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8be3bb41d5
This change simplifies the APIs to avoid some confusions around IDs. Updates #2861 Closes #2999
29 lines
1005 B
Go
29 lines
1005 B
Go
// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shaderprecomp
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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)
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// AppendBuildinShaderSources appends all the built-in shader sources to the given slice.
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//
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// Do not modify the content of the shader source.
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//
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// AppendBuildinShaderSources is concurrent-safe.
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func AppendBuildinShaderSources(sources [][]byte) [][]byte {
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return builtinshader.AppendShaderSources(sources)
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}
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