mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
6e5a9a4534
Updates #1284
31 lines
995 B
Go
31 lines
995 B
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build ignore
|
|
|
|
package main
|
|
|
|
var Time float
|
|
var Cursor vec2
|
|
var ScreenSize vec2
|
|
|
|
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|
lightpos := vec3(Cursor, 50)
|
|
lightdir := normalize(lightpos - position.xyz)
|
|
normal := normalize(texture1At(texCoord) - 0.5)
|
|
ambient := 0.25
|
|
diffuse := 0.75 * max(0.0, dot(normal.xyz, lightdir))
|
|
return texture0At(texCoord) * (ambient + diffuse)
|
|
}
|