mirror of
https://github.com/hajimehoshi/ebiten.git
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844a4de872
This is a preparation for float32 players. Updates #2160
466 lines
9.6 KiB
Go
466 lines
9.6 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio
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import (
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"io"
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"runtime"
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"sync"
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"time"
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)
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// player is almost the same as the interface oto.Player.
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// This is defined in order to remove the dependency on Oto from this file.
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type player interface {
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Pause()
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Play()
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IsPlaying() bool
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Volume() float64
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SetVolume(volume float64)
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BufferedSize() int
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Err() error
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SetBufferSize(bufferSize int)
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io.Seeker
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io.Closer
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}
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type context interface {
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NewPlayer(io.Reader) player
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Suspend() error
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Resume() error
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Err() error
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}
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type playerFactory struct {
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context context
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sampleRate int
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m sync.Mutex
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}
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var driverForTesting context
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func newPlayerFactory(sampleRate int) *playerFactory {
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f := &playerFactory{
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sampleRate: sampleRate,
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}
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if driverForTesting != nil {
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f.context = driverForTesting
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}
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return f
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}
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type playerImpl struct {
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context *Context
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player player
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src io.Reader
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stream *timeStream
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factory *playerFactory
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initBufferSize int
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bytesPerSample int
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// adjustedPosition is the player's more accurate position.
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// The underlying buffer might not be changed even if the player is playing.
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// adjustedPosition is adjusted by the time duration during the player position doesn't change while its playing.
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adjustedPosition time.Duration
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// lastSamples is the last value of the number of samples.
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// When lastSamples is a negative number, this value is not initialized yet.
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lastSamples int64
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// stopwatch is a stopwatch to measure the time duration during the player position doesn't change while its playing.
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stopwatch stopwatch
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m sync.Mutex
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}
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func (f *playerFactory) newPlayer(context *Context, src io.Reader, bitDepthInBytes int) (*playerImpl, error) {
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f.m.Lock()
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defer f.m.Unlock()
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p := &playerImpl{
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src: src,
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context: context,
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factory: f,
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lastSamples: -1,
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bytesPerSample: bitDepthInBytes * channelCount,
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}
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runtime.SetFinalizer(p, (*playerImpl).Close)
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return p, nil
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}
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func (f *playerFactory) suspend() error {
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f.m.Lock()
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defer f.m.Unlock()
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if f.context == nil {
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return nil
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}
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return f.context.Suspend()
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}
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func (f *playerFactory) resume() error {
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f.m.Lock()
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defer f.m.Unlock()
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if f.context == nil {
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return nil
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}
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return f.context.Resume()
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}
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func (f *playerFactory) error() error {
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f.m.Lock()
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defer f.m.Unlock()
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if f.context == nil {
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return nil
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}
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return f.context.Err()
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}
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func (f *playerFactory) initContextIfNeeded() (<-chan struct{}, error) {
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f.m.Lock()
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defer f.m.Unlock()
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if f.context != nil {
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return nil, nil
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}
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c, ready, err := newContext(f.sampleRate)
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if err != nil {
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return nil, err
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}
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f.context = c
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return ready, nil
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}
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func (p *playerImpl) ensurePlayer() error {
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// Initialize the underlying player lazily to enable calling NewContext in an 'init' function.
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// Accessing the underlying player functions requires the environment to be already initialized,
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// but if Ebitengine is used for a shared library, the timing when init functions are called
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// is unexpectable.
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// e.g. a variable for JVM on Android might not be set.
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ready, err := p.factory.initContextIfNeeded()
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if err != nil {
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return err
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}
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if ready != nil {
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go func() {
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<-ready
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p.context.setReady()
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}()
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}
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if p.stream == nil {
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s, err := newTimeStream(p.src, p.factory.sampleRate, p.bytesPerSample/channelCount)
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if err != nil {
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return err
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}
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p.stream = s
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}
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if p.player == nil {
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p.player = p.factory.context.NewPlayer(p.stream)
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if p.initBufferSize != 0 {
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p.player.SetBufferSize(p.initBufferSize)
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p.initBufferSize = 0
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}
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}
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return nil
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}
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func (p *playerImpl) Play() {
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p.m.Lock()
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defer p.m.Unlock()
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if err := p.ensurePlayer(); err != nil {
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p.context.setError(err)
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return
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}
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if p.player.IsPlaying() {
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return
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}
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p.player.Play()
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p.context.addPlayingPlayer(p)
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p.stopwatch.start()
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}
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func (p *playerImpl) Pause() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.player == nil {
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return
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}
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if !p.player.IsPlaying() {
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return
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}
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p.player.Pause()
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p.context.removePlayingPlayer(p)
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p.stopwatch.stop()
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}
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func (p *playerImpl) IsPlaying() bool {
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p.m.Lock()
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defer p.m.Unlock()
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return p.isPlaying()
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}
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func (p *playerImpl) isPlaying() bool {
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if p.player == nil {
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return false
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}
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return p.player.IsPlaying()
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}
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func (p *playerImpl) Volume() float64 {
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p.m.Lock()
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defer p.m.Unlock()
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if err := p.ensurePlayer(); err != nil {
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p.context.setError(err)
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return 0
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}
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return p.player.Volume()
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}
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func (p *playerImpl) SetVolume(volume float64) {
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p.m.Lock()
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defer p.m.Unlock()
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if err := p.ensurePlayer(); err != nil {
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p.context.setError(err)
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return
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}
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p.player.SetVolume(volume)
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}
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func (p *playerImpl) Close() error {
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p.m.Lock()
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defer p.m.Unlock()
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runtime.SetFinalizer(p, nil)
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if p.player != nil {
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defer func() {
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p.player = nil
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}()
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p.player.Pause()
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p.stopwatch.stop()
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return p.player.Close()
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}
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return nil
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}
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func (p *playerImpl) Position() time.Duration {
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p.m.Lock()
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defer p.m.Unlock()
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return p.adjustedPosition
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}
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func (p *playerImpl) Rewind() error {
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return p.SetPosition(0)
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}
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func (p *playerImpl) SetPosition(offset time.Duration) error {
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p.m.Lock()
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defer p.m.Unlock()
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if offset == 0 && p.player == nil {
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p.adjustedPosition = 0
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return nil
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}
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if err := p.ensurePlayer(); err != nil {
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return err
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}
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pos := p.stream.timeDurationToPos(offset)
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if _, err := p.player.Seek(pos, io.SeekStart); err != nil {
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return err
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}
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p.lastSamples = -1
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// Just after setting a position, the buffer size should be 0 as no data is sent.
