mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
ca1044ff33
As of macOS 13, a retrieved collectionBehavior included NSWindowCollectionBehaviorFullScreenNone and this prevented the window from being fullscreen. This change fixes this issue by removing the flag NSWindowCollectionBehaviorFullScreenNone when necessary. Closes #2437
460 lines
15 KiB
Go
460 lines
15 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ios && !nintendosdk
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// +build !ios,!nintendosdk
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework AppKit
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//
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// #import <AppKit/AppKit.h>
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//
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// @interface EbitenWindowDelegate : NSObject <NSWindowDelegate>
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// // origPos is the window's original position. This is valid only when the application is in the fullscreen mode.
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// @property CGPoint origPos;
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// // origSize is the window's original size.
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// @property CGSize origSize;
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// @end
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//
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// @implementation EbitenWindowDelegate {
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// id<NSWindowDelegate> origDelegate_;
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// bool origResizable_;
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// }
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//
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// - (instancetype)initWithOrigDelegate:(id<NSWindowDelegate>)origDelegate {
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// self = [super init];
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// if (self != nil) {
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// origDelegate_ = origDelegate;
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// }
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// return self;
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// }
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//
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// // The method set of origDelegate_ must sync with GLFWWindowDelegate's implementation.
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// // See cocoa_window.m in GLFW.
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// - (BOOL)windowShouldClose:(id)sender {
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// return [origDelegate_ windowShouldClose:sender];
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// }
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// - (void)windowDidResize:(NSNotification *)notification {
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// [origDelegate_ windowDidResize:notification];
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// }
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// - (void)windowDidMove:(NSNotification *)notification {
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// [origDelegate_ windowDidMove:notification];
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// }
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// - (void)windowDidMiniaturize:(NSNotification *)notification {
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// [origDelegate_ windowDidMiniaturize:notification];
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// }
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// - (void)windowDidDeminiaturize:(NSNotification *)notification {
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// [origDelegate_ windowDidDeminiaturize:notification];
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// }
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// - (void)windowDidBecomeKey:(NSNotification *)notification {
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// [origDelegate_ windowDidBecomeKey:notification];
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// }
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// - (void)windowDidResignKey:(NSNotification *)notification {
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// [origDelegate_ windowDidResignKey:notification];
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// }
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// - (void)windowDidChangeOcclusionState:(NSNotification* )notification {
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// [origDelegate_ windowDidChangeOcclusionState:notification];
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// }
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//
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// - (void)pushResizableState:(NSWindow*)window {
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// origResizable_ = window.styleMask & NSWindowStyleMaskResizable;
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// if (!origResizable_) {
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// window.styleMask |= NSWindowStyleMaskResizable;
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// }
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// }
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//
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// - (void)popResizableState:(NSWindow*)window {
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// if (!origResizable_) {
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// window.styleMask &= ~NSWindowStyleMaskResizable;
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// }
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// origResizable_ = false;
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// }
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//
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// - (void)windowWillEnterFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self pushResizableState:window];
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// self->_origPos = [window frame].origin;
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// self->_origSize = [window frame].size;
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// }
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//
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// - (void)windowDidEnterFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self popResizableState:window];
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// }
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//
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// - (void)windowWillExitFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self pushResizableState:window];
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// }
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//
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// - (void)windowDidExitFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self popResizableState:window];
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// }
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//
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// @end
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//
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// static void initializeWindow(uintptr_t windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// // This delegate is never released. This assumes that the window lives until the process lives.
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// window.delegate = [[EbitenWindowDelegate alloc] initWithOrigDelegate:window.delegate];
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// }
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//
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// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
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// @autoreleasepool {
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// NSScreen* screen = [NSScreen mainScreen];
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// if (windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// if ([window isVisible]) {
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// // When the window is visible, the window is already initialized.
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// // [NSScreen mainScreen] sometimes tells a lie when the window is put across monitors (#703).
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// screen = [window screen];
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// }
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// }
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// NSDictionary* screenDictionary = [screen deviceDescription];
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// NSNumber* screenID = [screenDictionary objectForKey:@"NSScreenNumber"];
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// CGDirectDisplayID aID = [screenID unsignedIntValue];
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// const CGRect bounds = CGDisplayBounds(aID);
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// *x = bounds.origin.x;
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// *y = bounds.origin.y;
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// }
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// }
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//
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// static bool isNativeFullscreen(uintptr_t windowPtr) {
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// if (!windowPtr) {
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// return false;
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// }
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// NSWindow* window = (NSWindow*)windowPtr;
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// return (window.styleMask & NSWindowStyleMaskFullScreen) != 0;
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// }
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//
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// static void setNativeFullscreen(uintptr_t windowPtr, bool fullscreen) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// if (((window.styleMask & NSWindowStyleMaskFullScreen) != 0) == fullscreen) {
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// return;
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// }
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//
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// // Even though EbitenWindowDelegate is used, this hack is still required.
