ebiten/internal/uidriver/glfw
Hajime Hoshi d08f57e610 uidriver/glfw: Bug fix: Skip some special 'joysticks'
Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.

Updates #1173
2020-07-03 22:58:49 +09:00
..
graphics_darwin.go uidriver/glfw: Refactoring 2020-01-13 18:23:18 +09:00
graphics_opengl.go uidriver/glfw: Bug fix: js should be excluded from compiling targets 2020-01-03 19:01:45 +09:00
hideconsole_notwindows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
hideconsole_windows.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
input.go uidriver/glfw: Bug fix: Skip some special 'joysticks' 2020-07-03 22:58:49 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
ui_darwin.go uidriver/glfw: Bug fix: adjustWindowPosition should consider the monitor position 2020-03-28 21:26:57 +09:00
ui_unix.go uidriver/glfw: Update comments 2020-03-29 01:12:53 +09:00
ui_windows.go uidriver/glfw: Avoid using the window position before initializing 2020-03-29 00:09:08 +09:00
ui.go uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop 2020-06-14 11:50:58 +09:00
window.go uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop 2020-06-14 11:50:58 +09:00