ebiten/internal/uidriver/glfw
Hajime Hoshi 4482301882 internal/uidriver/glfw: Better implementation of isNativeFullscreen
The old implementation can return false when the window is not active.
2021-08-08 17:45:48 +09:00
..
gamecontrollerdb.txt internal/uidriver/glfw: Use glfwGameGamepadState 2021-07-21 16:09:30 +09:00
gamecontrollerdb.txt.go internal/uidriver/glfw: Use glfwGameGamepadState 2021-07-21 16:09:30 +09:00
graphics_darwin.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics_opengl.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_notwindows.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
hideconsole_windows.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
input.go internal/uidriver/glfw: Use glfwGameGamepadState 2021-07-21 16:09:30 +09:00
keys.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
run_notsinglethread.go internal/uidriver/glfw: Bug fix: do not execute loop function if init failed (#1689) 2021-06-29 23:51:25 +09:00
run_singlethread.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_darwin.go internal/uidriver/glfw: Better implementation of isNativeFullscreen 2021-08-08 17:45:48 +09:00
ui_unix.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
ui_windows.go internal/uidriver/glfw: Native macOS implementation for setting cursor shape (#1624) 2021-05-02 14:50:50 +09:00
ui.go internal/graphicsdriver/metal: Bug fix: Disable presentsWithTransaction on fullscreen 2021-08-08 17:40:37 +09:00
window.go ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled 2021-06-14 02:29:11 +09:00