mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 12:08:58 +01:00
113 lines
2.7 KiB
Go
113 lines
2.7 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/exp/gamepad"
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)
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var gamepadStdButtons = []gamepad.StdButton{
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gamepad.StdButtonLL,
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gamepad.StdButtonLR,
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gamepad.StdButtonLD,
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gamepad.StdButtonRD,
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gamepad.StdButtonRR,
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}
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type Input struct {
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keyStates [256]int
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gamepadButtonStates [256]int
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gamepadStdButtonStates [16]int
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gamepadConfig gamepad.Configuration
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}
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func (i *Input) StateForKey(key ebiten.Key) int {
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return i.keyStates[key]
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}
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func (i *Input) StateForGamepadButton(b ebiten.GamepadButton) int {
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return i.gamepadButtonStates[b]
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}
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func (i *Input) stateForGamepadStdButton(b gamepad.StdButton) int {
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return i.gamepadStdButtonStates[b]
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}
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func (i *Input) Update() {
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for key := range i.keyStates {
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if !ebiten.IsKeyPressed(ebiten.Key(key)) {
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i.keyStates[key] = 0
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continue
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}
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i.keyStates[key]++
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}
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const gamepadID = 0
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for b := range i.gamepadButtonStates {
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if !ebiten.IsGamepadButtonPressed(gamepadID, ebiten.GamepadButton(b)) {
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i.gamepadButtonStates[b] = 0
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continue
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}
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i.gamepadButtonStates[b]++
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}
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for _, b := range gamepadStdButtons {
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if !i.gamepadConfig.IsButtonPressed(gamepadID, b) {
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i.gamepadStdButtonStates[b] = 0
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continue
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}
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i.gamepadStdButtonStates[b]++
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}
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}
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func (i *Input) IsRotateRightTrigger() bool {
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if i.StateForKey(ebiten.KeySpace) == 1 || i.StateForKey(ebiten.KeyX) == 1 {
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return true
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}
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return i.stateForGamepadStdButton(gamepad.StdButtonRR) == 1
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}
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func (i *Input) IsRotateLeftTrigger() bool {
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if i.StateForKey(ebiten.KeyZ) == 1 {
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return true
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}
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return i.stateForGamepadStdButton(gamepad.StdButtonRD) == 1
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}
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func (i *Input) StateForLeft() int {
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v := i.StateForKey(ebiten.KeyLeft)
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if 0 < v {
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return v
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}
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return i.stateForGamepadStdButton(gamepad.StdButtonLL)
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}
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func (i *Input) StateForRight() int {
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v := i.StateForKey(ebiten.KeyRight)
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if 0 < v {
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return v
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}
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return i.stateForGamepadStdButton(gamepad.StdButtonLR)
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}
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func (i *Input) StateForDown() int {
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v := i.StateForKey(ebiten.KeyDown)
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if 0 < v {
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return v
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}
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return i.stateForGamepadStdButton(gamepad.StdButtonLD)
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}
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