Ebitengine - A dead simple 2D game engine for Go
Go to file
2022-10-31 23:36:07 +09:00
.builds .builds: remove debian.yml 2022-09-14 01:16:08 +09:00
.github .github/workflows: do not update tags when editing an issue 2022-10-31 14:36:00 +09:00
audio audio/internal/convert: refactoring 2022-10-23 01:14:30 +09:00
cmd/ebitenmobile cmd/ebitenmobile: bug fix: dead lock due to @synchronized 2022-10-25 13:37:34 +09:00
ebitenutil vector: rename functions 2022-10-22 20:29:31 +09:00
examples ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled 2022-10-29 01:16:08 +09:00
inpututil inpututil: add new APIs for keys and gamepads (#2383) 2022-10-12 16:21:52 +09:00
internal internal/graphicsdriver/opengl: fix comments 2022-10-31 12:59:27 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile update URLs in comments 2022-09-23 19:09:25 +09:00
text text: typo 2022-09-14 14:41:22 +09:00
vector vector: rename functions 2022-10-22 20:29:31 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
CODE_OF_CONDUCT.md updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
colorscale.go ebiten: use premultiplied-alpha format for ColorScale 2022-10-02 14:41:50 +09:00
CONTRIBUTING.md update documentation 2022-10-13 18:08:05 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go internal/ui: optimize GPU usages when the screen doesn't have to be updated 2022-10-28 18:51:06 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go ebiten: rename ebitenKey -> ebitengineKey 2022-10-14 03:49:02 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto 2022-10-31 13:52:45 +09:00
go.sum update Oto 2022-10-31 13:52:45 +09:00
graphics.go ebiten: bug fix: wrong renaming 2022-10-17 01:00:23 +09:00
image_test.go ebiten: add TestImageColorMScale 2022-10-31 14:35:26 +09:00
image.go ebiten: refactoring: compile-time check 2022-10-31 23:36:07 +09:00
imagedumper.go ebiten: implement imageDumper for mobiles 2022-10-14 03:19:02 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: typo 2022-09-28 03:24:36 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update the website from ebiten.org to ebitengine.org 2022-09-23 19:01:11 +09:00
run_mobile.go replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
run.go ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled 2022-10-29 01:16:08 +09:00
shader_test.go ebiten: use premultiplied-alpha format for ColorScale 2022-10-02 14:41:50 +09:00
shader.go internal/builtinshader: move Filter and Address from internal/graphicsdriver 2022-10-02 23:24:15 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.