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dee8690502
Fixes #1286
30 lines
438 B
GLSL
30 lines
438 B
GLSL
uniform vec2 U0[4];
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void F0(out vec2 l0[2]);
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void F1(out vec2 l0[2]);
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void F0(out vec2 l0[2]) {
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vec2 l1[2];
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l1[0] = vec2(0);
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l1[1] = vec2(0);
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l0[0] = l1[0];
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l0[1] = l1[1];
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return;
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}
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void F1(out vec2 l0[2]) {
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vec2 l1[2];
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l1[0] = vec2(0);
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l1[1] = vec2(0);
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vec2 l2[2];
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l2[0] = vec2(0);
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l2[1] = vec2(0);
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(l1)[0] = vec2(1.0);
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l2[0] = l1[0];
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l2[1] = l1[1];
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((l2)[1]).y = vec2(2.0);
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l0[0] = l2[0];
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l0[1] = l2[1];
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return;
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}
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