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7c6f2fd799
Android and browsers can specify only a time duration for vibration. VibrateOptions is renamed to GamepadVibrateOptions for gamepads. Updates #1452
113 lines
2.5 KiB
Go
113 lines
2.5 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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import (
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"errors"
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"image"
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"time"
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)
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type UIContext interface {
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UpdateFrame() error
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ForceUpdateFrame() error
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Layout(outsideWidth, outsideHeight float64)
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// AdjustPosition can be called from a different goroutine from Update's or Layout's.
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AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
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}
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// RegularTermination represents a regular termination.
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// Run can return this error, and if this error is received,
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// the game loop should be terminated as soon as possible.
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var RegularTermination = errors.New("regular termination")
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type UI interface {
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Run(context UIContext) error
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RunWithoutMainLoop(context UIContext)
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DeviceScaleFactor() float64
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IsFocused() bool
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ScreenSizeInFullscreen() (int, int)
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ResetForFrame()
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CursorMode() CursorMode
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SetCursorMode(mode CursorMode)
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CursorShape() CursorShape
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SetCursorShape(shape CursorShape)
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IsFullscreen() bool
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SetFullscreen(fullscreen bool)
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IsRunnableOnUnfocused() bool
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SetRunnableOnUnfocused(runnableOnUnfocused bool)
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FPSMode() FPSMode
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SetFPSMode(mode FPSMode)
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ScheduleFrame()
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IsScreenTransparent() bool
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SetScreenTransparent(transparent bool)
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SetInitFocused(focused bool)
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Vibrate(duration time.Duration)
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Input() Input
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Window() Window
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Graphics() Graphics
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}
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type Window interface {
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IsDecorated() bool
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SetDecorated(decorated bool)
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IsResizable() bool
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SetResizable(resizable bool)
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Position() (int, int)
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SetPosition(x, y int)
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Size() (int, int)
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SetSize(width, height int)
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SizeLimits() (minw, minh, maxw, maxh int)
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SetSizeLimits(minw, minh, maxw, maxh int)
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IsFloating() bool
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SetFloating(floating bool)
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Maximize()
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IsMaximized() bool
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Minimize()
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IsMinimized() bool
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SetIcon(iconImages []image.Image)
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SetTitle(title string)
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Restore()
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IsBeingClosed() bool
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SetClosingHandled(handled bool)
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IsClosingHandled() bool
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}
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type FPSMode int
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const (
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FPSModeVsyncOn FPSMode = iota
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FPSModeVsyncOffMaximum
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FPSModeVsyncOffMinimum
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)
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