ebiten/internal/graphicsdriver/playstation5/shader_paystation5.go
2024-11-02 22:18:23 +09:00

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// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build playstation5
package playstation5
import (
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var (
// precompiledShaders is a map to store precompiled shaders.
// precompiledShaders is initialized by a separate tool.
precompiledShaders map[shaderir.SourceHash]*shaderSource
)
type shaderSource struct {
vertexHeader []byte
vertexText []byte
pixelHeader []byte
pixelText []byte
}