ebiten/example/blocks/textures.go
2014-12-11 01:12:46 +09:00

139 lines
2.8 KiB
Go

/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package blocks
import (
"github.com/hajimehoshi/ebiten"
"image"
_ "image/png"
"os"
"sync"
)
type namePath struct {
name string
path string
}
type nameSize struct {
name string
size Size
}
type Textures struct {
gameContext ebiten.GameContext
texturePaths chan namePath
renderTargetSizes chan nameSize
textures map[string]ebiten.TextureID
renderTargets map[string]ebiten.RenderTargetID
sync.RWMutex
}
func NewTextures(g ebiten.GameContext) *Textures {
textures := &Textures{
gameContext: g,
texturePaths: make(chan namePath),
renderTargetSizes: make(chan nameSize),
textures: map[string]ebiten.TextureID{},
renderTargets: map[string]ebiten.RenderTargetID{},
}
go func() {
for {
textures.loopMain()
}
}()
return textures
}
func loadImage(path string) (image.Image, error) {
file, err := os.Open(path)
if err != nil {
return nil, err
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
return nil, err
}
return img, nil
}
func (t *Textures) loopMain() {
select {
case p := <-t.texturePaths:
name := p.name
path := p.path
go func() {
img, err := loadImage(path)
if err != nil {
panic(err)
}
id, err := t.gameContext.NewTextureID(img, ebiten.FilterNearest)
if err != nil {
panic(err)
}
t.Lock()
defer t.Unlock()
t.textures[name] = id
}()
case s := <-t.renderTargetSizes:
name := s.name
size := s.size
go func() {
id, err := t.gameContext.NewRenderTargetID(size.Width, size.Height, ebiten.FilterNearest)
if err != nil {
panic(err)
}
t.Lock()
defer t.Unlock()
t.renderTargets[name] = id
}()
}
}
func (t *Textures) RequestTexture(name string, path string) {
t.texturePaths <- namePath{name, path}
}
func (t *Textures) RequestRenderTarget(name string, size Size) {
t.renderTargetSizes <- nameSize{name, size}
}
func (t *Textures) Has(name string) bool {
t.RLock()
defer t.RUnlock()
_, ok := t.textures[name]
if ok {
return true
}
_, ok = t.renderTargets[name]
return ok
}
func (t *Textures) GetTexture(name string) ebiten.TextureID {
t.RLock()
defer t.RUnlock()
return t.textures[name]
}
func (t *Textures) GetRenderTarget(name string) ebiten.RenderTargetID {
t.RLock()
defer t.RUnlock()
return t.renderTargets[name]
}