ebiten/internal/uidriver/glfw/window.go
Hajime Hoshi 4fe5acd711 ui: Panic on MaximizeWindow when the window is not resizable
On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00

262 lines
5.4 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin freebsd linux windows
// +build !js
// +build !android
// +build !ios
package glfw
import (
"image"
"github.com/hajimehoshi/ebiten/internal/glfw"
)
type window struct {
ui *UserInterface
}
func (w *window) IsDecorated() bool {
if !w.ui.isRunning() {
return w.ui.isInitWindowDecorated()
}
v := false
_ = w.ui.t.Call(func() error {
v = w.ui.window.GetAttrib(glfw.Decorated) == glfw.True
return nil
})
return v
}
func (w *window) SetDecorated(decorated bool) {
if !w.ui.isRunning() {
w.ui.setInitWindowDecorated(decorated)
return
}
_ = w.ui.t.Call(func() error {
v := glfw.False
if decorated {
v = glfw.True
}
w.ui.window.SetAttrib(glfw.Decorated, v)
// The title can be lost when the decoration is gone. Recover this.
if v == glfw.True {
w.ui.window.SetTitle(w.ui.title)
}
return nil
})
}
func (w *window) IsResizable() bool {
if !w.ui.isRunning() {
return w.ui.isInitWindowResizable()
}
v := false
_ = w.ui.t.Call(func() error {
v = w.ui.window.GetAttrib(glfw.Resizable) == glfw.True
return nil
})
return v
}
func (w *window) SetResizable(resizable bool) {
if !w.ui.isRunning() {
w.ui.setInitWindowResizable(resizable)
return
}
_ = w.ui.t.Call(func() error {
v := glfw.False
if resizable {
v = glfw.True
}
w.ui.window.SetAttrib(glfw.Resizable, v)
return nil
})
}
func (w *window) IsFloating() bool {
if !w.ui.isRunning() {
return w.ui.isInitWindowFloating()
}
var v bool
_ = w.ui.t.Call(func() error {
v = w.ui.window.GetAttrib(glfw.Floating) == glfw.True
return nil
})
return v
}
func (w *window) SetFloating(floating bool) {
if !w.ui.isRunning() {
w.ui.setInitWindowFloating(floating)
return
}
_ = w.ui.t.Call(func() error {
v := glfw.False
if floating {
v = glfw.True
}
w.ui.window.SetAttrib(glfw.Floating, v)
return nil
})
}
func (w *window) IsMaximized() bool {
if !w.ui.isRunning() {
return w.ui.isInitWindowMaximized()
}
var v bool
_ = w.ui.t.Call(func() error {
v = w.ui.window.GetAttrib(glfw.Maximized) == glfw.True
return nil
})
return v
}
func (w *window) Maximize() {
if !w.IsResizable() {
panic("glfw: a window to maximize must be resizable")
}
if !w.ui.isRunning() {
w.ui.setInitWindowMaximized(true)
return
}
_ = w.ui.t.Call(func() error {
w.ui.window.Maximize()
return nil
})
}
func (w *window) IsMinimized() bool {
if !w.ui.isRunning() {
return false
}
var v bool
_ = w.ui.t.Call(func() error {
v = w.ui.window.GetAttrib(glfw.Iconified) == glfw.True
return nil
})
return v
}
func (w *window) Minimize() {
if !w.ui.isRunning() {
// Do nothing
return
}
_ = w.ui.t.Call(func() error {
w.ui.window.Iconify()
return nil
})
}
func (w *window) Restore() {
if !w.ui.isRunning() {
// Do nothing
return
}
_ = w.ui.t.Call(func() error {
w.ui.window.Restore()
return nil
})
}
func (w *window) Position() (int, int) {
if !w.ui.isRunning() {
panic("glfw: WindowPosition can't be called before the main loop starts")
}
x, y := 0, 0
_ = w.ui.t.Call(func() error {
var wx, wy int
if w.ui.isFullscreen() {
wx, wy = w.ui.origPosX, w.ui.origPosY
} else {
wx, wy = w.ui.window.GetPos()
}
mx, my := w.ui.currentMonitor().GetPos()
wx -= mx
wy -= my
xf := w.ui.toDeviceIndependentPixel(float64(wx))
yf := w.ui.toDeviceIndependentPixel(float64(wy))
x, y = int(xf), int(yf)
return nil
})
return x, y
}
func (w *window) SetPosition(x, y int) {
if !w.ui.isRunning() {
w.ui.setInitWindowPosition(x, y)
return
}
_ = w.ui.t.Call(func() error {
mx, my := w.ui.currentMonitor().GetPos()
xf := w.ui.toDeviceDependentPixel(float64(x))
yf := w.ui.toDeviceDependentPixel(float64(y))
x, y := w.ui.adjustWindowPosition(mx+int(xf), my+int(yf))
if w.ui.isFullscreen() {
w.ui.origPosX, w.ui.origPosY = x, y
} else {
w.ui.window.SetPos(x, y)
}
return nil
})
}
func (w *window) Size() (int, int) {
if !w.ui.isRunning() {
return w.ui.getInitWindowSize()
}
ww := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowWidth)))
wh := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowHeight)))
return ww, wh
}
func (w *window) SetSize(width, height int) {
if !w.ui.isRunning() {
w.ui.setInitWindowSize(width, height)
return
}
ww := int(w.ui.toDeviceDependentPixel(float64(width)))
wh := int(w.ui.toDeviceDependentPixel(float64(height)))
w.ui.setWindowSize(ww, wh, w.ui.isFullscreen(), w.ui.vsync)
}
func (w *window) SetIcon(iconImages []image.Image) {
if !w.ui.isRunning() {
w.ui.setInitIconImages(iconImages)
return
}
_ = w.ui.t.Call(func() error {
w.ui.window.SetIcon(iconImages)
return nil
})
}
func (w *window) SetTitle(title string) {
if !w.ui.isRunning() {
w.ui.setInitTitle(title)
return
}
w.ui.title = title
_ = w.ui.t.Call(func() error {
w.ui.window.SetTitle(title)
return nil
})
}