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// // toggleFullscreen doesn't work when the window is not resizable.
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// NSUInteger origCollectionBehavior = window.collectionBehavior;
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// bool origFullscreen = origCollectionBehavior & NSWindowCollectionBehaviorFullScreenPrimary;
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// if (!origFullscreen) {
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// NSUInteger collectionBehavior = origCollectionBehavior;
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// collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
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// collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenNone;
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// window.collectionBehavior = collectionBehavior;
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// }
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// [window toggleFullScreen:nil];
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// if (!origFullscreen) {
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// window.collectionBehavior = origCollectionBehavior;
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// }
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// }
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//
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// static void adjustViewSize(uintptr_t windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// if ((window.styleMask & NSWindowStyleMaskFullScreen) == 0) {
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// return;
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// }
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//
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// // Apparently, adjusting the view size is not needed as of macOS 12 (#1745).
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// static int majorVersion = 0;
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// if (majorVersion == 0) {
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// majorVersion = [[NSProcessInfo processInfo] operatingSystemVersion].majorVersion;
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// }
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// if (majorVersion >= 12) {
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// return;
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// }
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//
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// // Reduce the view height (#1745).
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// // https://stackoverflow.com/questions/27758027/sprite-kit-serious-fps-issue-in-full-screen-mode-on-os-x
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// CGSize windowSize = [window frame].size;
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// NSView* view = [window contentView];
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// CGSize viewSize = [view frame].size;
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// if (windowSize.width != viewSize.width || windowSize.height != viewSize.height) {
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// return;
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// }
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// viewSize.width--;
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// [view setFrameSize:viewSize];
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//
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// // NSColor.blackColor (0, 0, 0, 1) didn't work.
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// // Use the transparent color instead.
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// [window setBackgroundColor: [NSColor colorWithSRGBRed:0 green:0 blue:0 alpha:0]];
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// }
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//
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// static void windowOriginalPosition(uintptr_t windowPtr, int* x, int* y) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitenWindowDelegate* delegate = (EbitenWindowDelegate*)window.delegate;
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// CGPoint pos = delegate.origPos;
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// *x = pos.x;
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// *y = pos.y;
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// }
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//
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// static void setWindowOriginalPosition(uintptr_t windowPtr, int x, int y) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitenWindowDelegate* delegate = (EbitenWindowDelegate*)window.delegate;
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// CGPoint pos;
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// pos.x = x;
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// pos.y = y;
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// delegate.origPos = pos;
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// }
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//
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// static void windowOriginalSize(uintptr_t windowPtr, int* width, int* height) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitenWindowDelegate* delegate = (EbitenWindowDelegate*)window.delegate;
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// CGSize size = delegate.origSize;
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// *width = size.width;
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// *height = size.height;
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// }
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//
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// static void setWindowOriginalSize(uintptr_t windowPtr, int width, int height) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitenWindowDelegate* delegate = (EbitenWindowDelegate*)window.delegate;
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// CGSize size;
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// size.width = width;
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// size.height = height;
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// delegate.origSize = size;
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// }
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//
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// static void setNativeCursor(int cursorID) {
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// id cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
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// switch (cursorID) {
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// case 0:
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// cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
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// break;
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// case 1:
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// cursor = [[NSCursor class] performSelector:@selector(IBeamCursor)];
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// break;
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// case 2:
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// cursor = [[NSCursor class] performSelector:@selector(crosshairCursor)];
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// break;
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// case 3:
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// cursor = [[NSCursor class] performSelector:@selector(pointingHandCursor)];
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// break;
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// case 4:
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// cursor = [[NSCursor class] performSelector:@selector(_windowResizeEastWestCursor)];
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// break;
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// case 5:
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// cursor = [[NSCursor class] performSelector:@selector(_windowResizeNorthSouthCursor)];
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// break;
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// }
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// [cursor push];
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// }
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//
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// static void currentMouseLocation(int* x, int* y) {
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// NSPoint location = [NSEvent mouseLocation];
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// *x = (int)(location.x);
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// *y = (int)(location.y);
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// }
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//
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// static void setAllowFullscreen(uintptr_t windowPtr, bool allowFullscreen) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// uint collectionBehavior = 0;
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// if (allowFullscreen) {
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// collectionBehavior |= NSWindowCollectionBehaviorManaged;
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// collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
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// } else {
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// collectionBehavior |= NSWindowCollectionBehaviorFullScreenNone;
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// }
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// window.collectionBehavior = collectionBehavior;
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// }
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import "C"
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverCreatorImpl struct {
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transparent bool
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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m, err1 := g.newMetal()
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if err1 == nil {
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return m, GraphicsLibraryMetal, nil
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}
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o, err2 := g.newOpenGL()
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if err2 == nil {
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return o, GraphicsLibraryOpenGL, nil
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}
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return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: Metal: %v, OpenGL: %v", err1, err2)
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return metal.NewGraphics()
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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type userInterfaceImplNative struct{}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
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return x
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}
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// dipFromGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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// NOTE: On macOS, GLFW exposes the device independent coordinate system.
