mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
215 lines
6.2 KiB
Go
215 lines
6.2 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"syscall/js"
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"unicode"
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)
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var (
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stringKeydown = js.ValueOf("keydown")
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stringKeyup = js.ValueOf("keyup")
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stringMousedown = js.ValueOf("mousedown")
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stringMouseup = js.ValueOf("mouseup")
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stringMousemove = js.ValueOf("mousemove")
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stringWheel = js.ValueOf("wheel")
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stringTouchstart = js.ValueOf("touchstart")
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stringTouchend = js.ValueOf("touchend")
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stringTouchmove = js.ValueOf("touchmove")
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)
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func jsKeyToID(key js.Value) Key {
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// js.Value cannot be used as a map key.
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// As the number of keys is around 100, just a dumb loop should work.
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for uiKey, jsKey := range uiKeyToJSKey {
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if jsKey.Equal(key) {
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return uiKey
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}
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}
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return -1
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}
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var codeToMouseButton = map[int]MouseButton{
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0: MouseButton0, // Left
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1: MouseButton1, // Middle
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2: MouseButton2, // Right
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3: MouseButton3,
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4: MouseButton4,
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}
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func (u *userInterfaceImpl) keyDown(code js.Value) {
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u.inputState.KeyPressed[jsKeyToID(code)] = true
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}
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func (u *userInterfaceImpl) keyUp(code js.Value) {
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u.inputState.KeyPressed[jsKeyToID(code)] = false
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}
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func (u *userInterfaceImpl) mouseDown(code int) {
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u.inputState.MouseButtonPressed[codeToMouseButton[code]] = true
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}
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func (u *userInterfaceImpl) mouseUp(code int) {
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u.inputState.MouseButtonPressed[codeToMouseButton[code]] = false
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}
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func (u *userInterfaceImpl) updateInputFromEvent(e js.Value) error {
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// Avoid using js.Value.String() as String creates a Uint8Array via a TextEncoder and causes a heavy
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// overhead (#1437).
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switch t := e.Get("type"); {
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case t.Equal(stringKeydown):
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if str := e.Get("key").String(); isKeyString(str) {
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for _, r := range str {
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u.inputState.appendRune(r)
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}
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}
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u.keyDown(e.Get("code"))
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case t.Equal(stringKeyup):
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u.keyUp(e.Get("code"))
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case t.Equal(stringMousedown):
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u.mouseDown(e.Get("button").Int())
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u.setMouseCursorFromEvent(e)
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case t.Equal(stringMouseup):
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u.mouseUp(e.Get("button").Int())
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u.setMouseCursorFromEvent(e)
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case t.Equal(stringMousemove):
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u.setMouseCursorFromEvent(e)
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case t.Equal(stringWheel):
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// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
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u.inputState.WheelX = -e.Get("deltaX").Float()
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u.inputState.WheelY = -e.Get("deltaY").Float()
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case t.Equal(stringTouchstart) || t.Equal(stringTouchend) || t.Equal(stringTouchmove):
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u.updateTouchesFromEvent(e)
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}
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u.forceUpdateOnMinimumFPSMode()
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return nil
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}
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func (u *userInterfaceImpl) setMouseCursorFromEvent(e js.Value) {
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if u.context == nil {
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return
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}
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if u.cursorMode == CursorModeCaptured {
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x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
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u.origCursorX, u.origCursorY = x, y
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dx, dy := u.context.clientPositionToLogicalPosition(e.Get("movementX").Float(), e.Get("movementY").Float(), u.DeviceScaleFactor())
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u.inputState.CursorX += int(dx)
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u.inputState.CursorY += int(dy)
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return
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}
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x, y := u.context.clientPositionToLogicalPosition(e.Get("clientX").Float(), e.Get("clientY").Float(), u.DeviceScaleFactor())
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u.inputState.CursorX, u.inputState.CursorY = int(x), int(y)
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u.origCursorX, u.origCursorY = int(x), int(y)
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}
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func (u *userInterfaceImpl) recoverCursorPosition() {
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u.inputState.CursorX, u.inputState.CursorY = u.origCursorX, u.origCursorY
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}
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func (u *userInterfaceImpl) updateTouchesFromEvent(e js.Value) {
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u.inputState.Touches = u.inputState.Touches[:0]
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touches := e.Get("targetTouches")
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for i := 0; i < touches.Length(); i++ {
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t := touches.Call("item", i)
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x, y := u.context.clientPositionToLogicalPosition(t.Get("clientX").Float(), t.Get("clientY").Float(), u.DeviceScaleFactor())
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u.inputState.Touches = append(u.inputState.Touches, Touch{
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ID: TouchID(t.Get("identifier").Int()),
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X: int(x),
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Y: int(y),
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})
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}
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}
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func isKeyString(str string) bool {
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// From https://www.w3.org/TR/uievents-key/#keys-unicode,
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//
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// A key string is a string containing a 0 or 1 non-control characters
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// ("base" characters) followed by 0 or more combining characters. The
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// string MUST be in Normalized Form C (NFC) as described in
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// [UnicodeNormalizationForms].
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//
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// A non-control character is any valid Unicode character except those
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// that are part of the "Other, Control" ("Cc") General Category.
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//
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// A combining character is any valid Unicode character in the "Mark,
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// Spacing Combining" ("Mc") General Category or with a non-zero
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// Combining Class.
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for i, r := range str {
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if i == 0 {
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if unicode.Is(unicode.Cc, r) {
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return false
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}
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continue
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}
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if !unicode.Is(unicode.Mc, r) {
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return false
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}
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}
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return true
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}
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var (
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jsKeyboard = js.Global().Get("navigator").Get("keyboard")
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jsKeyboardGetLayoutMap js.Value
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jsKeyboardGetLayoutMapCh chan js.Value
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jsKeyboardGetLayoutMapCallback js.Func
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)
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func init() {
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if !jsKeyboard.Truthy() {
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return
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}
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jsKeyboardGetLayoutMap = jsKeyboard.Get("getLayoutMap").Call("bind", jsKeyboard)
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jsKeyboardGetLayoutMapCh = make(chan js.Value, 1)
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jsKeyboardGetLayoutMapCallback = js.FuncOf(func(this js.Value, args []js.Value) any {
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jsKeyboardGetLayoutMapCh <- args[0]
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return nil
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})
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}
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func KeyName(key Key) string {
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return theUI.keyName(key)
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}
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func (u *userInterfaceImpl) keyName(key Key) string {
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if !u.running {
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return ""
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}
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// keyboardLayoutMap is reset every tick.
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if u.keyboardLayoutMap.IsUndefined() {
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if !jsKeyboard.Truthy() {
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return ""
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}
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// Invoke getLayoutMap every tick to detect the keyboard change.
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// TODO: Calling this every tick might be inefficient. Is there a way to detect a keyboard change?
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jsKeyboardGetLayoutMap.Invoke().Call("then", jsKeyboardGetLayoutMapCallback)
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u.keyboardLayoutMap = <-jsKeyboardGetLayoutMapCh
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}
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n := u.keyboardLayoutMap.Call("get", uiKeyToJSKey[key])
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if n.IsUndefined() {
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return ""
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}
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return n.String()
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}
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