var xhr = new XMLHttpRequest();\n xhr.open('GET', url, true);\n xhr.responseType = 'arraybuffer';\n xhr.onload = function xhr_onload() {\n if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0\n onload(xhr.response);\n return;\n }\n onerror();\n };\n xhr.onerror = onerror;\n xhr.send(null);\n };\n\n Module['setWindowTitle'] = function(title) { document.title = title };\n} else\n{\n throw new Error('not compiled for this environment');\n}\n\n// console.log is checked first, as 'print' on the web will open a print dialogue\n// printErr is preferable to console.warn (works better in shells)\n// bind(console) is necessary to fix IE/Edge closed dev tools panel behavior.\nModule['print'] = typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null);\nModule['printErr'] = typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || Module['print']);\n\n// *** Environment setup code ***\n\n// Closure helpers\nModule.print = Module['print'];\nModule.printErr = Module['printErr'];\n\n// Merge back in the overrides\nfor (key in moduleOverrides) {\n if (moduleOverrides.hasOwnProperty(key)) {\n Module[key] = moduleOverrides[key];\n }\n}\n// Free the object hierarchy contained in the overrides, this lets the GC\n// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.\nmoduleOverrides = undefined;\n\n\n\n// {{PREAMBLE_ADDITIONS}}\n\nvar STACK_ALIGN = 16;\n\n\nfunction staticAlloc(size) {\n assert(!staticSealed);\n var ret = STATICTOP;\n STATICTOP = (STATICTOP + size + 15) & -16;\n return ret;\n}\n\nfunction dynamicAlloc(size) {\n assert(DYNAMICTOP_PTR);\n var ret = HEAP32[DYNAMICTOP_PTR>>2];\n var end = (ret + size + 15) & -16;\n HEAP32[DYNAMICTOP_PTR>>2] = end;\n if (end >= TOTAL_MEMORY) {\n var success = enlargeMemory();\n if (!success) {\n HEAP32[DYNAMICTOP_PTR>>2] = ret;\n return 0;\n }\n }\n return ret;\n}\n\nfunction alignMemory(size, factor) {\n if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default\n var ret = size = Math.ceil(size / factor) * factor;\n return ret;\n}\n\nfunction getNativeTypeSize(type) {\n switch (type) {\n case 'i1': case 'i8': return 1;\n case 'i16': return 2;\n case 'i32': return 4;\n case 'i64': return 8;\n case 'float': return 4;\n case 'double': return 8;\n default: {\n if (type[type.length-1] === '*') {\n return 4; // A pointer\n } else if (type[0] === 'i') {\n var bits = parseInt(type.substr(1));\n assert(bits % 8 === 0);\n return bits / 8;\n } else {\n return 0;\n }\n }\n }\n}\n\nfunction warnOnce(text) {\n if (!warnOnce.shown) warnOnce.shown = {};\n if (!warnOnce.shown[text]) {\n warnOnce.shown[text] = 1;\n Module.printErr(text);\n }\n}\n\nvar asm2wasmImports = { // special asm2wasm imports\n \"f64-rem\": function(x, y) {\n return x % y;\n },\n \"debugger\": function() {\n debugger;\n }\n};\n\n\n\nvar jsCallStartIndex = 1;\nvar functionPointers = new Array(0);\n\n// 'sig' parameter is only used on LLVM wasm backend\nfunction addFunction(func, sig) {\n var base = 0;\n for (var i = base; i < base + 0; i++) {\n if (!functionPointers[i]) {\n functionPointers[i] = func;\n return jsCallStartIndex + i;\n }\n }\n throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';\n}\n\nfunction removeFunction(index) {\n functionPointers[index-jsCallStartIndex] = null;\n}\n\nvar funcWrappers = {};\n\nfunction getFuncWrapper(func, sig) {\n if (!func) return; // on null pointer, return undefined\n assert(sig);\n if (!funcWrappers[sig]) {\n funcWrappers[sig] = {};\n }\n var sigCache = funcWrappers[sig];\n if (!sigCache[func]) {\n // optimize away arguments usage in common cases\n if (sig.length === 1) {\n sigCache[func] = function dynCall_wrapper() {\n return dynCall(sig, func);\n };\n } else if (sig.length === 2) {\n sigCache[func] = function dynCall_wrapper(arg) {\n return dynCall(sig, func, [arg]);\n };\n } else {\n // general case\n sigCache[func] = function dynCall_wrapper() {\n return dynCall(sig, func, Array.prototype.slice.call(arguments));\n };\n }\n }\n return sigCache[func];\n}\n\n\nfunction makeBigInt(low, high, unsigned) {\n return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));\n}\n\nfunction dynCall(sig, ptr, args) {\n if (args && args.length) {\n return Module['dynCall_' + sig].apply(null, [ptr].concat(args));\n } else {\n return Module['dynCall_' + sig].call(null, ptr);\n }\n}\n\n\n\nvar Runtime = {\n // FIXME backwards compatibility layer for ports. Support some Runtime.*\n // for now, fix it there, then remove it from here. That way we\n // can minimize any period of breakage.\n dynCall: dynCall, // for SDL2 port\n};\n\n// The address globals begin at. Very low in memory, for code size and optimization opportunities.\n// Above 0 is static memory, starting with globals.\n// Then the stack.\n// Then 'dynamic' memory for sbrk.\nvar GLOBAL_BASE = 1024;\n\n\n// === Preamble library stuff ===\n\n// Documentation for the public APIs defined in this file must be updated in:\n// site/source/docs/api_reference/preamble.js.rst\n// A prebuilt local version of the documentation is available at:\n// site/build/text/docs/api_reference/preamble.js.txt\n// You can also build docs locally as HTML or other formats in site/\n// An online HTML version (which may be of a different version of Emscripten)\n// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html\n\n\n\n//========================================\n// Runtime essentials\n//========================================\n\nvar ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()\nvar EXITSTATUS = 0;\n\n/** @type {function(*, string=)} */\nfunction assert(condition, text) {\n if (!condition) {\n abort('Assertion failed: ' + text);\n }\n}\n\nvar globalScope = this;\n\n// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)\nfunction getCFunc(ident) {\n var func = Module['_' + ident]; // closure exported function\n assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');\n return func;\n}\n\nvar JSfuncs = {\n // Helpers for cwrap -- it can't refer to Runtime directly because it might\n // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find\n // out what the minified function name is.\n 'stackSave': function() {\n stackSave()\n },\n 'stackRestore': function() {\n stackRestore()\n },\n // type conversion from js to c\n 'arrayToC' : function(arr) {\n var ret = stackAlloc(arr.length);\n writeArrayToMemory(arr, ret);\n return ret;\n },\n 'stringToC' : function(str) {\n var ret = 0;\n if (str !== null && str !== undefined && str !