ebiten/internal/shader/testdata/for5.expected.fs

34 lines
470 B
GLSL

uniform float U0;
uniform float U1;
uniform float U2;
int F0(in int l0);
vec4 F1(in vec4 l0);
int F0(in int l0) {
return l0;
}
vec4 F1(in vec4 l0) {
int l1 = 0;
int l3 = 0;
l1 = 0;
for (int l2 = 0; l2 < 10; l2++) {
int l3 = 0;
l3 = F0(l2);
l1 = (l1) + (l3);
for (int l4 = 0; l4 < 10; l4++) {
int l5 = 0;
l5 = F0(l4);
l1 = (l1) + (l5);
}
}
l3 = 0;
l1 = (l1) + (l3);
return vec4(l1);
}
void main(void) {
gl_FragColor = F1(gl_FragCoord);
}