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p.adjustedPosition = p.stream.positionInTimeDuration()
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p.stopwatch.reset()
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if p.isPlaying() {
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p.stopwatch.start()
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}
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return nil
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}
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func (p *playerImpl) Err() error {
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p.m.Lock()
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defer p.m.Unlock()
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if p.player == nil {
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return nil
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}
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return p.player.Err()
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}
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func (p *playerImpl) SetBufferSize(bufferSize time.Duration) {
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p.m.Lock()
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defer p.m.Unlock()
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bufferSizeInBytes := int(bufferSize * time.Duration(p.bytesPerSample) * time.Duration(p.factory.sampleRate) / time.Second)
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bufferSizeInBytes = bufferSizeInBytes / p.bytesPerSample * p.bytesPerSample
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if p.player == nil {
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p.initBufferSize = bufferSizeInBytes
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return
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}
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p.player.SetBufferSize(bufferSizeInBytes)
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}
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func (p *playerImpl) source() io.Reader {
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return p.src
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}
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func (p *playerImpl) onContextSuspended() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.player == nil {
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return
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}
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p.stopwatch.stop()
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}
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func (p *playerImpl) onContextResumed() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.player == nil {
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return
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}
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if p.isPlaying() {
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p.stopwatch.start()
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}
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}
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func (p *playerImpl) updatePosition() {
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p.m.Lock()
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defer p.m.Unlock()
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if p.player == nil {
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p.adjustedPosition = 0
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return
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}
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if !p.context.IsReady() {
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p.adjustedPosition = 0
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return
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}
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samples := (p.stream.position() - int64(p.player.BufferedSize())) / int64(p.bytesPerSample)
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var adjustingTime time.Duration
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if p.lastSamples >= 0 && p.lastSamples == samples {
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// If the number of samples is not changed from the last tick,
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// the underlying buffer is not updated yet. Adjust the position by the time (#2901).
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adjustingTime = p.stopwatch.current()
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} else {
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p.lastSamples = samples
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p.stopwatch.reset()
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if p.isPlaying() {
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p.stopwatch.start()
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}
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}
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// Update the adjusted position every tick. This is necessary to keep the position accurate.
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p.adjustedPosition = time.Duration(samples)*time.Second/time.Duration(p.factory.sampleRate) + adjustingTime
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}
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type timeStream struct {
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r io.Reader
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sampleRate int
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pos int64
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bytesPerSample int
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// m is a mutex for this stream.
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// All the exported functions are protected by this mutex as Read can be read from a different goroutine than Seek.
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m sync.Mutex
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}
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func newTimeStream(r io.Reader, sampleRate int, bitDepthInBytes int) (*timeStream, error) {
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s := &timeStream{
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r: r,
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sampleRate: sampleRate,
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bytesPerSample: bitDepthInBytes * channelCount,
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}
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if seeker, ok := s.r.(io.Seeker); ok {
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// Get the current position of the source.
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pos, err := seeker.Seek(0, io.SeekCurrent)
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if err != nil {
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return nil, err
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}
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s.pos = pos
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}
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return s, nil
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}
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func (s *timeStream) Read(buf []byte) (int, error) {
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s.m.Lock()
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defer s.m.Unlock()
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n, err := s.r.Read(buf)
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s.pos += int64(n)
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return n, err
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}
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func (s *timeStream) Seek(offset int64, whence int) (int64, error) {
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s.m.Lock()
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defer s.m.Unlock()
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seeker, ok := s.r.(io.Seeker)
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if !ok {
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// TODO: Should this return an error?
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panic("audio: the source must be io.Seeker when seeking but not")
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}
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pos, err := seeker.Seek(offset, whence)
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if err != nil {
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return pos, err
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}
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s.pos = pos
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return pos, nil
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}
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func (s *timeStream) timeDurationToPos(offset time.Duration) int64 {
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s.m.Lock()
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defer s.m.Unlock()
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o := int64(offset) * int64(s.bytesPerSample) * int64(s.sampleRate) / int64(time.Second)
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// Align the byte position with the samples.
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o -= o % int64(s.bytesPerSample)
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o += s.pos % int64(s.bytesPerSample)
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return o
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}
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func (s *timeStream) position() int64 {
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s.m.Lock()
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defer s.m.Unlock()
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return s.pos
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}
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func (s *timeStream) positionInTimeDuration() time.Duration {
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s.m.Lock()
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defer s.m.Unlock()
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return time.Duration(s.pos) * time.Second / (time.Duration(s.sampleRate * s.bytesPerSample))
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}
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