== 0) { // null string\n // at most 4 bytes per UTF-8 code point, +1 for the trailing '\\0'\n var len = (str.length << 2) + 1;\n ret = stackAlloc(len);\n stringToUTF8(str, ret, len);\n }\n return ret;\n }\n};\n\n// For fast lookup of conversion functions\nvar toC = {\n 'string': JSfuncs['stringToC'], 'array': JSfuncs['arrayToC']\n};\n\n// C calling interface.\nfunction ccall (ident, returnType, argTypes, args, opts) {\n var func = getCFunc(ident);\n var cArgs = [];\n var stack = 0;\n if (args) {\n for (var i = 0; i < args.length; i++) {\n var converter = toC[argTypes[i]];\n if (converter) {\n if (stack === 0) stack = stackSave();\n cArgs[i] = converter(args[i]);\n } else {\n cArgs[i] = args[i];\n }\n }\n }\n var ret = func.apply(null, cArgs);\n if (returnType === 'string') ret = Pointer_stringify(ret);\n else if (returnType === 'boolean') ret = Boolean(ret);\n if (stack !== 0) {\n stackRestore(stack);\n }\n return ret;\n}\n\nfunction cwrap (ident, returnType, argTypes) {\n argTypes = argTypes || [];\n var cfunc = getCFunc(ident);\n // When the function takes numbers and returns a number, we can just return\n // the original function\n var numericArgs = argTypes.every(function(type){ return type === 'number'});\n var numericRet = returnType !== 'string';\n if (numericRet && numericArgs) {\n return cfunc;\n }\n return function() {\n return ccall(ident, returnType, argTypes, arguments);\n }\n}\n\n/** @type {function(number, number, string, boolean=)} */\nfunction setValue(ptr, value, type, noSafe) {\n type = type || 'i8';\n if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit\n switch(type) {\n case 'i1': HEAP8[((ptr)>>0)]=value; break;\n case 'i8': HEAP8[((ptr)>>0)]=value; break;\n case 'i16': HEAP16[((ptr)>>1)]=value; break;\n case 'i32': HEAP32[((ptr)>>2)]=value; break;\n case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;\n case 'float': HEAPF32[((ptr)>>2)]=value; break;\n case 'double': HEAPF64[((ptr)>>3)]=value; break;\n default: abort('invalid type for setValue: ' + type);\n }\n}\n\n/** @type {function(number, string, boolean=)} */\nfunction getValue(ptr, type, noSafe) {\n type = type || 'i8';\n if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit\n switch(type) {\n case 'i1': return HEAP8[((ptr)>>0)];\n case 'i8': return HEAP8[((ptr)>>0)];\n case 'i16': return HEAP16[((ptr)>>1)];\n case 'i32': return HEAP32[((ptr)>>2)];\n case 'i64': return HEAP32[((ptr)>>2)];\n case 'float': return HEAPF32[((ptr)>>2)];\n case 'double': return HEAPF64[((ptr)>>3)];\n default: abort('invalid type for getValue: ' + type);\n }\n return null;\n}\n\nvar ALLOC_NORMAL = 0; // Tries to use _malloc()\nvar ALLOC_STACK = 1; // Lives for the duration of the current function call\nvar ALLOC_STATIC = 2; // Cannot be freed\nvar ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk\nvar ALLOC_NONE = 4; // Do not allocate\n\n// allocate(): This is for internal use. You can use it yourself as well, but the interface\n// is a little tricky (see docs right below). The reason is that it is optimized\n// for multiple syntaxes to save space in generated code. So you should\n// normally not use allocate(), and instead allocate memory using _malloc(),\n// initialize it with setValue(), and so forth.\n// @slab: An array of data, or a number. If a number, then the size of the block to allocate,\n// in *bytes* (note that this is sometimes confusing: the next parameter does not\n// affect this!)\n// @types: Either an array of types, one for each byte (or 0 if no type at that position),\n// or a single type which is used for the entire block. This only matters if there\n// is initial data - if @slab is a number, then this does not matter at all and is\n// ignored.\n// @allocator: How to allocate memory, see ALLOC_*\n/** @type {function((TypedArray|Array<number>|number), string, number, number=)} */\nfunction allocate(slab, types, allocator, ptr) {\n var zeroinit, size;\n if (typeof slab === 'number') {\n zeroinit = true;\n size = slab;\n } else {\n zeroinit = false;\n size = slab.length;\n }\n\n var singleType = typeof types === 'string' ? types : null;\n\n var ret;\n if (allocator == ALLOC_NONE) {\n ret = ptr;\n } else {\n ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));\n }\n\n if (zeroinit) {\n var stop;\n ptr = ret;\n assert((ret & 3) == 0);\n stop = ret + (size & ~3);\n for (; ptr < stop; ptr += 4) {\n HEAP32[((ptr)>>2)]=0;\n }\n stop = ret + size;\n while (ptr < stop) {\n HEAP8[((ptr++)>>0)]=0;\n }\n return ret;\n }\n\n if (singleType === 'i8') {\n if (slab.subarray || slab.slice) {\n HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);\n } else {\n HEAPU8.set(new Uint8Array(slab), ret);\n }\n return ret;\n }\n\n var i = 0, type, typeSize, previousType;\n while (i < size) {\n var curr = slab[i];\n\n type = singleType || types[i];\n if (type === 0) {\n i++;\n continue;\n }\n\n if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later\n\n setValue(ret+i, curr, type);\n\n // no need to look up size unless type changes, so cache it\n if (previousType !== type) {\n typeSize = getNativeTypeSize(type);\n previousType = type;\n }\n i += typeSize;\n }\n\n return ret;\n}\n\n// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready\nfunction getMemory(size) {\n if (!staticSealed) return staticAlloc(size);\n if (!runtimeInitialized) return dynamicAlloc(size);\n return _malloc(size);\n}\n\n/** @type {function(number, number=)} */\nfunction Pointer_stringify(ptr, length) {\n if (length === 0 || !ptr) return '';\n // Find the length, and check for UTF while doing so\n var hasUtf = 0;\n var t;\n var i = 0;\n while (1) {\n t = HEAPU8[(((ptr)+(i))>>0)];\n hasUtf |= t;\n if (t == 0 && !length) break;\n i++;\n if (length && i == length) break;\n }\n if (!length) length = i;\n\n var ret = '';\n\n if (hasUtf < 128) {\n var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack\n var curr;\n while (length > 0) {\n curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));\n ret = ret ? ret + curr : curr;\n ptr += MAX_CHUNK;\n length -= MAX_CHUNK;\n }\n return ret;\n }\n return UTF8ToString(ptr);\n}\n\n// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns\n// a copy of that string as a Javascript String object.\n\nfunction AsciiToString(ptr) {\n var str = '';\n while (1) {\n var ch = HEAP8[((ptr++)>>0)];\n if (!ch) return str;\n str += String.fromCharCode(ch);\n }\n}\n\n// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',\n// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.