mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
f054a7634a
Closes #2351
250 lines
6.0 KiB
Go
250 lines
6.0 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"image"
|
|
_ "image/jpeg"
|
|
"log"
|
|
"math"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
)
|
|
|
|
// distance between points a and b.
|
|
func distance(xa, ya, xb, yb int) float64 {
|
|
x := math.Abs(float64(xa - xb))
|
|
y := math.Abs(float64(ya - yb))
|
|
return math.Sqrt(x*x + y*y)
|
|
}
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
var (
|
|
gophersImage *ebiten.Image
|
|
)
|
|
|
|
type touch struct {
|
|
originX, originY int
|
|
currX, currY int
|
|
duration int
|
|
wasPinch, isPan bool
|
|
}
|
|
|
|
type pinch struct {
|
|
id1, id2 ebiten.TouchID
|
|
originH float64
|
|
prevH float64
|
|
}
|
|
|
|
type pan struct {
|
|
id ebiten.TouchID
|
|
|
|
prevX, prevY int
|
|
originX, originY int
|
|
}
|
|
|
|
type tap struct {
|
|
X, Y int
|
|
}
|
|
|
|
type Game struct {
|
|
x, y float64
|
|
zoom float64
|
|
|
|
touchIDs []ebiten.TouchID
|
|
touches map[ebiten.TouchID]*touch
|
|
pinch *pinch
|
|
pan *pan
|
|
taps []tap
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
// Clear the previous frame's taps.
|
|
g.taps = g.taps[:0]
|
|
|
|
// What touches have just ended?
|
|
for id, t := range g.touches {
|
|
if inpututil.IsTouchJustReleased(id) {
|
|
if g.pinch != nil && (id == g.pinch.id1 || id == g.pinch.id2) {
|
|
g.pinch = nil
|
|
}
|
|
if g.pan != nil && id == g.pan.id {
|
|
g.pan = nil
|
|
}
|
|
|
|
// If this one has not been touched long (30 frames can be assumed
|
|
// to be 500ms), or moved far, then it's a tap.
|
|
diff := distance(t.originX, t.originY, t.currX, t.currY)
|
|
if !t.wasPinch && !t.isPan && (t.duration <= 30 || diff < 2) {
|
|
g.taps = append(g.taps, tap{
|
|
X: t.currX,
|
|
Y: t.currY,
|
|
})
|
|
}
|
|
|
|
delete(g.touches, id)
|
|
}
|
|
}
|
|
|
|
// What touches are new in this frame?
|
|
g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0])
|
|
for _, id := range g.touchIDs {
|
|
x, y := ebiten.TouchPosition(id)
|
|
g.touches[id] = &touch{
|
|
originX: x, originY: y,
|
|
currX: x, currY: y,
|
|
}
|
|
}
|
|
|
|
g.touchIDs = ebiten.AppendTouchIDs(g.touchIDs[:0])
|
|
|
|
// Update the current position and durations of any touches that have
|
|
// neither begun nor ended in this frame.
|
|
for _, id := range g.touchIDs {
|
|
t := g.touches[id]
|
|
t.duration = inpututil.TouchPressDuration(id)
|
|
t.currX, t.currY = ebiten.TouchPosition(id)
|
|
}
|
|
|
|
// Interpret the raw touch data that's been collected into g.touches into
|
|
// gestures like two-finger pinch or single-finger pan.
|
|
switch len(g.touches) {
|
|
case 2:
|
|
// Potentially the user is making a pinch gesture with two fingers.
|
|
// If the diff between their origins is different to the diff between
|
|
// their currents and if these two are not already a pinch, then this is
|
|
// a new pinch!
|
|
id1, id2 := g.touchIDs[0], g.touchIDs[1]
|
|
t1, t2 := g.touches[id1], g.touches[id2]
|
|
originDiff := distance(t1.originX, t1.originY, t2.originX, t2.originY)
|
|
currDiff := distance(t1.currX, t1.currY, t2.currX, t2.currY)
|
|
if g.pinch == nil && g.pan == nil && math.Abs(originDiff-currDiff) > 3 {
|
|
t1.wasPinch = true
|
|
t2.wasPinch = true
|
|
g.pinch = &pinch{
|
|
id1: id1,
|
|
id2: id2,
|
|
originH: originDiff,
|
|
prevH: originDiff,
|
|
}
|
|
}
|
|
case 1:
|
|
// Potentially this is a new pan.
|
|
id := g.touchIDs[0]
|
|
t := g.touches[id]
|
|
if !t.wasPinch && g.pan == nil && g.pinch == nil {
|
|
diff := math.Abs(distance(t.originX, t.originY, t.currX, t.currY))
|
|
if diff > 1 {
|
|
t.isPan = true
|
|
g.pan = &pan{
|
|
id: id,
|
|
originX: t.originX,
|
|
originY: t.originY,
|
|
prevX: t.originX,
|
|
prevY: t.originY,
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Copy any active pinch gesture's movement to the Game's zoom.
|
|
if g.pinch != nil {
|
|
x1, y1 := ebiten.TouchPosition(g.pinch.id1)
|
|
x2, y2 := ebiten.TouchPosition(g.pinch.id2)
|
|
curr := distance(x1, y1, x2, y2)
|
|
delta := curr - g.pinch.prevH
|
|
g.pinch.prevH = curr
|
|
|
|
g.zoom += (delta / 100) * g.zoom
|
|
if g.zoom < 0.25 {
|
|
g.zoom = 0.25
|
|
} else if g.zoom > 10 {
|
|
g.zoom = 10
|
|
}
|
|
}
|
|
|
|
// Copy any active pan gesture's movement to the Game's x and y pan values.
|
|
if g.pan != nil {
|
|
currX, currY := ebiten.TouchPosition(g.pan.id)
|
|
deltaX, deltaY := currX-g.pan.prevX, currY-g.pan.prevY
|
|
|
|
g.pan.prevX, g.pan.prevY = currX, currY
|
|
|
|
g.x += float64(deltaX)
|
|
g.y += float64(deltaY)
|
|
}
|
|
|
|
// If the user has tapped, then reset the Game's pan and zoom.
|
|
if len(g.taps) > 0 {
|
|
g.x = screenWidth / 2
|
|
g.y = screenHeight / 2
|
|
g.zoom = 1.0
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
op := &ebiten.DrawImageOptions{}
|
|
|
|
// Apply zoom.
|
|
op.GeoM.Scale(g.zoom, g.zoom)
|
|
|
|
// Apply pan.
|
|
op.GeoM.Translate(g.x, g.y)
|
|
|
|
// Center the image (corrected by the current zoom).
|
|
w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy()
|
|
op.GeoM.Translate(float64(-w)/2*g.zoom, float64(-h)/2*g.zoom)
|
|
|
|
screen.DrawImage(gophersImage, op)
|
|
|
|
ebitenutil.DebugPrint(screen, "Use a two finger pinch to zoom, swipe with one finger to pan, or tap to reset the view")
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
// Decode an image from the image file's byte slice.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
gophersImage = ebiten.NewImageFromImage(img)
|
|
|
|
g := &Game{
|
|
x: screenWidth / 2,
|
|
y: screenHeight / 2,
|
|
zoom: 1.0,
|
|
|
|
touches: map[ebiten.TouchID]*touch{},
|
|
}
|
|
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Touch (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(g); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|