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// Thus, the conversion functions are unnecessary,
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// however we still need the deviceScaleFactor internally
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// so we can create and maintain a HiDPI frame buffer.
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return x
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}
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// dipToGLFWPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
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return x
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}
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func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
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return x, y
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}
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func flipY(y int) int {
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for _, m := range ensureMonitors() {
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if m.x == 0 && m.y == 0 {
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y = -y
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y += m.vm.Height
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break
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}
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}
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return y
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}
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func initialMonitorByOS() (*glfw.Monitor, error) {
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var cx, cy C.int
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C.currentMouseLocation(&cx, &cy)
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x, y := int(cx), flipY(int(cy))
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// Find the monitor including the cursor.
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for _, m := range ensureMonitors() {
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w, h := m.vm.Width, m.vm.Height
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if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
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return m.m, nil
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}
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}
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return nil, nil
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}
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func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
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var x, y C.int
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C.currentMonitorPos(C.uintptr_t(w.GetCocoaWindow()), &x, &y)
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for _, m := range ensureMonitors() {
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if int(x) == m.x && int(y) == m.y {
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return m.m
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}
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}
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return nil
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}
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func (u *userInterfaceImpl) nativeWindow() uintptr {
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return u.window.GetCocoaWindow()
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}
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func (u *userInterfaceImpl) isNativeFullscreen() bool {
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return bool(C.isNativeFullscreen(C.uintptr_t(u.window.GetCocoaWindow())))
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}
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func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
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C.setNativeCursor(C.int(shape))
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}
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func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
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// TODO: If the window is transparent, we should use GLFW's windowed fullscreen (#1822, #1857).
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// However, if the user clicks the green button, should this window be in native fullscreen mode?
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return true
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}
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func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
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// Toggling fullscreen might ignore events like keyUp. Ensure that events are fired.
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glfw.WaitEventsTimeout(0.1)
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C.setNativeFullscreen(C.uintptr_t(u.window.GetCocoaWindow()), C.bool(fullscreen))
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}
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func (u *userInterfaceImpl) adjustViewSize() {
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if u.graphicsDriver.IsGL() {
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return
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}
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C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
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}
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func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
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allowFullscreen := mode == WindowResizingModeOnlyFullscreenEnabled ||
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mode == WindowResizingModeEnabled
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C.setAllowFullscreen(C.uintptr_t(u.window.GetCocoaWindow()), C.bool(allowFullscreen))
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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// TODO: Register NSWindowWillEnterFullScreenNotification and so on.
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// Enable resizing temporary before making the window fullscreen.
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C.initializeWindow(C.uintptr_t(w.GetCocoaWindow()))
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}
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func (u *userInterfaceImpl) origWindowPos() (int, int) {
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if !u.isNativeFullscreen() {
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return invalidPos, invalidPos
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}
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var cx, cy C.int
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C.windowOriginalPosition(C.uintptr_t(u.window.GetCocoaWindow()), &cx, &cy)
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x := int(cx)
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_, h := u.origWindowSizeInDIP()
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y := flipY(int(cy)) - h
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return x, y
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}
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func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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if !u.isNativeFullscreen() {
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return
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}
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cx := C.int(x)
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_, h := u.origWindowSizeInDIP()
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cy := C.int(flipY(y + h))
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C.setWindowOriginalPosition(C.uintptr_t(u.window.GetCocoaWindow()), cx, cy)
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}
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func (u *userInterfaceImpl) origWindowSizeInDIP() (int, int) {
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// TODO: Make these values consistent with the original positions that are updated only when the app is in fullscreen.
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var cw, ch C.int
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C.windowOriginalSize(C.uintptr_t(u.window.GetCocoaWindow()), &cw, &ch)
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w := int(u.dipFromGLFWPixel(float64(cw), u.currentMonitor()))
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h := int(u.dipFromGLFWPixel(float64(ch), u.currentMonitor()))
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return w, h
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}
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func (u *userInterfaceImpl) setOrigWindowSizeInDIP(width, height int) {
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cw := C.int(u.dipFromGLFWPixel(float64(width), u.currentMonitor()))
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ch := C.int(u.dipFromGLFWPixel(float64(height), u.currentMonitor()))
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C.setWindowOriginalSize(C.uintptr_t(u.window.GetCocoaWindow()), cw, ch)
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}
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func (u *userInterfaceImplNative) initialize() {
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}
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