\n\nfunction stringToAscii(str, outPtr) {\n return writeAsciiToMemory(str, outPtr, false);\n}\n\n// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns\n// a copy of that string as a Javascript String object.\n\nvar UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;\nfunction UTF8ArrayToString(u8Array, idx) {\n var endPtr = idx;\n // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.\n // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.\n while (u8Array[endPtr]) ++endPtr;\n\n if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {\n return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));\n } else {\n var u0, u1, u2, u3, u4, u5;\n\n var str = '';\n while (1) {\n // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629\n u0 = u8Array[idx++];\n if (!u0) return str;\n if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }\n u1 = u8Array[idx++] & 63;\n if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }\n u2 = u8Array[idx++] & 63;\n if ((u0 & 0xF0) == 0xE0) {\n u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;\n } else {\n u3 = u8Array[idx++] & 63;\n if ((u0 & 0xF8) == 0xF0) {\n u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;\n } else {\n u4 = u8Array[idx++] & 63;\n if ((u0 & 0xFC) == 0xF8) {\n u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;\n } else {\n u5 = u8Array[idx++] & 63;\n u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;\n }\n }\n }\n if (u0 < 0x10000) {\n str += String.fromCharCode(u0);\n } else {\n var ch = u0 - 0x10000;\n str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));\n }\n }\n }\n}\n\n// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns\n// a copy of that string as a Javascript String object.\n\nfunction UTF8ToString(ptr) {\n return UTF8ArrayToString(HEAPU8,ptr);\n}\n\n// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',\n// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.\n// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.\n// Parameters:\n// str: the Javascript string to copy.\n// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.\n// outIdx: The starting offset in the array to begin the copying.\n// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null\n// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.\n// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.\n// Returns the number of bytes written, EXCLUDING the null terminator.\n\nfunction stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {\n if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.\n return 0;\n\n var startIdx = outIdx;\n var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.\n for (var i = 0; i < str.length; ++i) {\n // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.\n // See http://unicode.org/faq/utf_bom.html#utf16-3\n // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629\n var u = str.charCodeAt(i); // possibly a lead surrogate\n if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);\n if (u <= 0x7F) {\n if (outIdx >= endIdx) break;\n outU8Array[outIdx++] = u;\n } else if (u <= 0x7FF) {\n if (outIdx + 1 >= endIdx) break;\n outU8Array[outIdx++] = 0xC0 | (u >> 6);\n outU8Array[outIdx++] = 0x80 | (u & 63);\n } else if (u <= 0xFFFF) {\n if (outIdx + 2 >= endIdx) break;\n outU8Array[outIdx++] = 0xE0 | (u >> 12);\n outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);\n outU8Array[outIdx++] = 0x80 | (u & 63);\n } else if (u <= 0x1FFFFF) {\n if (outIdx + 3 >= endIdx) break;\n outU8Array[outIdx++] = 0xF0 | (u >> 18);\n outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);\n outU8Array[outIdx++] = 0x80 | (u & 63);\n } else if (u <= 0x3FFFFFF) {\n if (outIdx + 4 >= endIdx) break;\n outU8Array[outIdx++] = 0xF8 | (u >> 24);\n outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);\n outU8Array[outIdx++] = 0x80 | (u & 63);\n } else {\n if (outIdx + 5 >= endIdx) break;\n outU8Array[outIdx++] = 0xFC | (u >> 30);\n outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);\n outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);\n outU8Array[outIdx++] = 0x80 | (u & 63);\n }\n }\n // Null-terminate the pointer to the buffer.\n outU8Array[outIdx] = 0;\n return outIdx - startIdx;\n}\n\n// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',\n// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.\n// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.\n// Returns the number of bytes written, EXCLUDING the null terminator.\n\nfunction stringToUTF8(str, outPtr, maxBytesToWrite) {\n return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);\n}\n\n// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.\n\nfunction lengthBytesUTF8(str) {\n var len = 0;\n for (var i = 0; i < str.length; ++i) {\n // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.\n // See http://unicode.org/faq/utf_bom.html#utf16-3\n var u = str.charCodeAt(i); // possibly a lead surrogate\n if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);\n if (u <= 0x7F) {\n ++len;\n } else if (u <= 0x7FF) {\n len += 2;\n } else if (u <= 0xFFFF) {\n len += 3;\n } else if (u <= 0x1FFFFF) {\n len += 4;\n } else if (u <= 0x3FFFFFF) {\n len += 5;\n } else {\n len += 6;\n }\n }\n return len;\n}\n\n// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns\n// a copy of that string as a Javascript String object.\n\nvar UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;\nfunction UTF16ToString(ptr) {\n var endPtr = ptr;\n // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.\n // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.\n var idx = endPtr >> 1;\n while (HEAP16[idx]) ++idx;\n endPtr = idx << 1;\n\n if (endPtr - ptr > 32 && UTF16Decoder) {\n return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));\n } else {\n var i = 0;\n\n var str = '';\n while (1) {\n var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];\n if (codeUnit == 0) return str;\n ++i;\n // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.\n str += String.fromCharCode(codeUnit);\n }\n }\n}\n\n// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',\n// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.\n// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.\n// Parameters:\n// str: the Javascript string to copy.\n// outPtr: Byte address in Emscripten HEAP where to write the string to.\n// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null\n// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.\n// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.\n// Returns the number of bytes written, EXCLUDING the null terminator.