mirror of
https://github.com/hajimehoshi/ebiten.git
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9adc1ac6a0
This reverts commit 58f5c9c1d0
.
Fixes #515
148 lines
3.6 KiB
Go
148 lines
3.6 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/clock"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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}
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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screen *Image
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initialized bool
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invalidated bool // browser only
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offsetX float64
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offsetY float64
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
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if c.screen != nil {
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_ = c.screen.Dispose()
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}
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if c.offscreen != nil {
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_ = c.offscreen.Dispose()
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}
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offscreen := newVolatileImage(screenWidth, screenHeight, FilterDefault)
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w := int(float64(screenWidth) * screenScale)
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h := int(float64(screenHeight) * screenScale)
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px0, py0, px1, py1 := ui.ScreenPadding()
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c.screen = newImageWithScreenFramebuffer(w, h, px0, py0, px1, py1)
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_ = c.screen.Clear()
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c.offscreen = offscreen
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c.offsetX = px0
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c.offsetY = py0
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}
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func (c *graphicsContext) initializeIfNeeded() error {
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if !c.initialized {
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if err := restorable.InitializeGLState(); err != nil {
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return err
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}
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c.initialized = true
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}
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if err := c.restoreIfNeeded(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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updateCount := clock.Update()
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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restorable.ClearVolatileImages()
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setRunningSlowly(i < updateCount-1)
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if err := hooks.Run(); err != nil {
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return err
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}
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if err := c.f(c.offscreen); err != nil {
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return err
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}
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afterFrameUpdate()
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}
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if 0 < updateCount {
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dw, dh := c.screen.Size()
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sw, _ := c.offscreen.Size()
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scale := float64(dw) / float64(sw)
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op := &DrawImageOptions{}
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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op.GeoM.Scale(scale, -scale)
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op.GeoM.Translate(0, float64(dh))
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op.GeoM.Translate(c.offsetX, c.offsetY)
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op.CompositeMode = CompositeModeCopy
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op.Filter = filterScreen
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_ = c.screen.DrawImage(c.offscreen, op)
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}
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if err := restorable.ResolveStaleImages(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) needsRestoring() (bool, error) {
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if web.IsBrowser() {
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return c.invalidated, nil
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}
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return c.offscreen.restorable.IsInvalidated()
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}
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func (c *graphicsContext) restoreIfNeeded() error {
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if !restorable.IsRestoringEnabled() {
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return nil
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}
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r, err := c.needsRestoring()
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if err != nil {
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return err
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}
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if !r {
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return nil
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}
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if err := restorable.Restore(); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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