ebiten/internal/builtinshader/gen.go
2024-11-16 15:29:52 +09:00

90 lines
2.4 KiB
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
package main
import (
"bufio"
"fmt"
"os"
"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
)
func main() {
if err := xmain(); err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
}
const license = `// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
`
func xmain() error {
f, err := os.Create("defs.go")
if err != nil {
return err
}
defer f.Close()
w := bufio.NewWriter(f)
if _, err := w.WriteString("// Code generated by gen.go using 'go generate'. DO NOT EDIT.\n\n"); err != nil {
return err
}
if _, err := w.WriteString(license); err != nil {
return err
}
if _, err := w.WriteString("\npackage builtinshader\n"); err != nil {
return err
}
for filter := builtinshader.Filter(0); filter < builtinshader.FilterCount; filter++ {
for address := builtinshader.Address(0); address < builtinshader.AddressCount; address++ {
for _, useColorM := range []bool{false, true} {
s := builtinshader.ShaderSource(filter, address, useColorM)
if _, err := w.WriteString("\n"); err != nil {
return err
}
if _, err := w.WriteString("//ebitengine:shader\n"); err != nil {
return err
}
if _, err := fmt.Fprintf(w, "const _ = %q\n", s); err != nil {
return err
}
}
}
}
if err := w.Flush(); err != nil {
return err
}
return nil
}