\n\nfunction stringToUTF16(str, outPtr, maxBytesToWrite) {\n // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.\n if (maxBytesToWrite === undefined) {\n maxBytesToWrite = 0x7FFFFFFF;\n }\n if (maxBytesToWrite < 2) return 0;\n maxBytesToWrite -= 2; // Null terminator.\n var startPtr = outPtr;\n var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;\n for (var i = 0; i < numCharsToWrite; ++i) {\n // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.\n var codeUnit = str.charCodeAt(i); // possibly a lead surrogate\n HEAP16[((outPtr)>>1)]=codeUnit;\n outPtr += 2;\n }\n // Null-terminate the pointer to the HEAP.\n HEAP16[((outPtr)>>1)]=0;\n return outPtr - startPtr;\n}\n\n// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.\n\nfunction lengthBytesUTF16(str) {\n return str.length*2;\n}\n\nfunction UTF32ToString(ptr) {\n var i = 0;\n\n var str = '';\n while (1) {\n var utf32 = HEAP32[(((ptr)+(i*4))>>2)];\n if (utf32 == 0)\n return str;\n ++i;\n // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.\n // See http://unicode.org/faq/utf_bom.html#utf16-3\n if (utf32 >= 0x10000) {\n var ch = utf32 - 0x10000;\n str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));\n } else {\n str += String.fromCharCode(utf32);\n }\n }\n}\n\n// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',\n// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.\n// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.\n// Parameters:\n// str: the Javascript string to copy.\n// outPtr: Byte address in Emscripten HEAP where to write the string to.\n// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null\n// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.\n// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.\n// Returns the number of bytes written, EXCLUDING the null terminator.\n\nfunction stringToUTF32(str, outPtr, maxBytesToWrite) {\n // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.\n if (maxBytesToWrite === undefined) {\n maxBytesToWrite = 0x7FFFFFFF;\n }\n if (maxBytesToWrite < 4) return 0;\n var startPtr = outPtr;\n var endPtr = startPtr + maxBytesToWrite - 4;\n for (var i = 0; i < str.length; ++i) {\n // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.\n // See http://unicode.org/faq/utf_bom.html#utf16-3\n var codeUnit = str.charCodeAt(i); // possibly a lead surrogate\n if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {\n var trailSurrogate = str.charCodeAt(++i);\n codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);\n }\n HEAP32[((outPtr)>>2)]=codeUnit;\n outPtr += 4;\n if (outPtr + 4 > endPtr) break;\n }\n // Null-terminate the pointer to the HEAP.\n HEAP32[((outPtr)>>2)]=0;\n return outPtr - startPtr;\n}\n\n// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.\n\nfunction lengthBytesUTF32(str) {\n var len = 0;\n for (var i = 0; i < str.length; ++i) {\n // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.\n // See http://unicode.org/faq/utf_bom.html#utf16-3\n var codeUnit = str.charCodeAt(i);\n if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.\n len += 4;\n }\n\n return len;\n}\n\n// Allocate heap space for a JS string, and write it there.\n// It is the responsibility of the caller to free() that memory.\nfunction allocateUTF8(str) {\n var size = lengthBytesUTF8(str) + 1;\n var ret = _malloc(size);\n if (ret) stringToUTF8Array(str, HEAP8, ret, size);\n return ret;\n}\n\n// Allocate stack space for a JS string, and write it there.\nfunction allocateUTF8OnStack(str) {\n var size = lengthBytesUTF8(str) + 1;\n var ret = stackAlloc(size);\n stringToUTF8Array(str, HEAP8, ret, size);\n return ret;\n}\n\nfunction demangle(func) {\n return func;\n}\n\nfunction demangleAll(text) {\n var regex =\n /__Z[\\w\\d_]+/g;\n return text.replace(regex,\n function(x) {\n var y = demangle(x);\n return x === y ? x : (x + ' [' + y + ']');\n });\n}\n\nfunction jsStackTrace() {\n var err = new Error();\n if (!err.stack) {\n // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,\n // so try that as a special-case.\n try {\n throw new Error(0);\n } catch(e) {\n err = e;\n }\n if (!err.stack) {\n return '(no stack trace available)';\n }\n }\n return err.stack.toString();\n}\n\nfunction stackTrace() {\n var js = jsStackTrace();\n if (Module['extraStackTrace']) js += '\\n' + Module['extraStackTrace']();\n return demangleAll(js);\n}\n\n// Memory management\n\nvar PAGE_SIZE = 16384;\nvar WASM_PAGE_SIZE = 65536;\nvar ASMJS_PAGE_SIZE = 16777216;\nvar MIN_TOTAL_MEMORY = 16777216;\n\nfunction alignUp(x, multiple) {\n if (x % multiple > 0) {\n x += multiple - (x % multiple);\n }\n return x;\n}\n\nvar HEAP,\n/** @type {ArrayBuffer} */\n buffer,\n/** @type {Int8Array} */\n HEAP8,\n/** @type {Uint8Array} */\n HEAPU8,\n/** @type {Int16Array} */\n HEAP16,\n/** @type {Uint16Array} */\n HEAPU16,\n/** @type {Int32Array} */\n HEAP32,\n/** @type {Uint32Array} */\n HEAPU32,\n/** @type {Float32Array} */\n HEAPF32,\n/** @type {Float64Array} */\n HEAPF64;\n\nfunction updateGlobalBuffer(buf) {\n Module['buffer'] = buffer = buf;\n}\n\nfunction updateGlobalBufferViews() {\n Module['HEAP8'] = HEAP8 = new Int8Array(buffer);\n Module['HEAP16'] = HEAP16 = new Int16Array(buffer);\n Module['HEAP32'] = HEAP32 = new Int32Array(buffer);\n Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);\n Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);\n Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);\n Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);\n Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);\n}\n\nvar STATIC_BASE, STATICTOP, staticSealed; // static area\nvar STACK_BASE, STACKTOP, STACK_MAX; // stack area\nvar DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk\n\n STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;\n staticSealed = false;\n\n\n\nfunction abortOnCannotGrowMemory() {\n abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');\n}\n\nif (!Module['reallocBuffer']) Module['reallocBuffer'] = function(size) {\n var ret;\n try {\n if (ArrayBuffer.transfer) {\n ret = ArrayBuffer.transfer(buffer, size);\n } else {\n var oldHEAP8 = HEAP8;\n ret = new ArrayBuffer(size);\n var temp = new Int8Array(ret);\n temp.set(oldHEAP8);\n }\n } catch(e) {\n return false;\n }\n var success = _emscripten_replace_memory(ret);\n if (!success) return false;\n return ret;\n};\n\nfunction enlargeMemory() {\n // TOTAL_MEMORY is the current size of the actual array, and DYNAMICTOP is the new top.\n\n\n var PAGE_MULTIPLE = Module[\"usingWasm\"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.