mirror of
https://github.com/hajimehoshi/ebiten.git
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104 lines
2.3 KiB
Go
104 lines
2.3 KiB
Go
package graphics
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import (
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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type Canvas interface {
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Clear()
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Fill(r, g, b uint8)
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// TODO: Refacotring
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DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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DrawRenderTarget(id RenderTargetId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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DrawTextureParts(id TextureId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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DrawRenderTargetParts(id RenderTargetId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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ResetOffscreen()
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SetOffscreen(id RenderTargetId)
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}
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type LazyCanvas struct {
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funcs []func(Canvas)
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}
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func NewLazyCanvas() *LazyCanvas {
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return &LazyCanvas{
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funcs: []func(Canvas){},
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}
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}
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func (c *LazyCanvas) Flush(actual Canvas) {
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for _, f := range c.funcs {
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f(actual)
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}
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c.funcs = []func(Canvas){}
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}
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func (c *LazyCanvas) Clear() {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.Clear()
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})
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}
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func (c *LazyCanvas) Fill(r, g, b uint8) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.Fill(r, g, b)
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})
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}
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func (c *LazyCanvas) DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.DrawTexture(id, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyCanvas) DrawRenderTarget(id RenderTargetId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.DrawRenderTarget(id, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyCanvas) DrawTextureParts(id TextureId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.DrawTextureParts(id, parts, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyCanvas) DrawRenderTargetParts(id RenderTargetId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.DrawRenderTargetParts(id, parts, geometryMatrix, colorMatrix)
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})
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}
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func (c *LazyCanvas) ResetOffscreen() {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.ResetOffscreen()
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})
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}
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func (c *LazyCanvas) SetOffscreen(id RenderTargetId) {
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c.funcs = append(c.funcs, func(actual Canvas) {
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actual.SetOffscreen(id)
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})
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}
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