Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 86e0bcc264 internal/glfw: bug fix: limit the DWM swap interval to Vista and 7
This change applies the bug fix at glfw/glfw#1072.

Updates #2961
2024-04-14 15:35:00 +09:00
.builds .builds: remove or replace GLU lib 2023-07-22 01:33:42 +09:00
.github .github/workflows: update Android SDK version 2024-02-24 03:36:43 +09:00
audio audio: refactoring: initialize the context at an update hook 2024-03-16 22:42:04 +09:00
cmd/ebitenmobile cmd/ebitenmobile, exp/textinput: typo 2024-03-27 15:40:37 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
examples examples/video: performance optimization by encouraging BCE 2024-04-12 21:45:54 +09:00
exp/textinput exp/textinput: bug fix: go-vet error 2024-04-04 12:41:11 +09:00
inpututil internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
internal internal/glfw: bug fix: limit the DWM swap interval to Vista and 7 2024-04-14 15:35:00 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
text all: fix function names in comment (#2957) 2024-04-08 14:27:27 +09:00
vector vector: allow NonZero for AppendVerticesAndIndicesForStroke 2024-03-23 18:51:25 +09:00
.gitignore all: add go.work and go.work.sum to .gitignore 2023-12-17 17:33:01 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go ebiten: separate graphics.go into compositemode.go and it 2023-03-14 00:45:10 +09:00
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" 2024-03-30 20:08:06 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go
genkeys.go ebiten: rename BuildTag -> BuildConstraints 2024-03-27 14:50:09 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod all: update gen2brain/mpeg 2024-04-13 01:14:20 +09:00
go.sum all: update gen2brain/mpeg 2024-04-13 01:14:20 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
image.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
LICENSE
monitor.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md all: update README for new packages 2024-03-29 13:37:08 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader_test.go internal/shader: bug fix: need to covert constant type correctly for assignments 2024-03-23 15:08:34 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.