\n var LIMIT = 2147483648 - PAGE_MULTIPLE; // We can do one page short of 2GB as theoretical maximum.\n\n if (HEAP32[DYNAMICTOP_PTR>>2] > LIMIT) {\n return false;\n }\n\n var OLD_TOTAL_MEMORY = TOTAL_MEMORY;\n TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY); // So the loop below will not be infinite, and minimum asm.js memory size is 16MB.\n\n while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR>>2]) { // Keep incrementing the heap size as long as it's less than what is requested.\n if (TOTAL_MEMORY <= 536870912) {\n TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE); // Simple heuristic: double until 1GB...\n } else {\n // ..., but after that, add smaller increments towards 2GB, which we cannot reach\n TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT);\n }\n }\n\n\n var replacement = Module['reallocBuffer'](TOTAL_MEMORY);\n if (!replacement || replacement.byteLength != TOTAL_MEMORY) {\n // restore the state to before this call, we failed\n TOTAL_MEMORY = OLD_TOTAL_MEMORY;\n return false;\n }\n\n // everything worked\n\n updateGlobalBuffer(replacement);\n updateGlobalBufferViews();\n\n\n\n return true;\n}\n\nvar byteLength;\ntry {\n byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, 'byteLength').get);\n byteLength(new ArrayBuffer(4)); // can fail on older ie\n} catch(e) { // can fail on older node/v8\n byteLength = function(buffer) { return buffer.byteLength; };\n}\n\nvar TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;\nvar TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;\nif (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');\n\n// Initialize the runtime's memory\n\n\n\n// Use a provided buffer, if there is one, or else allocate a new one\nif (Module['buffer']) {\n buffer = Module['buffer'];\n} else {\n // Use a WebAssembly memory where available\n if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {\n Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE });\n buffer = Module['wasmMemory'].buffer;\n } else\n {\n buffer = new ArrayBuffer(TOTAL_MEMORY);\n }\n Module['buffer'] = buffer;\n}\nupdateGlobalBufferViews();\n\n\nfunction getTotalMemory() {\n return TOTAL_MEMORY;\n}\n\n// Endianness check (note: assumes compiler arch was little-endian)\n HEAP32[0] = 0x63736d65; /* 'emsc' */\nHEAP16[1] = 0x6373;\nif (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';\n\nfunction callRuntimeCallbacks(callbacks) {\n while(callbacks.length > 0) {\n var callback = callbacks.shift();\n if (typeof callback == 'function') {\n callback();\n continue;\n }\n var func = callback.func;\n if (typeof func === 'number') {\n if (callback.arg === undefined) {\n Module['dynCall_v'](func);\n } else {\n Module['dynCall_vi'](func, callback.arg);\n }\n } else {\n func(callback.arg === undefined ? null : callback.arg);\n }\n }\n}\n\nvar __ATPRERUN__ = []; // functions called before the runtime is initialized\nvar __ATINIT__ = []; // functions called during startup\nvar __ATMAIN__ = []; // functions called when main() is to be run\nvar __ATEXIT__ = []; // functions called during shutdown\nvar __ATPOSTRUN__ = []; // functions called after the main() is called\n\nvar runtimeInitialized = false;\nvar runtimeExited = false;\n\n\nfunction preRun() {\n // compatibility - merge in anything from Module['preRun'] at this time\n if (Module['preRun']) {\n if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];\n while (Module['preRun'].length) {\n addOnPreRun(Module['preRun'].shift());\n }\n }\n callRuntimeCallbacks(__ATPRERUN__);\n}\n\nfunction ensureInitRuntime() {\n if (runtimeInitialized) return;\n runtimeInitialized = true;\n callRuntimeCallbacks(__ATINIT__);\n}\n\nfunction preMain() {\n callRuntimeCallbacks(__ATMAIN__);\n}\n\nfunction exitRuntime() {\n callRuntimeCallbacks(__ATEXIT__);\n runtimeExited = true;\n}\n\nfunction postRun() {\n // compatibility - merge in anything from Module['postRun'] at this time\n if (Module['postRun']) {\n if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];\n while (Module['postRun'].length) {\n addOnPostRun(Module['postRun'].shift());\n }\n }\n callRuntimeCallbacks(__ATPOSTRUN__);\n}\n\nfunction addOnPreRun(cb) {\n __ATPRERUN__.unshift(cb);\n}\n\nfunction addOnInit(cb) {\n __ATINIT__.unshift(cb);\n}\n\nfunction addOnPreMain(cb) {\n __ATMAIN__.unshift(cb);\n}\n\nfunction addOnExit(cb) {\n __ATEXIT__.unshift(cb);\n}\n\nfunction addOnPostRun(cb) {\n __ATPOSTRUN__.unshift(cb);\n}\n\n// Deprecated: This function should not be called because it is unsafe and does not provide\n// a maximum length limit of how many bytes it is allowed to write. Prefer calling the\n// function stringToUTF8Array() instead, which takes in a maximum length that can be used\n// to be secure from out of bounds writes.\n/** @deprecated */\nfunction writeStringToMemory(string, buffer, dontAddNull) {\n warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');\n\n var /** @type {number} */ lastChar, /** @type {number} */ end;\n if (dontAddNull) {\n // stringToUTF8Array always appends null. If we don't want to do that, remember the\n // character that existed at the location where the null will be placed, and restore\n // that after the write (below).\n end = buffer + lengthBytesUTF8(string);\n lastChar = HEAP8[end];\n }\n stringToUTF8(string, buffer, Infinity);\n if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.\n}\n\nfunction writeArrayToMemory(array, buffer) {\n HEAP8.set(array, buffer);\n}\n\nfunction writeAsciiToMemory(str, buffer, dontAddNull) {\n for (var i = 0; i < str.length; ++i) {\n HEAP8[((buffer++)>>0)]=str.charCodeAt(i);\n }\n // Null-terminate the pointer to the HEAP.\n if (!dontAddNull) HEAP8[((buffer)>>0)]=0;\n}\n\nfunction unSign(value, bits, ignore) {\n if (value >= 0) {\n return value;\n }\n return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts\n : Math.pow(2, bits) + value;\n}\nfunction reSign(value, bits, ignore) {\n if (value <= 0) {\n return value;\n }\n var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32\n : Math.pow(2, bits-1);\n if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that\n // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors\n // TODO: In i64 mode 1, resign the two parts separately and safely\n value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts\n }\n return value;\n}\n\n\nvar Math_abs = Math.abs;\nvar Math_cos = Math.cos;\nvar Math_sin = Math.sin;\nvar Math_tan = Math.tan;\nvar Math_acos = Math.acos;\nvar Math_asin = Math.asin;\nvar Math_atan = Math.atan;\nvar Math_atan2 = Math.atan2;\nvar Math_exp = Math.exp;\nvar Math_log = Math.log;\nvar Math_sqrt = Math.sqrt;\nvar Math_ceil = Math.ceil;\nvar Math_floor = Math.floor;\nvar Math_pow = Math.pow;\nvar Math_imul = Math.imul;\nvar Math_fround = Math.fround;\nvar Math_round = Math.round;\nvar Math_min = Math.min;\nvar Math_max = Math.max;\nvar Math_clz32 = Math.clz32;\nvar Math_trunc = Math.trunc;\n\n// A counter of dependencies for calling run(). If we need to\n// do asynchronous work before running, increment this and\n// decrement it. Incrementing must happen in a place like\n// PRE_RUN_ADDITIONS (used by emcc to add file preloading).