Ebitengine - A dead simple 2D game engine for Go
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2019-05-22 12:25:38 +09:00
audio audio: Remove unnecessary sleepings 2019-05-02 23:57:33 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Replace GopherWasm with syscall/js 2019-05-01 17:28:00 +09:00
examples examples/contextlost: Bug fix: Add 'js' build tag 2019-05-01 17:55:12 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal glfw: Better way to get C files 2019-05-20 03:48:58 +09:00
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genkeys.go uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
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graphics_opengl.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
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imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Improve CursorPosition document 2019-04-13 12:46:32 +09:00
keys.go input: Move Key to driver package 2019-03-30 23:39:56 +09:00
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Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.