\n// Note that you can add dependencies in preRun, even though\n// it happens right before run - run will be postponed until\n// the dependencies are met.\nvar runDependencies = 0;\nvar runDependencyWatcher = null;\nvar dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled\n\nfunction getUniqueRunDependency(id) {\n return id;\n}\n\nfunction addRunDependency(id) {\n runDependencies++;\n if (Module['monitorRunDependencies']) {\n Module['monitorRunDependencies'](runDependencies);\n }\n}\n\nfunction removeRunDependency(id) {\n runDependencies--;\n if (Module['monitorRunDependencies']) {\n Module['monitorRunDependencies'](runDependencies);\n }\n if (runDependencies == 0) {\n if (runDependencyWatcher !== null) {\n clearInterval(runDependencyWatcher);\n runDependencyWatcher = null;\n }\n if (dependenciesFulfilled) {\n var callback = dependenciesFulfilled;\n dependenciesFulfilled = null;\n callback(); // can add another dependenciesFulfilled\n }\n }\n}\n\nModule[\"preloadedImages\"] = {}; // maps url to image data\nModule[\"preloadedAudios\"] = {}; // maps url to audio data\n\n\n\nvar memoryInitializer = null;\n\n\n\n\n\n\n// Prefix of data URIs emitted by SINGLE_FILE and related options.\nvar dataURIPrefix = 'data:application/octet-stream;base64,';\n\n// Indicates whether filename is a base64 data URI.\nfunction isDataURI(filename) {\n return String.prototype.startsWith ?\n filename.startsWith(dataURIPrefix) :\n filename.indexOf(dataURIPrefix) === 0;\n}\n\n\n\n\nfunction integrateWasmJS() {\n // wasm.js has several methods for creating the compiled code module here:\n // * 'native-wasm' : use native WebAssembly support in the browser\n // * 'interpret-s-expr': load s-expression code from a .wast and interpret\n // * 'interpret-binary': load binary wasm and interpret\n // * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret\n // * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)\n // The method is set at compile time (BINARYEN_METHOD)\n // The method can be a comma-separated list, in which case, we will try the\n // options one by one. Some of them can fail gracefully, and then we can try\n // the next.\n\n // inputs\n\n var method = 'native-wasm';\n\n var wasmTextFile = 'stbvorbis.wast';\n var wasmBinaryFile = 'stbvorbis.wasm';\n var asmjsCodeFile = 'stbvorbis.temp.asm.js';\n\n if (typeof Module['locateFile'] === 'function') {\n if (!isDataURI(wasmTextFile)) {\n wasmTextFile = Module['locateFile'](wasmTextFile);\n }\n if (!isDataURI(wasmBinaryFile)) {\n wasmBinaryFile = Module['locateFile'](wasmBinaryFile);\n }\n if (!isDataURI(asmjsCodeFile)) {\n asmjsCodeFile = Module['locateFile'](asmjsCodeFile);\n }\n }\n\n // utilities\n\n var wasmPageSize = 64*1024;\n\n var info = {\n 'global': null,\n 'env': null,\n 'asm2wasm': asm2wasmImports,\n 'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.\n };\n\n var exports = null;\n\n\n function mergeMemory(newBuffer) {\n // The wasm instance creates its memory. But static init code might have written to\n // buffer already, including the mem init file, and we must copy it over in a proper merge.\n // TODO: avoid this copy, by avoiding such static init writes\n // TODO: in shorter term, just copy up to the last static init write\n var oldBuffer = Module['buffer'];\n if (newBuffer.byteLength < oldBuffer.byteLength) {\n Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');\n }\n var oldView = new Int8Array(oldBuffer);\n var newView = new Int8Array(newBuffer);\n\n\n newView.set(oldView);\n updateGlobalBuffer(newBuffer);\n updateGlobalBufferViews();\n }\n\n function fixImports(imports) {\n return imports;\n }\n\n function getBinary() {\n try {\n if (Module['wasmBinary']) {\n return new Uint8Array(Module['wasmBinary']);\n }\n if (Module['readBinary']) {\n return Module['readBinary'](wasmBinaryFile);\n } else {\n throw \"on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)\";\n }\n }\n catch (err) {\n abort(err);\n }\n }\n\n function getBinaryPromise() {\n // if we don't have the binary yet, and have the Fetch api, use that\n // in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web\n if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') {\n return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {\n if (!response['ok']) {\n throw \"failed to load wasm binary file at '\" + wasmBinaryFile + \"'\";\n }\n return response['arrayBuffer']();\n }).catch(function () {\n return getBinary();\n });\n }\n // Otherwise, getBinary should be able to get it synchronously\n return new Promise(function(resolve, reject) {\n resolve(getBinary());\n });\n }\n\n // do-method functions\n\n\n function doNativeWasm(global, env, providedBuffer) {\n if (typeof WebAssembly !== 'object') {\n Module['printErr']('no native wasm support detected');\n return false;\n }\n // prepare memory import\n if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {\n Module['printErr']('no native wasm Memory in use');\n return false;\n }\n env['memory'] = Module['wasmMemory'];\n // Load the wasm module and create an instance of using native support in the JS engine.\n info['global'] = {\n 'NaN': NaN,\n 'Infinity': Infinity\n };\n info['global.Math'] = Math;\n info['env'] = env;\n // handle a generated wasm instance, receiving its exports and\n // performing other necessary setup\n function receiveInstance(instance, module) {\n exports = instance.exports;\n if (exports.memory) mergeMemory(exports.memory);\n Module['asm'] = exports;\n Module[\"usingWasm\"] = true;\n removeRunDependency('wasm-instantiate');\n }\n addRunDependency('wasm-instantiate');\n\n // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback\n // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel\n // to any other async startup actions they are performing.\n if (Module['instantiateWasm']) {\n try {\n return Module['instantiateWasm'](info, receiveInstance);\n } catch(e) {\n Module['printErr']('Module.instantiateWasm callback failed with error: ' + e);\n return false;\n }\n }\n\n function receiveInstantiatedSource(output) {\n // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.\n // receiveInstance() will swap in the exports (to Module.asm) so they can be called\n receiveInstance(output['instance'], output['module']);\n }\n function instantiateArrayBuffer(receiver) {\n getBinaryPromise().then(function(binary) {\n return WebAssembly.instantiate(binary, info);\n }).then(receiver).catch(function(reason) {\n Module['printErr']('failed to asynchronously prepare wasm: ' + reason);\n abort(reason);\n });\n }\n // Prefer streaming instantiation if available.\n if (!Module['wasmBinary'] &&\n typeof WebAssembly.instantiateStreaming === 'function' &&\n !isDataURI(wasmBinaryFile) &&\n typeof fetch === 'function') {\n WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info)\n .then(receiveInstantiatedSource)\n .catch(function(reason) {\n // We expect the most common failure cause to be a bad MIME type for the binary,\n // in which case falling back to ArrayBuffer instantiation should work.\n Module['printErr']('wasm streaming compile failed: ' + reason);\n Module['printErr']('falling back to ArrayBuffer instantiation');\n instantiateArrayBuffer(receiveInstantiatedSource);\n });\n } else {\n instantiateArrayBuffer(receiveInstantiatedSource);\n }\n return {}; // no exports yet; we'll fill them in later\n }\n\n\n // We may have a preloaded value in Module.asm, save it\n Module['asmPreload'] = Module['asm'];\n\n // Memory growth integration code\n\n var asmjsReallocBuffer = Module['reallocBuffer'];\n\n var wasmReallocBuffer = function(size) {\n var PAGE_MULTIPLE = Module[\"usingWasm\"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.\n size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size\n var old = Module['buffer'];\n var oldSize = old.byteLength;\n if (Module[\"usingWasm\"]) {\n // native wasm support\n try {\n var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size\n if (result !== (-1 | 0)) {\n // success in native wasm memory growth, get the buffer from the memory\n return Module['buffer'] = Module['wasmMemory'].buffer;\n } else {\n return null;\n }\n } catch(e) {\n return null;\n }\n }\n };\n\n Module['reallocBuffer'] = function(size) {\n if (finalMethod === 'asmjs') {\n return asmjsReallocBuffer(size);\n } else {\n return wasmReallocBuffer(size);\n }\n };\n\n // we may try more than one; this is the final one, that worked and we are using\n var finalMethod = '';\n\n // Provide an \"asm.js function\" for the application, called to \"link\" the asm.js module. We instantiate\n // the wasm module at that time, and it receives imports and provides exports and so forth, the app\n // doesn't need to care that it is wasm or olyfilled wasm or asm.js.\n\n Module['asm'] = function(global, env, providedBuffer) {\n env = fixImports(env);\n\n // import table\n if (!env['table']) {\n var TABLE_SIZE = Module['wasmTableSize'];\n if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least\n var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];\n if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {\n if (MAX_TABLE_SIZE !== undefined) {\n env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });\n } else {\n env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });\n }\n } else {\n env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least\n }\n Module['wasmTable'] = env['table'];\n }\n\n if (!env['memoryBase']) {\n env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves\n }\n if (!env['tableBase']) {\n env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change\n }\n\n // try the methods. each should return the exports if it succeeded\n\n var exports;\n exports = doNativeWasm(global, env, providedBuffer);\n\n assert(exports, 'no binaryen method succeeded.');\n\n\n return exports;\n };\n\n var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later\n}\n\nintegrateWasmJS();\n\n// === Body ===\n\nvar ASM_CONSTS = [];\n\n\n\n\n\nSTATIC_BASE = GLOBAL_BASE;\n\nSTATICTOP = STATIC_BASE + 3776;\n/* global initializers */ __ATINIT__.push();\n\n\n\n\n\n\n\nvar STATIC_BUMP = 3776;\nModule[\"STATIC_BASE\"] = STATIC_BASE;\nModule[\"STATIC_BUMP\"] = STATIC_BUMP;\n\n/* no memory initializer */\nvar tempDoublePtr = STATICTOP; STATICTOP += 16;\n\nfunction copyTempFloat(ptr) { // functions, because inlining this code increases code size too much\n\n HEAP8[tempDoublePtr] = HEAP8[ptr];\n\n HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];\n\n HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];\n\n HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];\n\n}\n\nfunction copyTempDouble(ptr) {\n\n HEAP8[tempDoublePtr] = HEAP8[ptr];\n\n HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];\n\n HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];\n\n HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];\n\n HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];\n\n HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];\n\n HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];\n\n HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];\n\n}\n\n// {{PRE_LIBRARY}}\n\n\n function ___assert_fail(condition, filename, line, func) {\n abort('Assertion failed: ' + Pointer_stringify(condition) + ', at: ' + [filename ? Pointer_stringify(filename) : 'unknown filename', line, func ? Pointer_stringify(func) : 'unknown function']);\n }\n\n function _abort() {\n Module['abort']();\n }\n\n var _llvm_floor_f64=Math_floor;\n\n \n function _emscripten_memcpy_big(dest, src, num) {\n HEAPU8.set(HEAPU8.subarray(src, src+num), dest);\n return dest;\n } \n\n \n\n \n function ___setErrNo(value) {\n if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;\n return value;\n } \nDYNAMICTOP_PTR = staticAlloc(4);\n\nSTACK_BASE = STACKTOP = alignMemory(STATICTOP);\n\nSTACK_MAX = STACK_BASE + TOTAL_STACK;\n\nDYNAMIC_BASE = alignMemory(STACK_MAX);\n\nHEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;\n\nstaticSealed = true; // seal the static portion of memory\n\nvar ASSERTIONS = false;\n\n/** @type {function(string, boolean=, number=)} */\nfunction intArrayFromString(stringy, dontAddNull, length) {\n var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;\n var u8array = new Array(len);\n var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);\n if (dontAddNull) u8array.length = numBytesWritten;\n return u8array;\n}\n\nfunction intArrayToString(array) {\n var ret = [];\n for (var i = 0; i < array.length; i++) {\n var chr = array[i];\n if (chr > 0xFF) {\n if (ASSERTIONS) {\n assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');\n }\n chr &= 0xFF;\n }\n ret.push(String.fromCharCode(chr));\n }\n return ret.join('');\n}\n\n\n\nModule['wasmTableSize'] = 4;\n\nModule['wasmMaxTableSize'] = 4;\n\nfunction invoke_iii(index,a1,a2) {\n try {\n return Module[\"dynCall_iii\"](index,a1,a2);\n } catch(e) {\n if (typeof e !== 'number' && e !== 'longjmp') throw e;\n Module[\"setThrew\"](1, 0);\n }\n}\n\nModule.asmGlobalArg = {};\n\nModule.asmLibraryArg = { \"abort\": abort, \"assert\": assert, \"enlargeMemory\": enlargeMemory, \"getTotalMemory\": getTotalMemory, \"abortOnCannotGrowMemory\": abortOnCannotGrowMemory, \"invoke_iii\": invoke_iii, \"___assert_fail\": ___assert_fail, \"___setErrNo\": ___setErrNo, \"_abort\": _abort, \"_emscripten_memcpy_big\": _emscripten_memcpy_big, \"_llvm_floor_f64\": _llvm_floor_f64, \"DYNAMICTOP_PTR\": DYNAMICTOP_PTR, \"tempDoublePtr\": tempDoublePtr, \"ABORT\": ABORT, \"STACKTOP\": STACKTOP, \"STACK_MAX\": STACK_MAX };\n// EMSCRIPTEN_START_ASM\nvar asm =Module[\"asm\"]// EMSCRIPTEN_END_ASM\n(Module.asmGlobalArg, Module.asmLibraryArg, buffer);\n\nModule[\"asm\"] = asm;\nvar ___errno_location = Module[\"___errno_location\"] = function() { return Module[\"asm\"][\"___errno_location\"].apply(null, arguments) };\nvar _emscripten_replace_memory = Module[\"_emscripten_replace_memory\"] = function() { return Module[\"asm\"][\"_emscripten_replace_memory\"].apply(null, arguments) };\nvar _free = Module[\"_free\"] = function() { return Module[\"asm\"][\"_free\"].apply(null, arguments) };\nvar _malloc = Module[\"_malloc\"] = function() { return Module[\"asm\"][\"_malloc\"].apply(null, arguments) };\nvar _memcpy = Module[\"_memcpy\"] = function() { return Module[\"asm\"][\"_memcpy\"].apply(null, arguments) };\nvar _memset = Module[\"_memset\"] = function() { return Module[\"asm\"][\"_memset\"].apply(null, arguments) };\nvar _sbrk = Module[\"_sbrk\"] = function() { return Module[\"asm\"][\"_sbrk\"].apply(null, arguments) };\nvar _stb_vorbis_decode_memory_float = Module[\"_stb_vorbis_decode_memory_float\"] = function() { return Module[\"asm\"][\"_stb_vorbis_decode_memory_float\"].apply(null, arguments) };\nvar establishStackSpace = Module[\"establishStackSpace\"] = function() { return Module[\"asm\"][\"establishStackSpace\"].apply(null, arguments) };\nvar getTempRet0 = Module[\"getTempRet0\"] = function() { return Module[\"asm\"][\"getTempRet0\"].apply(null, arguments) };\nvar runPostSets = Module[\"runPostSets\"] = function() { return Module[\"asm\"][\"runPostSets\"].apply(null, arguments) };\nvar setTempRet0 = Module[\"setTempRet0\"] = function() { return Module[\"asm\"][\"setTempRet0\"].apply(null, arguments) };\nvar setThrew = Module[\"setThrew\"] = function() { return Module[\"asm\"][\"setThrew\"].apply(null, arguments) };\nvar stackAlloc = Module[\"stackAlloc\"] = function() { return Module[\"asm\"][\"stackAlloc\"].apply(null, arguments) };\nvar stackRestore = Module[\"stackRestore\"] = function() { return Module[\"asm\"][\"stackRestore\"].apply(null, arguments) };\nvar stackSave = Module[\"stackSave\"] = function() { return Module[\"asm\"][\"stackSave\"].apply(null, arguments) };\nvar dynCall_iii = Module[\"dynCall_iii\"] = function() { return Module[\"asm\"][\"dynCall_iii\"].apply(null, arguments) };\n;\n\n\n\n// === Auto-generated postamble setup entry stuff ===\n\nModule['asm'] = asm;\n\n\n\nModule[\"ccall\"] = ccall;\nModule[\"cwrap\"] = cwrap;\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n/**\n * @constructor\n * @extends {Error}\n * @this {ExitStatus}\n */\nfunction ExitStatus(status) {\n this.name = \"ExitStatus\";\n this.message = \"Program terminated with exit(\" + status + \")\";\n this.status = status;\n};\nExitStatus.prototype = new Error();\nExitStatus.prototype.constructor = ExitStatus;\n\nvar initialStackTop;\nvar calledMain = false;\n\ndependenciesFulfilled = function runCaller() {\n // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)\n if (!Module['calledRun']) run();\n if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled\n}\n\n\n\n\n\n/** @type {function(Array=)} */\nfunction run(args) {\n args = args || Module['arguments'];\n\n if (runDependencies > 0) {\n return;\n }\n\n\n preRun();\n\n if (runDependencies > 0) return; // a preRun added a dependency, run will be called later\n if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame\n\n function doRun() {\n if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening\n Module['calledRun'] = true;\n\n if (ABORT) return;\n\n ensureInitRuntime();\n\n preMain();\n\n if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();\n\n\n postRun();\n }\n\n if (Module['setStatus']) {\n Module['setStatus']('Running...');\n setTimeout(function() {\n setTimeout(function() {\n Module['setStatus']('');\n }, 1);\n doRun();\n }, 1);\n } else {\n doRun();\n }\n}\nModule['run'] = run;\n\n\nfunction exit(status, implicit) {\n\n // if this is just main exit-ing implicitly, and the status is 0, then we\n // don't need to do anything here and can just leave. if the status is\n // non-zero, though, then we need to report it.\n // (we may have warned about this earlier, if a situation justifies doing so)\n if (implicit && Module['noExitRuntime'] && status === 0) {\n return;\n }\n\n if (Module['noExitRuntime']) {\n } else {\n\n ABORT = true;\n EXITSTATUS = status;\n STACKTOP = initialStackTop;\n\n exitRuntime();\n\n if (Module['onExit']) Module['onExit'](status);\n }\n\n if (ENVIRONMENT_IS_NODE) {\n process['exit'](status);\n }\n Module['quit'](status, new ExitStatus(status));\n}\nModule['exit'] = exit;\n\nvar abortDecorators = [];\n\nfunction abort(what) {\n if (Module['onAbort']) {\n Module['onAbort'](what);\n }\n\n if (what !== undefined) {\n Module.print(what);\n Module.printErr(what);\n what = JSON.stringify(what)\n } else {\n what = '';\n }\n\n ABORT = true;\n EXITSTATUS = 1;\n\n throw 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.';\n}\nModule['abort'] = abort;\n\n// {{PRE_RUN_ADDITIONS}}\n\nif (Module['preInit']) {\n if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];\n while (Module['preInit'].length > 0) {\n Module['preInit'].pop()();\n }\n}\n\n\nModule[\"noExitRuntime\"] = true;\n\nrun();\n\n// {{POST_RUN_ADDITIONS}}\n\n\n\n\n\n// {{MODULE_ADDITIONS}}\n\n\n\n")
|